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<1…567891011…34>
  • Strange INK behaviourThis weekend I hooked up two Sinclair ZX Spectrum with Interface 1 to try out the networking capabilities, and I ended up using parts of the Net Game…

    ... screen is not the 'current' channel at that moment? Issuing an empty PRINT ... . Like PRINT;:[/QUOTE]

    There are definitely some colour/channel bugs ...
    chev chev August 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... a backward "rompatch" with a channel or some?[/QUOTE]

    PRINT #3 are functionally equivalent for ... that sets up its own channel and stream.

    ... that dumps the whole screen. My printer channel would provide 40 columns ...
    chev chev October 2013 Sinclair Basic
  • Use PLAY without the 128 ROMHere's a little thing I wrote called SoftPLAY: [url]http://www.worldofspectrum.org/forums/showthread.php?t=45259[/url] Now you can use the PLAY comm…

    ... and playing. But not with screen$(0,f), that did crash ... sets as when the PRINT command hits the channel driver the alternate ...
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... sa_scr_str:
    cp tk_screen_str ; SCREEN$ token?
    jr nz, ... 'S'
    call chan_open ; channel
    ld (iy + _scr_ct), ... C
    call po_msg ; print message
    pop bc ; ... :
    rst print_a ; print new character
    djnz ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... org 0x1fcd
    print:
    ld a, 2 ; channel 'S'
    ... + _vdu_flag), 1 ; signal lower screen
    call in_item_1 ; deal ... ; current position above lower screen?
    jr c, input_2 ... a ; set print position to top of lower screen
    ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... leading space
    call po_msg ; print the message

    ; ... /> call out_num_1 ; print it
    ld a, ':' ; print
    rst print_a ... K' ; channel
    defw print_out, report_j ; screen
    defb 'S' ; channel
    defw ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... + _vdu_flag) ; signal lower screen
    call cl_line ; clear ... nz, chan_open ; open channel if not
    rst ... pointers
    rst print_a ; print character
    jr out_line4 ... :
    call out_code ; print it
    pop hl ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... open
    call chan_open ; channel 'K'
    xor a ... print it
    set 5, (iy + _vdu_flag) ; signal clear lower screen ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... cls_lower ; clear lower screen
    res ... call out_line ; print the line
    channel address
    ...
    chev chev November 2013 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... it need splib aswell? for screen conversions eg?
    [/quote ... to leave parts of the screen alone.

    ... it difficult to build a channel in z88dk? it will ... the same. You can print or write bytes the same ... use sprintf(), eg, to print text to a 0- ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... line 11, which restores the screen from the backup copy, at ... +12,0
    6 LOAD "screen" SCREEN$
    7 RANDOMIZE da: POKE ... UDGs, I posted a simple print routine in assembler a little ... channel 'S' output address is changed to point to the other print ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... to use the ROM's PRINT function, purists will pour scorn ...
    call 5633 ;open channel to screen (top 22 lines)
    ld ...
    daveysludge daveysludge February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... (19 on a 128K) and PRINT in 1 string.

    call 5633 ;open channel to screen (top 22 lines)
    ld ...
    daveysludge daveysludge February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ...
    call 5633 ;open channel to screen (top 22 lines)
    ; ld ... -dat ; length of string to print
    call 8252 ;PRINTs string ...
    alienbanana alienbanana February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... a routine to clear the screen
    ld a,8 ; ... a routine to clear the screen

    loadfont:
    ...
    call 5633 ;open channel to screen (top 22 lines)
    ; ... -dat ; length of string to print

    call 8252 ; ...
    alienbanana alienbanana February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ...
    call 5633 ;open channel to screen (top 22 lines)
    ld ... ][/B] ; length of string to print **

    call 8252 ;PRINTs ... reached the bottom of the screen?
    Morkin Morkin February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ...
    call 5633 ;open channel to screen (top 22 lines)
    ld ... ][/B] ; length of string to print **

    call 8252 ;PRINTs ... reached the bottom of the screen?[/QUOTE]
    I think defb ...
    rich_chandler rich_chandler February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... have text printed to the screen though so I'd ... br /> call 5633 ; open channel to screen (top 22 lines)
    ld ... your own procedure to print on virtual screen
    something like ... www.dropbox.com/s/ygfizwa0qgidqjc/print.a80"]https://www.dropbox.com ...
    Jerri Jerri February 2014 Development
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... LET np=0
    1025 PRINT #5;AT 1,22;"MENU ... GO TO 1060
    1040 PRINT #5;AT (np+3)* ... /> 1060 CLOSE #5
    1070 PRINT #0;AT 1,0;"CHOOSE ... /> The program uses the advanced screen capabilities added by the +3E ... so any text printed to channel #5 is written using a ...
    mcleod_ideafix mcleod_ideafix June 2014 Development
  • Ocean's 'Road Race' inlayHave you still got your copy of 'Road Race' given away with the May 1987 issue of 'Your Sinclair' magazine? It came with no inlay didn't it! Cheap sk…

    ... />
    On the yellow (Y) channel, guassian blur the image until ... />
    View the L channel and apply an auto levels ... "Smart sharpening" to the L channel only, to re-introduce sharpness ... convert to RGB (for screen) or CMYK (for print) using the appropriate ...
    weesam weesam July 2014 Sinclair Miscellaneous
  • Ocean's 'Road Race' inlayHave you still got your copy of 'Road Race' given away with the May 1987 issue of 'Your Sinclair' magazine? It came with no inlay didn't it! Cheap sk…

    ... />
    On the yellow (Y) channel, guassian blur the image until ... />
    View the L channel and apply an auto levels ... "Smart sharpening" to the L channel only, to re-introduce sharpness ... convert to RGB (for screen) or CMYK (for print) using the appropriate ...
    jamorski jamorski July 2014 Sinclair Miscellaneous
  • Help with Assembly - DEFB, etc.Dear all, I'm going through Jnathan Cauldwell's tutorial and find myself scratching my head at part I can't find a decent explanation of anywhere! E…

    ... code isn't drawn to screen and data aren't executed ... a,2 ; upper screen
    call 5633 ; open channel
    ld de ... ; length of string to print
    call 8252 ; print our string
    Ralf Ralf September 2014 Development
  • New Game(s): Sir Ababol 2 and Sir Ababol DXHere is our own Christmas Present from Mojonia! We weren't going to release these games (at least, by the moment) but we decided just yesterday to fi…

    ... next key
    call print_string ;print UP/DOWN etc
    inc ... ;rem will print in upper or lower screen depending on channel
    ld ... a,22 ;rom 'print at ... ret z
    rst 16 ;print ASCII until we get to ...
    R-Tape R-Tape January 2015 Brand new software
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... ROM disassembly
    THE 'PRINT A CHARACTER' RESTART
    ... ; 2 = upper screen.
    call 5633 ; open channel.
    ld a ... vertical position.
    rst 16 ; print it.
    ld a,(ycoord ... y coordinate.
    rst 16 ; print it.
    ret

    Bedazzle Bedazzle September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... vertical position.
    rst 16 ; print it.
    ld a,(xcoord ... ; 2 = upper screen.
    call 5633 ; open channel.
    ;ld ... position.
    rst 16 ; print it.
    ld a,(xcoord ... y coordinate.
    rst 16 ; print it.
    ret
    < ...
    antonyjones101 antonyjones101 September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... AT.
    rst 16 ; print it.
    ld a,(ycoord ... ; vertical position.
    rst 16 ; print it.
    ld a,(xcoord ... ; y coordinate.
    rst 16 ; print it.
    ret[/code]
    channel (the screen in this program). You ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Development
  • How to Write ZX Spectrum Games - Jonathan CauldwellHello, I'm trying to improve my very basic level of assembler by reading the Jonathan Cauldwell guide. I'm fine with the basics LD, CP, and JP,…

    ... 2 = upper screen.
    call 5633 ; open channel.
    ld ... .
    rst 16 ; print it.
    ld a,(ycoord ... y coordinate.
    rst 16 ; print it.
    ret
    ...
    jonesypeter jonesypeter October 2015 Development
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