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<1234567…34>
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... "print_tile", with comment "routine to print tile to screen", and addresses 64000 ... "
    53200: comment "routine to print tile to screen"
    64000: mode ...
    Einar Saukas Einar Saukas May 2013 Emulators
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... "print_tile", with comment "routine to print tile to screen", and addresses 64000 ... "
    53200: comment "routine to print tile to screen"
    64000: mode ...
    clausjahn clausjahn May 2013 Emulators
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... so far at a tile based rendering and scrolling ... to next byte of source tile data (6)

    tile table
    inc ... to next address in tile table, store it here ... /> ld (position_var),hl ; Reset print position

    ret ...
    Zoltar Zoltar September 2011 Development
  • How to print with colour using DiscipleHi! I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my +2s and I wo…

    ... I would really like to print some colours apart from greyscales ...
    Anestis Anestis August 2002 Sinclair Miscellaneous
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88) Even a scan would do. Cheers

    I'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)

    Even a scan would do. Cheers
    Swainy Swainy June 2003 Wanted
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... travels I have come across 'Print Utilities,' a release from the ...
    woodcock88 woodcock88 February 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... ' tile engine, in which you have tiles in memory and you print ... assembly programming?

    My tile data is currently 8 bytes ... per tile, that is, 4 characters and ...
    na_th_an na_th_an March 2004 Development
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... USA.

    stuff like Print 'n' Plotter ART o' Matic ...
    Sadako Sadako April 2004 Games
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... ". Each number refers to a tile type which is held in ...
    Mr Millside Mr Millside February 2005 Development
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
    mgmetro mgmetro July 2005 Sinclair Basic
  • PRINT AT in assembler Hello everyone, I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC programming, bu…

    ... (perhaps not) simple things like print a single character to the ... that to achive the BASIC PRINT AT-operation the instructions would ... ", but the X would only print this number of new lines ...
    Rickard Rickard July 2005 Development
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…

    ... a crappy binary here to print characters from BASIC at pixel ... to initialise the stream, then PRINT #4; AT y,x; etc ...
    Woody Woody October 2006 Sinclair Basic
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... ------------------------
    ; TIMEX MODE 2 TILE EDITOR
    ; ------------------------
    ... br /> ; ----------------
    ; COPY TILE BLOCKS
    ; ----------------
    ;< ...
    ; -----------
    ; MIRROR TILE
    ; -----------
    ;
    ...
    chev chev January 2007 Development
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... br />
    with:

    PRINT "[THIS TEXT SHOULD CONTAIN A ... then PRINT CHR$ 32 + x etc for each segment of each tile ... around, I can replace PRINT CHR$ 32 with PRINT " " correct? In ... , CHR$33
    or
    PRINT " !" ?

    Now, another ...
    48K 48K March 2007 Sinclair Basic
  • ZXF11 now available in printThe print version of ZXF issue 11 is now available for &#163;5 per copy (not including postage and packing). Received my copy today and it looks supe…

    The print version of ZXF issue 11 ... . If you do purchase a print version from lulu, don't ...
    woodcock88 woodcock88 May 2007 Sinclair Miscellaneous
  • Print Int -65536Just came across an interesting bug in the ZX Spectrum Floating Point format from the Complete ROM Disassembly book. [code] PRINT INT -65536 [/code]…

    ... book.

    [code]
    PRINT INT -65536
    [/code]
    BloodBaz BloodBaz November 2007 Sinclair Basic
  • Re-print Mr. Rollings Speccy book.I'm making a quick poll to see how many want to see a re-print of [URL="http://www.zxgoldenyears.com/"]The ZX Spectrum Book 1982 to 199x[/URL]. This…

    ... want to see a re-print of [URL="http://www.zxgoldenyears ...
    ZnorXman ZnorXman February 2008 Sinclair Miscellaneous
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …

    ... calculating where each cell's tile is held in memory? Sorting ...
    chev chev July 2008 Development
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    Hello,
    Can someone please tell me how to do a Print AT command?

    Thanks,
    somewherecheap somewherecheap September 2008 Sinclair Basic
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... /> * Riptoff 2 (2000)
    * SK Print (2000)
    * Suggested Advanced Paint ... Bo Jangeborg)
    * Mode 2 Tile Editor
    * Timex Graphic Aventure ...
    chev chev February 2009 Sinclair Miscellaneous
  • BigBadMick's first ebook - Dark Isle (out in print at end of Sept 09)I've just published an ebook with Damnation Books. My website for the ebook's here: [url]http://bigbadmick.tripod.com/index.htm[/url] There's a 50…

    ... . It's coming out in print at the end of September ...
    BigBadMick BigBadMick September 2009 Chit chat
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... screen widths wide where each tile is stored as an index ... into the tile array. eg.. 1,0,0 ... ,0,0,1 means Tile 1, 4xTile0, then Tile 1.... etc... u ...
    polomint polomint October 2009 Development
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... a small routine that can print a character or UDG from ... would allow me to use PRINT AT x, y (not y ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... anyone seen code for a print routine with pixel accuracy?

    That is print(y,x,CHAR) that allows ...
    Gedlion Gedlion May 2010 Development
  • Problem with PRINT #stream on +128kWorking on a +128k, I want to choose whether all report output goes to screen or printer, so I use PRINT #stream where stream = 2 or 3 for screen or …

    ... printer, so I use PRINT #stream where stream = ... :
    LET stream=3: PRINT #stream;"stuff"
    either ... , then repeatedly call the print subroutine with GOSUB 1719, ... ,8 etc. This is the print subroutine:
    [code]
    PRINT #stream;FN p$(i);: ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • PFN PRINT by Garry Rowland...Hi Folks, Whilst watching Casualty last night I thought I would surf the archive and look at some "classic" software. One I tried was a program cal…

    ... generated by something called PFN PRINT by Garry Rowland and were ... find a copy of PFN PRINT or the instructions on how ... get a copy of PFN PRINT with instructions? It looks like ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Miscellaneous
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... question: I would like to print a text string on the ... , RST 16 (?), but can that print more than one character? That ... . "Hello world of spectrum" and print at a position of choise ... looking for the equalient of PRINT AT 5,10;"Hello", but ...
    Rickard Rickard October 2010 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    tile engine based on excellent work ... in mind (so programmer can print many flickerless sprites).

    Ketmar Ketmar April 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    How do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and ink but can't figure it out.

    Sincerely,

    Ooze48k
    ooze48k ooze48k June 2011 Development
  • Google Cloud PrintI use Firefox more than the Chrome browser as it surfs the WOS ftp data better. However I was looking at the Options (Under the Hood) when I noticed …

    ... ) when I noticed Google Cloud Print Beta. This has been available ... in hospital and he can print from his phone to my ...
    Geoff Geoff July 2011 Chit chat
<1234567…34>

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Related Threads

  • How to print with colour using DiscipleHi!<br /> <br /> I was wondering if there is any way of printing in colour using the Disciple. I am using an Epson Stylus 600 Printer with one of my …
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)<br /> <br /> Even a scan would do. Cheers
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)
  • PRINT AT in assemblerHello everyone,<br /> <br /> I am very new to this forums. Like perhaps many others I had a Spectrum as a child and did pretty much simple BASIC prog…
  • Print routine for BASIC (or BASin)For anyone interested there's a crappy binary here to print characters from BASIC at pixel positions. Import the binary at 60000, USR 60000 to initia…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…

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