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<1…28293031323334>
  • BASin + INKEY$ + SymbolShiftHow can I get BASin to recognise SymbolShifted keys with INKEY$ while running a program? The Help tells me that Control = SymbolShift, but I've tried…

    How can I get BASin to recognise SymbolShifted keys with INKEY$ while running a program? The Help tells me that Control = SymbolShift, but I've tried Ctrl+Key, Shift+Key, Alt+key (both the left- and right-hand keys); I've tried pressing the keys separately ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... "H=";h
    150 CLS : PRINT AT 0,0;"Block Routine ... i=y TO y+h: PRINT AT i,x;l$( TO ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Interview with Daz Coombes, prolific pirate from 1987 onwardsIt's taken literally seconds to track down Darren 'Daz' Coombes, the local kingpin of the ZX Spectrum games piracy scene for Basingstoke. Daz took on…

    ... . It says in the small print that the levels are on ...
    peteprodge peteprodge July 2014 Games
  • Sinclair Cassette Titles.Hi all, Trying to plug some gaps in my SINCLAIR collection. Does anyone have the following SINCLAIR (Big Box) cassettes for sale, at a reasonable p…

    ...
    Cargo
    Glider
    Print Utilities
    Logo

    bagpuss22 bagpuss22 July 2014 Wanted
  • Lesser Known Gaming GemsI was thinking the other day about really good games that nobody else had seemed to a heard of. On my PSP there was a great Mini Game called 'Wher…

    ... was split into 5-6 tiles and going from one tile ...
    stupidget stupidget July 2014 Chit chat
  • Can anyone explain this result?This little sub-routine isn't always doing what it's supposed to; ie. transfer the value from SEED to VARS. Can anyone explain why? I've put in the P…

    ... br /> [code]
    1031 PRINT PEEK VAL "23670",PEEK VAL ... ",PEEK VAL "23671":
    PRINT PEEK VAL "23627",PEEK VAL ... 205 157

    1031 PRINT PEEK 23670,PEEK 23671:
    PRINT PEEK 23627,PEEK 23628:
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Seriously weird Issue 2 issue... (RAM-related)Hi guys; I have been trying to fix up my Issue 2 and have run across a bizarre issue that I haven't seen elsewhere in the forums. Hopefully one of …

    ... in narrative:

    MEMCHK = PRINT PEEK 23732 + PEEK 23733*256 ...
    UPRAM85 = POKE 32768,85 : PRINT PEEK 32768
    UPRAM170 = POKE ... 32768,170 : PRINT PEEK 32768

    Actions ...
    Trafferth Trafferth August 2014 Hardware
  • Replacement 3D printable case on thingiverseI'd like to know people's thoughts on this: [url]http://www.thingiverse.com/thing:226892[/url] It claims to be a replacement case for the rubber ke…

    ... because I'd like to print one.
    We are getting ... it would be cool to print a white case.
    Jamesbeat Jamesbeat August 2014 Hardware
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... (0-23), so why restrict PRINT to 0-21 and having ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • PLOTTER - display file utilityI've been disassembling Gyron and needed something to help with working out where things were being put on the screen, so I wrote this program. I was…

    ... , and the program will
    print both coordinate & address forms ... a keypress. (I can't print a message anywhere at this ...
    Battle Bunny Battle Bunny August 2014 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... /> def doPrint(self,text):
    print(text)


    #Class ...
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • Decimal to Binary stringHi all, Anyone got a less labour intensive BASIC routine than this? Example:- take 170 and convert to a string "10101010" take 4 and convert to a s…

    ... LET sf=0
    1035 PRINT AT 21,0;"PLEASE WAIT ... s$ = "0000000" + s$
    1099 PRINT AT 21,0;" "
    1100 ...
    IanJ IanJ August 2014 Sinclair Basic
  • 48K Ram Check Command not workingI am trying to repair my Spectrum 48k. It is having issues loading games, sometimes they load all the way to launch and then the speccy resets. Oth…

    ... the command listed...

    PRINT PEEK 23732 + PEEK 23733 * 256 ...
    wep855 wep855 August 2014 Hardware
  • Best version of SE Basic for use in real 48K machineAs title really. :) I did a search but I'm still confused a bit. :( I've seen a few versions, namely 'SE Basic 0.80a' which has the nice 'bar' abov…

    ... a couple of the 'Nine Tiles' versions as well.

    spider spider August 2014 Hardware
  • Disciple + Dual Floppydrive set - in fully working orderBefore putting it on eBay for ?250, I'm offering the set here for ?225 (?185) + postage. I'll (laser)print a copy of the Disciple manual and add a s…

    ... .

    I'll (laser)print a copy of the Disciple ...
    bverstee bverstee September 2014 Sales
  • Help with Assembly - DEFB, etc.Dear all, I'm going through Jnathan Cauldwell's tutorial and find myself scratching my head at part I can't find a decent explanation of anywhere! E…

    ... ; length of string to print
    call 8252 ; print our string
    Tobo Tobo September 2014 Development
  • ZX-Paintbrush new feature requestI would find a .tile file format very useful, basically like a .btile or .ctile but with the data arranged for normal Speccy attributes So it would …

    ... than standard 16 x 16 tiles. For example 24 x 16 ...
    R-Tape R-Tape September 2014 Emulators
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... : IF g(i,j) THEN PRINT c$;: GO TO s
    4 PRINT s$;
    5 NEXT j ... /> 6 LET g=g+o: PRINT AT z,z;t$;g ... a little faster then not (PRINT AT z,z;t$;g ... is faster than PRINT AT 0,0;"generation:";g ...
    Shaun.Bebbington Shaun.Bebbington September 2014 Sinclair Basic
  • ZX-Art graphics updatesWe are gathering a large collection of in-game graphics on ZX-Art at the moment. The ultimate purpose would be to make an easily browsable online arc…

    ... of in-game tree sprites/tiles.

    Most of functionality ...
    moroz1999 moroz1999 September 2014 Announcements
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ... the ROM printer routine to print 32 characters each time the ... changer
    call print1 ;call print
    ret

    print1 ...
    daveysludge daveysludge September 2014 Development
  • 'Ocean Draw' instructionsHere are the instructions for the screen and sprite editor used in-house at Ocean Software, possibly typed up by Joffa Smifff (as the 2 of the sprite…

    ... -MOVE CURSER
    ALL LETTERS PRINT LOWR CASE
    CPS LETTERS ... PRINT UPPER CASE
    BREAK -RETURN ... KEY-
    CHANGES DIRECTION OF PRINT

    H -ATTR MODE ...
    Mark R. Jones Mark R. Jones September 2014 Sinclair Miscellaneous
  • New Game: The Legend of TraxtorHi all! This is a conversion of a game I submitted to #gbjam 3 (use Game Boy aesthetics to make a game) and my first experience programming for the …

    ... using the SP1 lib (only tiles), and uses Phaser1 engine for ...
    reidrac reidrac September 2014 Brand new software
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... a circular buffer to store tiles to be displayed on ... the screen. Tiles only appear for a set ... the buffer looking for live tiles and displays them when ... only be a few live tiles in it. If I ... can easily add and remove tiles. This got me thinking ...
    Mr Millside Mr Millside October 2014 Development
  • The End?[URL="http://www.arcade-museum.com/game_detail.php?game_id=12912"]The End[/URL] is an interesting arcade game similar to Invaders. But instead of des…

    ... , thus requiring 4 pre-shifted tiles for each alien, as explained ...
    Einar Saukas Einar Saukas October 2014 New game ideas
  • 128 fontWhat happens when you change the font in 128 mode? I have a new font saved at 60000 with 23606 and 23607 poked with 96 and 233. The characters can b…

    ... memory banks, routines in RAM6 print nothing, and when the new ...
    daveysludge daveysludge October 2014 Development
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ...
    ld (23739),a ;restore print

    call 61900 ;start ...
    daveysludge daveysludge October 2014 Development
  • New version emulator ZEsarUX-1.3Hi I have uploaded a new version of my ZX80/81/Spectrum emulator at [url]http://sourceforge.net/projects/zesarux/[/url] Changes are: Added experim…

    ... 10H). Supports automatic detection of print character routines and some other ...
    chernandezba chernandezba October 2014 Emulators
  • New Game:Actually it's a reconstruction of my old BASIC game written back in 1998. It was my personal MIA :) Fortunately i've found old paper sheets with spri…

    ... old paper sheets with sprites,tiles and levels. And here we ...
    DenisGrachev DenisGrachev October 2014 Brand new software
  • Crash & Zzap!64 to return?So this was posted on Imagines Twitter feed yesterday: [quote]@ImagineMD: Pleased to announce that we now own the rights and copyright to classic UK…

    ... is more likely, bumper re-print editions.
    Swainy Swainy November 2014 Sinclair Miscellaneous
<1…28293031323334>

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