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<1…26272829303132…34>
  • Charlie Chaplin authorsNow I have info about this game. Developer - Canvas Software. Code - David Fishe (surname incorrect ?) Graphics - Dave Worton.

    ... choice of hilarious slapstick scripts to choose
    from. Each ...
    balance. Press FIRE to return to the script.

    screen will revert back to the script, only ... edited, the phrase 'KEY S TO SCREEN
    FILM' will be displayed ...
    Gennady Demidenko Gennady Demidenko December 2014 Infoseek database
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... other 3 lines (32 bytes) to screen
    char char December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... /> [LIST][*] Copying from buffer to screen will be much easier and ... just need to copy 32 bytes from buffer to screen, without ...

    [*] Scrolling entire screen up/down will be 2x ... />
    [*] Even scrolling entire screen left/right will be slightly ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... /> [LIST][*] Copying from buffer to screen will be much easier and ... just need to copy 32 bytes from buffer to screen, without ...

    [*] Scrolling entire screen up/down will be 2x ... />
    [*] Even scrolling entire screen left/right will be slightly ...
    introspec introspec December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... ; copy 48 lines from buffer to screen
    REPT 2 ; copy 2 ... " (16 bytes each) from buffer to screen
    ld sp,nn ; start ... />
    Therefore copying entire buffer to screen will be about 87,000 ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... 000 T-states to copy from buffer to screen. If you change ... it to "merge" 1 ... B]POP / PUSH[/B] to replicate each line 3 times ... thus reducing this routine to about 137,000 T- ... 48=3072 chunks on the screen, this is the overhead ...
    introspec introspec December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... , my routine to copy pixels from linear buffer to screen took 50,142 ... -states. Therefore copying entire buffer to screen will be 49,698 T ... every frame, corresponding to more than 55% of screen. This probably makes ...
    Einar Saukas Einar Saukas December 2014 Development
  • Announcing Renegade mod - my gift for Renegade fansYou know that I'm playing a bit with existing games code, adding colour here and there, changing this or that :) This time I'd like to announce my m…

    ... you just posted seems to send me to screen regarding movie downloads, not ...
    ZEUS ZEUS December 2014 Games
  • Announcing Renegade mod - my gift for Renegade fansYou know that I'm playing a bit with existing games code, adding colour here and there, changing this or that :) This time I'd like to announce my m…

    ... you just posted seems to send me to screen regarding movie downloads, ... !! It will always lead you to some sponsored crap.
    ...
    Search for something smaller to download the actual file.
    to start download from sendspace [/ ...
    Ralf Ralf December 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... on screen, you don't want player and enemy ships to be ... the buffer before copying it to screen using a different offset, or ... been considered (they would need to be taken into account in ... ) and it doesn't seem to be what na_th_an is looking ...
    Einar Saukas Einar Saukas December 2014 Development
  • I am currently watching.....This stems from a rant Mel did months ago on the currently listening to thread, and he suggested starting a thread like this to somebody (sorry can't…

    Watching the black mirror christmas special. Bit like tales of the unexpected with ipods.

    Fairly disappointing so far. Brooker should stick to screen wipe.
    mile mile December 2014 Chit chat
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... buffer; I just use the print-to-buffer routine with an empty ... />
    --

    I forgot to mention that my buffered version ... main difference is that the print goes to the buffer segment rather ... it just dumps the buffer to the relevant display segment, ...
    Battle Bunny Battle Bunny December 2014 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... />
    For people who want to see it - here's the ... />
    Turn on Kempston, go to screen top and jump.

    Ralf Ralf December 2014 Infoseek database
  • New Game: BALACHOR'S REVENGEBalachor is back.. Here it is..! [B]Balachor's Revenge[/B], the sequel to Catacombs of Balachor. By me & Rorthron - our second game. [IMG]http://i10…

    ... t want it to get too tedious moving from screen to screen.

    to buy hints to finish the game. ... fixing bugs and trying to simplify routines to save bytes (I ... recommend anyone who tried unsuccessfully to learn machine code back- ...
    Morkin Morkin December 2014 Brand new software
  • Simple text scroller, first character problemin a text scroller, whole line scrolled to the left by 1 pixels using RL(HL) ; DEC L method. But at the rightmost character must be printed immediate…

    ... of what's on the screen.
    [/QUOTE]
    ... instead of dealing with the screen layout) - just think ... that just happens to be located elsewhere ... /> [code]
    ld hl,screen
    ld de,buffer
    to screen again

    ...
    gasman gasman January 2015 Development
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... "
    - Feature to show memory screen as updated by CPU ... very usefull to check if this are being written to screen correctly. ... I have to finish the drawing ... much as time possible to refresh the screen.
    - TurboSound ...
    mcleod_ideafix mcleod_ideafix January 2015 Emulators
  • A vehicle for wireframe engineHi, I'm playing with wireframe graphics right now. I'm open for ideas for (simple) game that would use wireframe engine. So if you have an idea, plea…

    ... quiet but I wanted to have something to show before going further ... roughly 70 lines and copy to screen in 9 frames (i.e ... .5 fps).

    Going to sleep now :)
    catmeows catmeows February 2015 New game ideas
  • A vehicle for wireframe engineHi, I'm playing with wireframe graphics right now. I'm open for ideas for (simple) game that would use wireframe engine. So if you have an idea, plea…

    ... but at the moment drawing to screen is not synchronised.

    Ralf Ralf February 2015 New game ideas
  • A vehicle for wireframe engineHi, I'm playing with wireframe graphics right now. I'm open for ideas for (simple) game that would use wireframe engine. So if you have an idea, plea…

    ... but at the moment drawing to screen is not synchronised.
    screen, leaving you only ... and frame flyback time to get everything done in ... buffer and blitting it to the screen when ready, or ... the shadow screen on the 128K machines to do much ...
    Matt_B Matt_B February 2015 New game ideas
  • A vehicle for wireframe engineHi, I'm playing with wireframe graphics right now. I'm open for ideas for (simple) game that would use wireframe engine. So if you have an idea, plea…

    ... roughly 70 lines and copy to screen in 9 frames (i.e ... could have a faster routine to clear buffer. Instead of this ... />
    or, if you want to support arbitrary values in A ...
    Einar Saukas Einar Saukas February 2015 New game ideas
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... wide at any place of screen
    ; DE -graphics ... LD (HL),A ;copy it to screen
    INC DE ;next ... INC L ;go right on screen

    LD A ... HL as screen address
    INC H ;go to new ... /> RET C ;going to new screen segment, if e.g. ...
    Ralf Ralf February 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... they can be virtually impossible to decipher unless you already know ... /> 1. Converting pixel co-ordinates to screen addresses.
    2. Sprite shifting ... recommend Jonathon Cauldwell's "How to Write Spectrum Games" document (available ...
    GReW GReW February 2015 Development
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... "
    - Feature to show memory screen as updated by CPU ... very usefull to check if this are being written to screen correctly. ... I have to finish the drawing ... much as time possible to refresh the screen.
    - TurboSound ...
    chernandezba chernandezba February 2015 Emulators
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    "LEN AND VAL IN CIRCLE CABS SIM"

    "SAVE LIST TO SCREEN$ OR COPY TO PAPER?"
    MatGubbins MatGubbins March 2015 Games
  • Bubble Monkey BrosA little collect em up that can be played by one or two players (in collaborative mode, each player can do some of the things that red monkey can do …

    ... for skipping from screen 8 to screen 9 (the final screen): you get frozen ... happens if you go from screen 8 to 9 by beating the ...
    gabriele amore gabriele amore August 2015 Brand new software
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... to byte. I then transfer them to video memory. To align scan lines to ... byte you don't have to ... /> 4) When you put it to screen (using hi-res x coordinate ... at the edge of screen you need to clip last byte). This ...
    tstih tstih August 2015 Development
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... scrolling you don't have to do so.

    to screen from the top line ... buffer. While drawing to screen from top to down you start ... of buffer, go to bottom and back to top of buffer ... buffer but you have to change place where you ...
    Ralf Ralf September 2015 Development
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ...

    I basically want to make a traditional vertical shooter ... />
    I was then planning to draw the rest of the ... buffer before it was drawn to screen.

    Which other ... exist? This might help me to start with the right design ...
    Atari_Jetman Atari_Jetman September 2015 Development
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... to move my buffer to the screen, and I'd like to ... examples of exploiting the stack to display sprites.[/quote]
    ... ; move 40 bytes backward, to beginning of previous row
    to screen.

    [quote="Atari_Jetman ...
    Einar Saukas Einar Saukas September 2015 Development
  • Could ELITE's wireframe graphics be improvedWas watching this video last night comparing the BBC and Spectrum version of Elite: https://www.youtube.com/watch?v=Ov4OAteeGWs It seems that the…

    There was a Version of Elite using DMA acceleration to copy the Bufer to screen and maybe also clear the bufer. Faster only with DataGear or MB02.
    LCD LCD September 2015 Games
<1…26272829303132…34>

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