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<1234567…34>
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... STRING OF THE 32 UDGs I WANT PRINTING]"
    [/QUOTE]

    Dr BEEP Dr BEEP March 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... omit the comma character after printing 'm', since 'm' is only ... leftover from a previous card printing idea, so string concatenation was ... of a "suit", drop the UDGs, and make the cards look ... never wanted to drop the UDGs as you know, but I ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... [/url]

    Removed the UDGs (sniff). But added RED colour ... .

    I moved the printing of "W", "D", "L" to ...
    Digital Prawn Digital Prawn November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... drawing idea that eliminates the UDGs. This is also used for ... statements around with the score printing statement, as in this version ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... to implement this idea with UDGs to make the room drawing ... would be enough), and keep printing it at the top of ...
    Einar Saukas Einar Saukas March 2008 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... is a MODE 2 characater printing tool for the ZX Spectrum ... /> udg equ 0x5c7b ; start of UDGs
    df_cc equ 0x5c84 ; display ...
    chev chev May 2009 Development
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... sysvar, you can relocate the UDGs to wherever you want. ... the same as for the UDGs, but is called CHARS ... to the correct set before PRINTing during runtime.

    ... s useful for lots of UDGs (they can also be ... detected by SCREEN$, which UDGs can't) but not ...
    Rickard Rickard September 2009 Sinclair Basic
  • 48K BASIC to ZX81 BASIC conversion possible?Looking for an automated way of converting a BASIC program done on a 48K Spectrum to one for the ZX81. It's obvious that some things cannot be done o…

    ... ), sound (BEEP, 128k PLAY), or UDGs (POKE USR "letter") should be ... to "scroll?"), it will stop, printing backspace doesn't work (easy ...
    Muzer Muzer November 2009 Sinclair Basic
  • 48K BASIC to ZX81 BASIC conversion possible?Looking for an automated way of converting a BASIC program done on a 48K Spectrum to one for the ZX81. It's obvious that some things cannot be done o…

    ... ), sound (BEEP, 128k PLAY), or UDGs (POKE USR "letter") should be ... to "scroll?"), it will stop, printing backspace doesn't work (easy ...
    rich_chandler rich_chandler November 2009 Sinclair Basic
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... the same goes for the UDGs. If you want a brand ... screen. You wouldn't be printing characters anymore, you'd have ...
    Turkwel Turkwel November 2009 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... p_print
    ; ret
    ;
    ; UDGs and User generated data can ... sorts of colour clashes - imagine Printing a Character to position 6 ...
    Turkwel Turkwel June 2010 Development
  • ccompletly baffeled machine codeHi everyone, BEFORE you ask i have not asked help for loads of problems i have recently now encountered and i figured the problems out myself, hones…

    ... ]

    How are you printing your "normal" characters at a ... where you've stored your UDGs and do the same thing ...
    Turkwel Turkwel September 2010 Sinclair Miscellaneous
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... you actually watched all the UDGs......? Please describe all of them ... did you notice that the printing routine is actually yours?)
    Rickard Rickard December 2010 Games
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... you actually watched all the UDGs......? Please describe all of them ... did you notice that the printing routine is actually yours?)[/QUOTE ...
    Dr BEEP Dr BEEP December 2010 Games
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... which one is active before printing to the screen poking to ... /> You can have all the UDGs you want on screen provided ... activate the correct set before printing each section.

    Before ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... which one is active before printing to the screen poking to ... /> You can have all the UDGs you want on screen provided ... activate the correct set before printing each section.

    Before ... the UDG as characters. When printing normal text you must set ...
    Dr BEEP Dr BEEP January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... which one is active before printing to the screen poking to ... /> You can have all the UDGs you want on screen provided ... activate the correct set before printing each section.

    Before ... the UDG as characters. When printing normal text you must set ...
    olaf olaf January 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... 255 (including block graphics, UDGs and tokens). You can ...
    [code]; Based on Proportional Printing by Tony Samuels
    ; First ... ;+
    cp 165 ;+ UDGs?
    jr c, udgs ;+
    bit 2, ... jr prnit

    udgs:
    sub 144 ; reduce range ...
    chev chev April 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... and the line 23/24 printing! Also, modified my program so ... that BB - I use the UDGs quite a bit so to ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... the 16 Row Proportional Printing code incorporating the Ian ...
    [code]; 16 Row Proportional Printing

    ; Based on ... variable and store the UDGs somewhere else if you< ... /> ret

    ; proportional printing code

    do_it:
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... to see if it is printing to the screen or the ... printable characters including block graphics, UDGs and tokens (although the 42 ...
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... . This routine also handles UDGs and TOKENs, clears the ...
    [code]; Based on Proportional Printing by Tony Samuels
    ; First ... ;
    cp 165 ; UDGs?
    jr c, udgs ;
    bit 3, ... /> jr prnit ;

    udgs:
    sub 144 ; reduce range ...
    chev chev May 2011 Sinclair Basic
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... same as your routine for printing chars (the rst 16 thing ... place to start (I used udgs and altered fonts for Stamp ...
    R-Tape R-Tape September 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... in reality you are just printing over and over the same ... characters just like ABCDE or UDGs but instead of using the ...
    Turkwel Turkwel November 2011 Development
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    What happens when you set the PAPER to 4 (green) before printing the UDGs?
    Rebelstar without a cause Rebelstar without a cause January 2012 Sinclair Basic
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... PAPER to 4 (green) before printing the UDGs?[/QUOTE]

    tried ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... PAPER to 4 (green) before printing the UDGs?[/QUOTE]

    This ... you are masking them before printing). See what I mean in ...
    apenao apenao January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... , or using OVER 1 when printing though.

    LD HL ... just use the last few UDGs, and POKE those numbers into ...
    joefish joefish January 2012 Sinclair Basic
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    ... which will print out 256 UDGs, presuming that there's 2kb ... of UDGs defined from wherever (UDG) is ... would be reasonable, allowing 112 UDGs to be referenced at any ... the correct CHR$ code for printing.
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    ... short routine for handling 256 UDGs, using the "\" syntax which ... . Only the first 21 UDGs can be typed in via ... 'S' output address after printing control characters. Be aware that ...
    ld de,UDG256 ;printing controls will reset (CURCHL) to ...
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
<1234567…34>

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