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  • Mastering Machine Code - Book for saleI'm selling a programming book called: Mastering Machine Code on Your ZX Spectrum [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&ih=019&sspage…

    ... , 300 DPI, .png - excellent for printing - just let me know).
    miskox miskox April 2007 Sales
  • The Unofficial Official 25th Anniversary celebrations and Website announcement threadAs Martijn's going to be away during the festivities, can people report what they're doing here please, as and when they have something to announce. …

    ... one of the legs, and printing Miner Willy onto a T ...
    dm_boozefreek dm_boozefreek April 2007 Sinclair Miscellaneous
  • Possibly a little OT: Exporting ROM function addresses to the Z88DKOK, so I'm using the Z88DK. It's entirely possible that some documentation has bypassed me. But assume I have a function in ROM, say, at address 0xF0…

    ... may have interfered with integer printing in floating point printf. I ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Which game did you like the loading noise the most?I always like skool daze's loader, it seemed to come over in regular waves.

    ... followed by the sound of UDGs. :)

    I used to ...
    zxbruno zxbruno April 2007 Games
  • Which game did you like the loading noise the most?I always like skool daze's loader, it seemed to come over in regular waves.

    ... "zero blocks" and then the UDGs loader at the end cuz ...
    FRGT/10 FRGT/10 April 2007 Games
  • Dead or AliveThink I might have found a MIA. Check it out, runs on zx spectrum and xbox360 [url]http://cgi.ebay.com/Dead-Or-Alive-Sinclair-ZX-Spectrum_W0QQitemZ2…

    I just had to get it. I am printing out the listing and this thread and keeping it with the book for the fun of it :p :D
    Skarpo Skarpo April 2007 Sales
  • Speechless...From a post in the YakYak forums... [url]http://www.konixmultisystem.co.uk/white48k.jpg[/url] [url]http://www.konixmultisystem.co.uk/white48k2.jpg[/…

    ... the plate black prior to printing the print and the rainbow ...
    Scottie_uk Scottie_uk April 2007 Sinclair Miscellaneous
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... screen, the speed of character printing probably was an issue.
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • LERM information sheetsNot really sure which section to post this in but: I've come across a load of sheets that were obviously published by LERM to accompany their copyin…

    ... *would* take care of the printing in the back not getting ...
    Marcelo Marcelo May 2007 Support files
  • How to compile a BASin program with Hisoft Basic Compiler?If I write a Basic program with the BASin application and then wants to use Hisoft Basic Compiler to compile to machine code, what are the steps to a…

    ... such as machine code or UDGs) after it. Save the resulting ...
    Dunny Dunny May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... game. It's even got UDGs in it. :smile:
    Matt_B Matt_B May 2007 Development
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... a very slow process and printing a map in this manner ...
    Arjun Arjun May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... "X X X X" when printing the maze. But there are ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... "X X X X" when printing the maze. But there are ...
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... , and there are loads more UDGs. :)
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    A few questions:

    -Must we always use CHR$ 144 instead of 'A' in graphics mode?
    -Can we store UDGs in a REM statemen instead of using DATA?

    Thanks.
    zxbruno zxbruno May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... mode?
    -Can we store UDGs in a REM statemen instead ...
    Dr BEEP Dr BEEP May 2007 Development
  • TC2068 emulator cart - problemHi, Sorry for posting timex related stuff on a spectrum forum. So, this cart (spectrum emulator) can only adress 16K. I can load small games but i …

    ... access to online manufacturing, online printing and online pcb manufacturing...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Hardware
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... to page in banks of UDGs too, and yes it will ...
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... to page in banks of UDGs too, and yes it will ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... minor snag in this idea - UDGs are stored as one byte ... persuade it to pick up UDGs from somewhere else in memory ... get it back) so the UDGs will be scrolled vertically as ... to prepare eight banks of UDGs, each one pre-shifted by ...
    gasman gasman May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... mode?
    -Can we store UDGs in a REM statement instead ... />
    How do you store UDGs in a REM statement? Are ...
    BloodBaz BloodBaz May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    How do you store UDGs in a REM statement? Are ...
    Dr BEEP Dr BEEP May 2007 Development
  • I have joined the Dark SideGone and bought a PS3 that is. Even after all of the posts I made about not getting one as they were so expensive I succumbed and sold my 360 (and o…

    ... Card Adaptor.

    Photo Printing, Viewing, and Editing
    The ...
    Vampyre Vampyre May 2007 Chit chat
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... I am leaning towards only printing the character UDG when it ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • question about RST 10hhow do you set the position of the text when using 'RST 10h' to print to screen?

    ... the border (lower screen) without printing the BC-register)
    zx128k zx128k May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... but more like pixel-placed UDGs. What I'm trying to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... />
    When you define your UDGs, POKE the UDG sysvar with ... can have up to 96 UDGs available (though you'll have ...
    Dunny Dunny June 2007 Sinclair Basic
  • Type-in listingsI still can't believe the amount of time that I spent typing in listings (which usually didn't work) Does anyone remember a Scramble copy that was p…

    ... be published for corrections to printing errors before I could get ...
    Nick Elliott Nick Elliott June 2007 Games
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    Each UDG bank can be 168 bytes below each other. Based at addresses:
    65368, 65200, 65032, 64864....

    Alternatively, if your UDGs are an organised array for somthing or other, you can repeatedly repoint the UDG base and just use UDG "A".
    BloodBaz BloodBaz June 2007 Sinclair Basic
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