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<1234567…34>
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... -- it's all done by printing background UDGs using a 'supertile' print ... basic, background tiles are exactly UDGs and everything you can do ... with UDGs you can do with background ... anything you can do with UDGs with sprites and a lot ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... -- it's all done by printing background UDGs using a 'supertile' print ... basic, background tiles are exactly UDGs and everything you can do ... with UDGs you can do with background ... anything you can do with UDGs with sprites and a lot ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... each one (control codes, color printing, etc), speed and RAM needed ... code to handle block graphics, UDGs and tokens. If you throw ... out so it's always printing a character from a definition ...
    chev chev June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... code to handle block graphics, UDGs and tokens. If you throw ... out so it's always printing a character from a definition ...
    Paddy Coleman Paddy Coleman June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... printing a moving (full screen) background from a limited set of UDGs ...
    roko roko June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... printing a moving (full screen) background from a limited set of UDGs ...
    R-Tape R-Tape June 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... updated to allow multi-colour printing in Bifrost*. The source code ... allow per character printing with 256 multi-colour UDGs from BASIC or ...
    chev chev August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... updated to allow multi-colour printing in Bifrost*. The source code ... allow per character printing with 256 multi-colour UDGs from BASIC or ... to their needs. Support for printing individual multicolor chars would be ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... /> [code]; Based on Proportional Printing by Tony Samuels
    ; ... the
    push bc ; printing routine, put all the registers ... ;
    cp 165 ; UDGs?
    jr c, udgs ;
    bit 3, ... /> jr prnit ;

    udgs:
    sub 144 ; reduce range ...
    chev chev August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... map routine which reduces the printing time from the 26 seconds ... /> * I've added three extra UDGs to enable a 1:1 ... between INK colour and UDG: UDGs A,H,I look the ... same; UDGs E,G look the same ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... - getting quite respectable now, printing all 21 4x4 UDGs positively whizzes along.
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... you really need to use UDGs? Why not write your own ... desperate to use the 21 UDGs then you just need to ... the ROM calls for text printing. I've no idea myself ...
    joefish joefish October 2012 Development
  • New game: Escape from CnossusHot on the heels of Spectral Dungeons, I give you a new roguelike, this time with graphics and more complex gameplay. [IMG]http://notimetoplay.org/w…

    ... 23606, @gfxArray - 256[/B] before printing. When you want to display ... />
    If you prefer using UDGs, you can have several banks ...
    na_th_an na_th_an July 2013 Brand new software
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... to provide an additional 128 UDGs.
    [*]80 column text: ... .
    [*]Fast lo-res text printing.
    [*]Fast pilot signal sync ... mode.
    [*]Full support for UDGs in hi-res mode.
    [*]SCREEN$() supports UDGs and 8-bit character sets ...
    chev chev October 2013 Sinclair Basic
  • Use PLAY without the 128 ROMHere's a little thing I wrote called SoftPLAY: [url]http://www.worldofspectrum.org/forums/showthread.php?t=45259[/url] Now you can use the PLAY comm…

    ... it self it did work, printing and playing. But not with ... and is stored below the UDGs. Now hopefully there are no ...
    chev chev October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ), de ; next destination will hold UDGs
    ld hl, 0x3e08 ; address ... jump

    ; THE 'MAIN PRINTING' SUBROUTINE
    org 0x15ef
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... 144 ; TOKENs or UDGs?
    jr nc, ... 81 ; text mode printing
    sub c ...
    chev chev November 2013 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... that points to where the UDGs are stored in memory. You ... . The advantage with this over UDGs is that SCREEN$ will recgonise ... characters; it won't recognise UDGs. Although it's awfully slow ... keep PRINTing UDG "A" then poking the start address of the UDGs ...
    joefish joefish June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... embedded colour control codes before printing it. You can use CHR ... ) and code them into your UDGs.
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... define an extra bank of UDGs 256 bytes lower and POKE ... graphics. Then animation just needs printing the next character in sequence ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... point. In one bank of UDGs you have all your characters ... to change what you're printing to animate them. You just ... same thing (in terms of UDGs) and it comes out different ...
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... point. In one bank of UDGs you have all your characters ... the idea of printing a different character without printing a different character ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... have said. [/quote]

    UDGs won't work. The way ... work as you'll be printing regular letters and numbers that ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Sinclair Basic
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... RST $10 calls dealt with printing each of UDG A, then ... or similar and feel like UDGs A, B, C, D in ...
    mister_wavey mister_wavey July 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... a different way of printing stuff than using 'UDGs' and the ROM ...
    daveysludge daveysludge July 2016 Development
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... 0..21, just like when PRINTing to the screen.

    UDGs to redefine 'A'. You can ... . A full set of 21 UDGs is 168 bytes. There's ... for a second bank of UDGs at 65112 (exactly 256 bytes ...
    joefish joefish January 2017 Games
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... of it is just PRINTing strings of UDGs.

    The music ...
    Dunny Dunny June 2017 BASIC
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... of it is just PRINTing strings of UDGs.[/quote]

    You ...
    Ast_A_Moore Ast_A_Moore June 2017 BASIC
  • How much can you get into 48k?Todays experiment was to see how long, how much text, a PRINT statement will hold. I filled it up with * and counted them and got 689 chrs. Almost 22…

    ... to 65535 to overwrite the UDGs, would gain an extra 168 ... will be triggered by any printing which would otherwise drop into ...
    Battle Bunny Battle Bunny June 2017 BASIC
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... stuff like UDGs.

    If all you do is PRINTing texts ...
    Timmy Timmy March 2018 Sinclair Basic
<1234567…34>

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