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  • Pentagon interface news from VELESOFTIt's from Xagon's board. It is about new interface for Speccy - it make Your comp compatible with Pentagon (and not only) and also it gives You up t…

    ... 512kB mode (all memory is fast)
    Higher RAM uses addressing ... /> - Pentagon 1024kB mode (slow and fast pages like ZX128)
    Higher ... PROFI 1024kB mode.
    (everywhere fast ram)
    Page switch via ...
    Yerz Yerz June 2004 Sinclair Miscellaneous
  • BASIC OptimisationsOk, BASin is maturing fast and now I want to add some more special "stuff". A guy called Chris requested by email that I include a REM killer, to s…

    Ok, BASin is maturing fast and now I want to ...
    Dunny Dunny June 2004 Development
  • JIL - chuckie eggso far ive got to level 91 and have all the snapshots.......doesnt look like theres an end to this game it just seems to repeat after about level 30 …

    ... level 30 ....it goes slow, fast, adds more chickens, big bird ...
    mel the bell mel the bell June 2004 Sinclair Miscellaneous
  • An intriguing question...Well, intriguing for me anyway. As we all know, when calling a Machine Code function from BASIC, we use the USR (address) function. But for this to …

    ... />
    RANDOMIZE USR xx
    PRINT USR xx
    LET a ... function?

    Why use PRINT instead of RANDOMIZE, (or vice ...
    monty.mole monty.mole June 2004 Development
  • Need som help with fuse code.Hi I'm working on a fuse port for the xbox. Nearly done actually, but I have a question. I would like to see the whole loading cycle (when using .tap…

    ... use?
    (Have have managed fast loading).
    Thanks in advance ...
    Jmc Jmc June 2004 Emulators
  • Street Fighter 2 .TAPHelp! I'm useless, I know! I am trying to get Street fighter 2 converted from my original to .TAP format but am getting absolutly nowhere fast. This…

    ... but am getting absolutly nowhere fast. This has got to be ...
    ZX Beccy ZX Beccy July 2004 Games
  • DIY Manic Miner T-shirtFancy a Manic Miner T-shirt? Here's one I made last night: [url="http://obdwww.egyptus.co.uk/front.jpg"]http://obdwww.egyptus.co.uk/front.jpg[/url]…

    ... and an inkjet printer and print out these images, scaled up ...
    NickH NickH July 2004 Sinclair Miscellaneous
  • YSRnRY TV Show - 1983 now available for downloadHi there! The next chapter in the YSRnRY TV Show is now available from: [url]http://www.ysrnry.co.uk/tvprog/[/url] Watch the Speccy industry form…

    ... download, now available via a fast
    website and also via ...
    NickH NickH July 2004 Sinclair Miscellaneous
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... applications, SMAX spits out super-fast, optimized, "100% MACHINE CODE" programs ... ) will be able to write fast, glossy, machine code games with ...
    ccowley ccowley July 2004 Development
  • ANN: ZXF issue 8 now available for downloadZXF is a free PDF magazine for the Sinclair ZX Spectrum, which you can download from the ZXF website at [url="http://www.cwoodcock.co.uk/zxf"]www.cwo…

    ... .cwoodcock.co.uk/zxf[/url], print out and fold
    into ...
    woodcock88 woodcock88 August 2004 Sinclair Miscellaneous
  • lots of speccy hardware software on offerHave the following available from "breakup" of my speccy system and peripherals Microdive with cable, numerous microdrive catridges plus manual Int…

    ... /> Kempston E centronics interface to print from more 'grown up' printer ...
    mikecorn mikecorn August 2004 Sales
  • Ragnar Revival updateOhyes - finally implemented a solution on how to solve "moving-behind-blocks-and-masking-accordingly" for my 3d isometric game! The code is not very …

    ... very good and is quite fast too.

    I have ...
    ekoman ekoman August 2004 Development
  • A strange influence of Spin upon the Windows menusI disable the animations of menus and windows in Windows 98 because I want my menus to be as fast as possible and without useless frills. To make the…

    ... my menus to be as fast as possible and without useless ...
    Alessandro Grussu Alessandro Grussu August 2004 Emulators
  • Idea for new gameLast friday I had an idea for a game. RACE TRACK SIMULATOR You can build your own race track like the one we have at home from Fleischmann or Carre…

    ... .
    When you go to fast through a corner you will ...
    Dr BEEP Dr BEEP August 2004 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... CALL PChar

    ; Only print a 3rd column if moving ... /> RET Z

    ; Print 3rd column, checking for wrapping ... /> CALL WChar

    ; print the last blank char
    robpearmain robpearmain August 2004 Development
  • GSO Issue 8: Free PDF magGamestyle's Offline Magazine Tipped For Success August 29, 2004 Gamestyle Offline 8: The Retro Issue, the latest installment of Gamestyles highly r…

    ... Nintendo's Metroid Prime national print advertising campaign and seeing two ...
    Swainy Swainy August 2004 Announcements
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... games, and you wanted them fast. But cassette tapes slowed down ... somewhat turbulent years in a fast-moving market that had begun ...
    RandySparks RandySparks August 2004 Announcements
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... x=x+1
    30 print x
    40 if x ...
    guesser guesser September 2004 Development
  • Where to find components, tools etc ?!I think i'm not the only one spending a lot of time surfing the net for components etc for Spectrum Hardware projects. Some component's are not manuf…

    ... ugly website but low prices, fast delivery etc. EPROM programmers, JTAG ...
    pern pern September 2004 Sinclair Miscellaneous
  • Looking for an old, but GREAT gameHi All, Wondered if anybody can help me. I had a 128k back in the day, and I have fond memories of a game which I simply can't remember the name of …

    ... a person who moved REALLY fast and it was practically impossible ...
    clut clut September 2004 Games
  • Queries about loading schemesAccording to the review of Wizard's Lair in Crash issue 14: [quote]Wizard's Lair has an unusual fast loader, which makes the border flash in wide ban…

    ... 's Lair has an unusual fast loader, which makes the border ...
    darkman darkman September 2004 MIA/STP/SDP
  • Speed SettingsI'm using ZX32, and I'm wondering how fast I need to set it on a Celeron 800 using keyboard. I've got display update at the top of the slider, adn so…

    ... , and I'm wondering how fast I need to set it ...
    MartinUK MartinUK September 2004 Emulators
  • city slicker(tips)hello here is a list of tips(not complete)for "city slicker":- --------- the tower --------- beefone-removes guard near pail switch(dungeon)switc…

    ...

    right flame-stops fast guard

    weight-to ...
    ladderman ladderman September 2004 Games
  • Fast division in machine codeHi Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code. Derek [ This Message was edited by: dmsmith on 2004-0…

    Hi

    Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code.

    Derek

    [ This Message was edited by: dmsmith on 2004-09-24 20:04 ]
    dmsmith dmsmith September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... yet the sprites were impressively fast.

    I notice they ...
    robpearmain robpearmain September 2004 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... a,(hl) ; Fetch byte for print
    rst 16 ; Printing table ... calculate screen
    jr prbyte ; Print byte from screen
    table ...
    Dr BEEP Dr BEEP September 2004 Development
  • OT: Where should I go on Holiday? Tell me about where you live.Right, I need a holiday, I haven't been away for 2 and a half years and Im getting fed up of Burnley.Trouble is I don't know where to go. Seening as …

    ... I have 3 hard and fast rules regarding holiday destinations,
    Sharopolis Sharopolis September 2004 Sinclair Miscellaneous
  • Master tapes...How were Speccy games mastered for duplication? Were they done with one big, special master reel? If so, how did they get the signal from the Speccy…

    ... ones) use their own custom fast-loaders?
    Scribbler Scribbler October 2004 Games
  • Emu problemsHello, I read an article in retro gamer and found this place and was wondering if you guys could tell me how to make the ZX spectrum Emulator run sl…

    ... and they all run really fast.....what is happening.
    Also ...
    Kheldar Kheldar October 2004 Games
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... unaltered, except for being unplayably fast.

    Has anyone else ...
    dmsmith dmsmith October 2004 Development
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    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
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HitBox

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proportional 441 582
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