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<1234567…34>
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... are you re-prepping the PUSH buffer for every pixel line? You ... should re-use the buffer to do all the pixel ... />
    I set up a buffer with a row of PUSHes ...
    joefish joefish June 2019 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... stack pointer cheese and push/pop is faster to ... 's fourspriter to use push/pop, but copying a ... screen takes three cycles of push/pop.

    ... if throwing over a screen buffer version instead, which is ... also break the screen buffer into 2x1 blocks and ...
    Gedlion Gedlion March 2011 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... ldir to blit my back buffer to the screen RAM, and ... about using the stack to push and pop stuff to the ... like:

    ld sp, buffer
    pop af
    pop ... /> ld sp, screen+18
    push hl
    pop de etc....
    Atari_Jetman Atari_Jetman February 2014 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... PUSH HL','PUSH DE','PUSH BC\nEXX','PUSH IX','PUSH HL','PUSH DE','PUSH BC','PUSH ... .createBuffer() #1 - Create the buffer
    self.specifyCodeAddress() #2 ...
    #1 - Create the buffer
    def createBuffer(self):
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... />
    When clearing the screen buffer, it was actually much quicker ... the screen memory area and push zero values onto the stack ... this worked because you could push 16 bits of data in ... one push as opposed to just 8 ...
    alienbanana alienbanana October 2014 Development
  • MakeTZX DMA Buffer Overrun ?Okay folks, Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string or anything …

    ... know why I get DMA Buffer Overruns when using MakeTZX. Could ... it possible to change the buffer at all ?

    Just ...
    Andrew Barker Andrew Barker January 2003 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... sprite + mask into a temp buffer.

    2b. AND + OR ... from temp buffer to screen.

    3 ... Smith pages, I implemented a "push-many-timer" scroller, great fun ...
    windenNTW windenNTW July 2003 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> b) Sprites drawn on buffer
    c) Buffer copied to screen

    ; Fill Back buffer with a bright stripy pattern ... /> DI
    PUSH AF
    PUSH BC
    PUSH HL
    PUSH IX
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... your platforms etc.

    BUFFER (6k):
    This contains ...

    ; Fill Back buffer with a bright stripy pattern ... br /> PUSH AF
    PUSH BC
    PUSH HL
    PUSH IX
    PUSH DE ...
    robpearmain robpearmain September 2004 Development
  • How many T-states takes PUSH DE ?Hi. Just a quick one. According to z80.info docs, a PUSH DE should take 11 T-States to be executed. But WHAT if SP is pointing to Contended Memory,…

    ... to z80.info docs, a PUSH DE should take 11 T ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • Buffer AdventureQuite a few months ago, probably this year but well before the 60-day history kept on eBay, I was outbid on a copy of Buffer Adventure by someone who…

    ... outbid on a copy of Buffer Adventure by someone whose user ...
    Battle Bunny Battle Bunny September 2005 MIA/STP/SDP
  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…

    ... discovered that the Spectrum screen buffer format that allows only two ...
    vilcans vilcans November 2005 Sinclair Miscellaneous
  • Playstation 3 "final push" on UKRThis says it all about the PS3 launch: [url]http://www.ukresistance.co.uk/2007/03/europe-at-war-final-push.html[/url] My favourite picture is this …

    ... /03/europe-at-war-final-push.html[/url]

    My ...
    neoncherry neoncherry March 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... now that needs a final push to get done.

    buffer (72 bytes for 9 UDGs ... the screen or to a buffer in memory. The scroller reads ... -width text bitmap from the buffer and scrolls that on the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • So... you want to format your 3.5" as 720K eh?Well, i've been trying to get hold of an application to make proper use of my 3.5" +3 floppy disks but i haven't been able to find any. I stumbled up…

    ... ,HEAD0 ; Our sector information buffer
    LD B,18 ... interrupts before paging
    PUSH AF ; Enter with IY ... 3DOS subroutine
    PUSH BC
    PUSH AF
    LD ...
    NaMcO NaMcO December 2008 Development
  • The ZX printer buffer in +3 modeI have a few programs on .DSK images that were transferred from Timex disks, but some of them have code starting at 23296. Most of the time the code …

    ... crash and use the printer buffer area while in +3DOS? I ...
    zxbruno zxbruno December 2008 Sinclair Miscellaneous
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... Pointer:
    push af
    push bc
    push de
    push hl
    push af
    push bc
    push de
    push hl
    push ix
    push ... from registers
    push de
    push bc
    push af
    exx ...
    joefish joefish May 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... of writing data to a buffer and then writing this ?back ... buffer? to the screen. Can the ... screen be drawn from the buffer without flicker ? If not, what ...
    Mr Millside Mr Millside June 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... I'm experimenting with screen buffer where I could draw my ... just copying static image from buffer to screen after HALT.
    Ralf Ralf December 2009 Development
  • The Spec-chum 100 Push Ups challengeHi Spec Chums! I found this website last night, which says you can train to do 100 push ups in 6 weeks: [url]http://hundredpushups.com/[/url] It h…

    ... can train to do 100 push ups in 6 weeks:
    push ups you can do when ...
    BigBadMick BigBadMick May 2010 Chit chat
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... serial (or byte order) buffer at 57484 to the Spectrum ... pointer
    push bc
    push de
    push hl
    ... push af
    push bc
    push de
    push hl
    push ix
    push ...
    push hl
    push de
    push bc
    push af
    chev chev April 2012 Development
  • Disabling the +3 disk buffer; yes, but how?I would like to disable the +3 disk buffer in order to retrieve those 4K from the machine's RAMdisk. By reading the computer manual and some posts on…

    ... to disable the +3 disk buffer in order to retrieve those ...
    Alessandro Grussu Alessandro Grussu February 2013 Sinclair Basic
  • Trouble with rainbow effect push/popI'm having a bit of bother getting my rainbow graphics to behave themselves. Basically I want a rainbow effect to last for say 4 seconds before movi…

    ... problem is if I omit push and pop bc the thing ...
    in a,(254)
    ;push bc
    call flash
    daveysludge daveysludge June 2013 Development
  • Push 'n' ChaseIt is my great pleasure and honor to announce the release of PUSH 'n' CHASE a game made with CGD featuring a wonderful loading and intro screen …

    ... release of

    PUSH 'n' CHASE

    push the mines all over ... "buy" your traps (push the money bags over the ... the water. Everytime baddies push the green button(s) ... into mines, You can push the crates against obstacles ...
    gabriele amore gabriele amore September 2013 Brand new software
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... *20) DIM variable for "video buffer".
    - A zone of RAM ... /make my v$ string "video buffer" for paint whole level screen ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... [CODE]
    ; Bi-Colour Scrolling-Buffer Game Engine for Four Player ... ld hl,char_obj_clear
    push hl
    push bc
    call ... /> ;--------------
    print_char_obj_hl_b_c
    push bc
    push hl
    call print_attr_b_c ...
    joefish joefish March 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... decided to use a Double Buffer (DB) or 'Back Screen' to ...
    LuMan LuMan April 2014 Development
  • Currah ?Speech channelIt seems to me that it would be nice to be able to send words to the ?Speech with PRINT #5;"Speak English to me, Jimmy" or some such. There really i…

    ... /> push af ; save
    push bc
    push de ; the
    push hl ... ld hl, (65362) ; address buffer
    ld (hl), a ; ... put in buffer
    dec hl ; reduce ... ld hl, (65362) ; get buffer details
    ld (65364), ...
    chev chev June 2014 Development
  • Developing "Push n Chase" into a good gameI was wondering if anyone would like to help developing my CGD "Push n Chase" into a good game. [url]https://www.youtube.com/watch?v=cdZ5XYbterc[/u…

    ... to help developing my CGD "Push n Chase" into a good ... become traps which you can push to kill your enemies. If ... to buy the crates (you push money bags against special blocks ... ). Sometimes you are supposed to push blocks to clear the way ...
    gabriele amore gabriele amore August 2014 New game ideas
  • Protek Joystick Interface with push buttonI have come across this Protek joystick interface - it does not appear to be their switchable version, but has a push button on the front: [url]http…

    ... switchable version, but has a push button on the front:
    rwap rwap August 2014 Hardware
<1234567…34>

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  • How many T-states takes PUSH DE ?Hi.<br /> <br /> Just a quick one.<br /> According to z80.info docs, a PUSH DE should take 11 T-States to be executed.<br /> <br /> But WHAT if SP is…
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  • Buffer AdventureQuite a few months ago, probably this year but well before the 60-day history kept on eBay, I was outbid on a copy of Buffer Adventure by someone who…
  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…
  • Playstation 3 "final push" on UKRThis says it all about the PS3 launch:<br /> <br /> [url]http://www.ukresistance.co.uk/2007/03/europe-at-war-final-push.html[/url]<br /> <br /> My fa…
  • The ZX printer buffer in +3 modeI have a few programs on .DSK images that were transferred from Timex disks, but some of them have code starting at 23296. Most of the time the code …

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