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<1234567…34>
  • Jetset Willy ATTR Buffer 2Does anyone understand how Jetset Willy uses the system vars area as screen ATTR buffer 2? H5C00 D23552. Thanks

    Does anyone understand how Jetset Willy uses the system vars area as screen ATTR buffer 2?

    H5C00 D23552.

    Thanks
    stevebroad stevebroad September 2014 Sinclair Miscellaneous
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... possible to copy a back buffer of size 4096 bytes to ...
    Mr Millside Mr Millside September 2014 Development
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... to see if I understand push and pop when it comes ... />
    LD A,5
    Push AF
    Ld A,7 ...
    Push AF
    call addfunc
    ADD A,B
    Push af
    ret

    slenkar slenkar April 2016 Development
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ... /> In all routines, the source buffer is linear (not in screen ... /> push hl
    push de
    push bc
    exx
    push de
    push ...
    Sol_HSA Sol_HSA April 2016 Development
  • Faster Manic MinerHey, dudes. I've been fiddling around trying to wring more speed out of this game recently. I've replaced the LDIR buffer copying routines with s…

    ... . I've replaced the LDIR buffer copying routines with some faster ... used a POP-PUSH routine for the pixel buffer and an unrolled ... 512 bytes of the attribute buffer. Ideally, you'd use that ... another reasonable gain over POP-PUSH but the problem of the ...
    Mysterion Mysterion May 2016 Development
  • Cool program - buffer delayHere's something fun I wrote tonight thought I'd share. It's essentially a simple buffer delay. A building block for many things. https://www.drop…

    Here's something fun I wrote tonight thought I'd share. It's essentially a simple buffer delay. A building block for many things.

    https://www.dropbox.com/s/rk4q1xu2k2mkk62/BufferTest.z80
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... *fp_in,*fp_out;
    unsigned char *buffer,*buffer_ss,*buffer_sc,*buffer_sb,*buffer_ns,*buffer_ds ...
    } while(zxlayout(buffer,&buffer_ds)-(buffer_ss-buffer)!=0); // moves start of ... to start the copy
    push hl ; 11t - store hl for ...
    TomD TomD April 2017 Development
  • Mojon Twins MK2 and lighting effectsDoes anyone have any experience in getting the overlay.h working in the MK2 engine. There were several games written in the churro that used the ove…

    ... de, 22561
    ._ovldbl
    push bc

    ; Copy ... ; hl = ovl_y * 4
    push hl
    add hl, hl ...

    ; DE -> buffer, HL -> ovl_halo

    push hl
    add hl, hl ...
    andydansby andydansby June 2017 Development
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... to draw sprites to the buffer?

    E. ... screen where you copy your buffer to,
    it is ...

    if the buffer was copied to the screen ... to draw sprites to the buffer, and then have them ... br /> draw background on buffer (or just clear it)
    slenkar slenkar June 2017 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... some space for shadow screen buffer
    20 GO SUB 9000 ...
    Volker Volker February 2021 Software
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... 1 (edit) clears the input buffer.

    I ...
    MACRO LD_SCROLL_SRC_DEST
    push bc
    ld a, (bc ... /> MACRO LD_SCROLL_SRC_DEST_LINE offset
    push bc
    ld a, (bc ... br /> .nextbyte
    push bc
    push hl
    ld l ...
    Paradigm Shifter Paradigm Shifter August 2022 Development
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... sprite + mask into a temp buffer.

    2b. AND + ... OR from temp buffer to screen.
    [/quote]
    buffer before copying the buffer (one character cell ... Smith pages, I implemented a "push-many-timer" scroller, great fun ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    Thanks All,

    I will modify the code for the faster push pop, move the buffer memory and see what happens.

    Many thanks
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ...
    PUSH BC
    PUSH DE
    PUSH IY
    PUSH IX
    PUSH AF ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...
    PUSH BC
    PUSH DE
    PUSH IY
    PUSH IX
    PUSH AF ... you are copying the back buffer in linear order, which means ... a single frame. A back buffer to display copy should do ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ...
    PUSH BC
    PUSH DE
    PUSH IY
    PUSH IX
    PUSH AF ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ...
    PUSH BC
    PUSH DE
    PUSH IY
    PUSH IX
    PUSH AF ...
    robpearmain robpearmain September 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... code]
    start ld hl, buffer alligned on 256
    exx ... /> push iy
    push ix
    push bc
    push de
    push af ... ;11 next line in back buffer



    buffer



    Fikee Fikee May 2005 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... the block to the back buffer, then flip.

    ... db 0

    FlipScreen: push af
    ld a,(rampage ... pageram

    PageRam: push bc
    push de
    and 7 ...
    robpearmain robpearmain February 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... screen selection code). Copying a buffer to the screen takes a ... this:
    [CODE]ld hl, buffer
    ld de, window_top_line
    [CODE]ld hl, buffer
    ld de, window_top_line
    push af
    push bc
    push de
    push hl
    icabod icabod May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... queue. Byte- and word-circular buffer will be added in time ... dishes in a cafeteria; you PUSH a dish on top of ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... be stored in the printer buffer (23296) and has to ... /> ld de,40000
    push de
    ld hl,$3d00 ... /> ld hl,01343
    push hl
    in a,($fe ... /> ld de,(dil)
    push de
    ld b,6 ...
    Tom-Cat Tom-Cat July 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... for experimentalists who managed to push the display resolution from the ... you to alternate what screen buffer you were updating and just ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... 's implementation has an unnecessary push/pop in there which really ... copy (for copying a back buffer to the main display) and ... /clear (for zeroing the back buffer to either 0 or some ... possible to fill a back buffer with a static background (not ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... ....
    disadvantage of push method is that you need ... .[/b] screen cleared by PUSH, sprites directly into screen ... moved by LDI, clearing buffer by PUSH, no background, no preshifted ... scrolling by different speed, back buffer, masked sprites
    [*][b ...
    Fikee Fikee November 2006 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... graphics into the frame buffer. If the frame buffer was a simple ... probably end up having to push a value on the stack ... shoudl be in the frame buffer.
    Winston Winston April 2007 Development
<1234567…34>

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