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<1234567…34>
  • How many T-states takes PUSH DE ?Hi. Just a quick one. According to z80.info docs, a PUSH DE should take 11 T-States to be executed. But WHAT if SP is pointing to Contended Memory,…

    ... to z80.info docs, a PUSH DE should take 11 T ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • Playstation 3 "final push" on UKRThis says it all about the PS3 launch: [url]http://www.ukresistance.co.uk/2007/03/europe-at-war-final-push.html[/url] My favourite picture is this …

    ... /03/europe-at-war-final-push.html[/url]

    My ...
    neoncherry neoncherry March 2007 Chit chat
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... Pointer:
    push af
    push bc
    push de
    push hl
    push af
    push bc
    push de
    push hl
    push ix
    push ... from registers
    push de
    push bc
    push af
    exx ...
    joefish joefish May 2009 Development
  • The Spec-chum 100 Push Ups challengeHi Spec Chums! I found this website last night, which says you can train to do 100 push ups in 6 weeks: [url]http://hundredpushups.com/[/url] It h…

    ... can train to do 100 push ups in 6 weeks:
    push ups you can do when ...
    BigBadMick BigBadMick May 2010 Chit chat
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... that stack pointer cheese and push/pop is faster to move ... mojon's fourspriter to use push/pop, but copying a four ... screen takes three cycles of push/pop.

    What's ...
    Gedlion Gedlion March 2011 Development
  • Trouble with rainbow effect push/popI'm having a bit of bother getting my rainbow graphics to behave themselves. Basically I want a rainbow effect to last for say 4 seconds before movi…

    ... problem is if I omit push and pop bc the thing ...
    in a,(254)
    ;push bc
    call flash
    daveysludge daveysludge June 2013 Development
  • Push 'n' ChaseIt is my great pleasure and honor to announce the release of PUSH 'n' CHASE a game made with CGD featuring a wonderful loading and intro screen …

    ... release of

    PUSH 'n' CHASE

    push the mines all over ... "buy" your traps (push the money bags over the ... the water. Everytime baddies push the green button(s) ... into mines, You can push the crates against obstacles ...
    gabriele amore gabriele amore September 2013 Brand new software
  • Developing "Push n Chase" into a good gameI was wondering if anyone would like to help developing my CGD "Push n Chase" into a good game. [url]https://www.youtube.com/watch?v=cdZ5XYbterc[/u…

    ... to help developing my CGD "Push n Chase" into a good ... become traps which you can push to kill your enemies. If ... to buy the crates (you push money bags against special blocks ... ). Sometimes you are supposed to push blocks to clear the way ...
    gabriele amore gabriele amore August 2014 New game ideas
  • Protek Joystick Interface with push buttonI have come across this Protek joystick interface - it does not appear to be their switchable version, but has a push button on the front: [url]http…

    ... switchable version, but has a push button on the front:
    rwap rwap August 2014 Hardware
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... to see if I understand push and pop when it comes ... />
    LD A,5
    Push AF
    Ld A,7 ...
    Push AF
    call addfunc
    ADD A,B
    Push af
    ret

    slenkar slenkar April 2016 Development
  • another nameless game...I've looked at 3 or 4 other requests for names of games and the response seems to be really good so here's hoping... i had this game where you were …

    ... -lift setup and you could push objects as long as this ...
    hugh mann hugh mann November 2001 Games
  • Next surprise -- game nameMy friend would like to know name of a game. He says it was a logic game. You controlled a cowboy who was standing at the top of a hill. His mission …

    My friend would like to know name of a game.
    He says it was a logic game. You controlled a cowboy who was standing at the top of a hill. His mission was to push a rock downwards and kill another man with that rock.
    Dynamite Dan Dynamite Dan April 2002 Games
  • Short Z80 QuizQ1) Which program gives different result ? A) XOR A ADD A,A B) XOR A ADC A,A C) SCF ADD A,A D) SCF ADC A,A Q2) What is the equivalent of NEG …

    ... />
    D)
    CCF
    PUSH AF

    Q3) Which ...
    Dr BEEP Dr BEEP July 2002 Games
  • Quiz - my first attempt!And so it is! My first attempt at a quiz... 1. All answers give 1 point unless otherwise stated, for a total of 33 points. 2. Give your answers excl…

    ... same game?

    13. Push your enemies off a platform ...
    Alessandro Grussu Alessandro Grussu July 2002 Games
  • Misleading blurbI've been looking thru some of the scans of adverts and inlay cards lately, and apart from the nostalgia, it's very entertaining to see some of the r…

    ... you can imagine doing is push objects around, drop them, or ...
    Anonymous Anonymous August 2002 Games
  • Demo effectsRight, erm, first of all, since this post is about demos, it's possibly not right to post it in the Games forum, but it didn't seem right posting it …

    ... , what demos do you think push the Spectrum (be it 48K ...
    ewgf ewgf December 2002 Games
  • Wanted: More recent games that push Spectrum technologyAs topic, I'd love to see fairly new games produced by active groups with effects never seen before from the generation of commercial stuff in the 80…

    As topic, I'd love to see fairly new games produced by active groups with effects never seen before from the generation of commercial stuff in the 80s and early 90s.

    Would be interested in megademos too.

    Can anyone recommend some? ...
    Echo Echo January 2003 Games
  • Hyperaction by QuicksilvaDid anyone ever have this game? It was from about 1984-85, really fast-moving maze game, the maze was quite small, danger constant and you had to pus…

    ... constant and you had to push parts of the walls to ...
    TygerBC TygerBC March 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... Smith pages, I implemented a "push-many-timer" scroller, great fun ...
    windenNTW windenNTW July 2003 Games
  • Crasched Spectrum+ 128, HELP!Hi! I recantly bought a Sinclair Spectrum+ 128 on a seconhand store. It shows random colour squares spread over the screen, mostly the upper part a…

    ... seems to reset when I push the reset button but. Anyone ...
    Charles Bigstone Charles Bigstone September 2003 Sinclair Miscellaneous
  • Contact details for Gilby!My email address will be unavailable shortly due to a house move, I can be contacted in the meantime on [email="Gilby_6@msn.com"]Gilby_6@msn.com[/ema…

    ... the planned vault update, and push it back into the New ...
    Gilby Gilby December 2003 Sinclair Miscellaneous
  • Anybody wanna SELL ? Swap ?Well im after this little lot, if you wish to sell, name a price, and ill see wot i can do :) If you wanna Swap, i can offer 1:5 Ratio or even higher…

    ... /> Fantasy World Dizzy ? Codemasters
    Push Over

    Atari 16k ...
    Cornishdavey:)) Cornishdavey:)) January 2004 Wanted
  • Help with +2 soundMy first post on this fantastic website. I have used it for information and games for my emulator for about a year and a half now, but unfortunately …

    ... - very distinctly - and when I push the reset key and leave ...
    8bitten 8bitten March 2004 Sinclair Miscellaneous
  • Changes that would have made a bad game goodA posting about technician ted beign far too hard to be playable got me thinking - what changes could have been made to existing games to make them b…

    ... climbing on the scenery or push objects about, always seems a ...
    Neil^P Neil^P March 2004 Games
  • How to get Grahics to wrap vertically around the screen?I am using the following code to draw an image to the screen. First I use HL to contain ROW and COLUM I then call the MapScreenFunction As I draw m…

    ... = display address
    MapScreenAddress:
    push de
    ld a,l ...
    robpearmain robpearmain May 2004 Development
  • identify another game...please...it`s a maze - there are 2 ships - one big and one small and you have to find the exit from a cave and you have to move, to push...all kind of objects…

    ... you have to move, to push...all kind of objects to ...
    smoke smoke May 2004 Games
  • Opening the safe in Trap Door 1Can't seem to get the safe opened properly, after all that hard work ! I've moved the weight up to a certain point - if I push the safe underneath it…

    ... a certain point - if I push the safe underneath it, it ... open. However, if I gently push the switch one more time ... 2 character cells, and THEN push the safe, it gets destroyed ...
    GOC GOC June 2004 Games
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... (16384)

    intfunc
    push hl
    ld hl,16384 ...
    ekoman ekoman July 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... LD B,A
    PUSH HL
    PUSH BC
    DRAWBEG ;drawing ... row.)
    DRAWMID
    PUSH BC
    LD A,(DE ... sprite.
    DRAWEND
    PUSH BC
    EXX
    LD ...
    moroz1999 moroz1999 August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... sprites

    Spriteloop:
    PUSH BC

    CALL MoveSprite ...
    robpearmain robpearmain August 2004 Development
<1234567…34>

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  • Wanted: More recent games that push Spectrum technologyAs topic, I'd love to see fairly new games produced by active groups with effects never seen before from the generation of commercial stuff in the 80…
  • How many T-states takes PUSH DE ?Hi.<br /> <br /> Just a quick one.<br /> According to z80.info docs, a PUSH DE should take 11 T-States to be executed.<br /> <br /> But WHAT if SP is…
  • Push/Pop methodMachine code question:<br /> Could somebody explain, how do we use the stack in assembler to copy data from one place of memory to another?<br /> I'v…
  • Playstation 3 "final push" on UKRThis says it all about the PS3 launch:<br /> <br /> [url]http://www.ukresistance.co.uk/2007/03/europe-at-war-final-push.html[/url]<br /> <br /> My fa…
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  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …
  • The Spec-chum 100 Push Ups challengeHi Spec Chums!<br /> <br /> I found this website last night, which says you can train to do 100 push ups in 6 weeks:<br /> <br /> [url]http://hundred…
  • Amiga 1200 or at a push 600Looking to get one of these shipped to my parents in Manchester. Anyone got one spare cheap who can't be bothered putting it on Ebay? <br /> <br /> P…
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