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Search Again :: Adv Search 1000 results in 0.123s
<1…16171819202122…34>
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... starts) attributes for columns 0 and 1, in the ... ,nn ; attributes for columns 0 and 1
    IF ... /> LD A,(HL) ; extra delay
    LD (nn),HL ; ... /> [CODE]
    REPT (ROWS 0 TO 23)
    LD HL ... ) ; read attributes for columns 0 and 1
    LD ...
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... ,nn ; attributes for columns 0 and 1
    ; ... /> LD A,(HL) ; extra delay
    ; 15899T
    LD ... ,nn ; attributes for columns 0 and 1
    ; ... nn ; attributes for columns 0 and 1
    ; ...
    Einar Saukas Einar Saukas May 2014 Development
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... means that I need a delay on the other projects (but ... use a Beta Basic 4.0 loader. ZX-Editor loads the ...
    clausjahn clausjahn May 2014 Emulators
  • ZX Spectrum Clock Signal Restorer Circuit[SIZE=5][U][B]ZX Spectrum Clock Signal Restorer Circuit[/B][/U][/SIZE] The circuit below is an experimental circuit. It has only been "tested" using…

    ... .5V.
    Q1e will be ~ 0.6V lower (the usual semiconductor ... is therefore 1.9 V/0.150 kOhm = 12.6 mA ... them away and causing a delay) seems to be the first ...
    roko roko June 2014 Hardware
  • Currah ?Speech channelIt seems to me that it would be nice to be able to send words to the ?Speech with PRINT #5;"Speak English to me, Jimmy" or some such. There really i…

    ... Number Phoneme Number Phoneme
    0-4 PAUSE 24 /ɑ/ 44 /ŋ/
    22 /u/1 42 /k/2 62 /əl/
    chev chev June 2014 Development
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... "
    999 DATA CHR$ 0,"","": REM Don't delete this ... line.
    1000 BORDER 0: PAPER 0: INK 7: CLS : ... /> 1010 OPEN #5,"W>0,0,22,32,6"
    1020 ... 5
    1070 PRINT #0;AT 1,0;"CHOOSE GAME TO LOAD ... the +3E project to have 42 column lines. This is used ...
    mcleod_ideafix mcleod_ideafix June 2014 Development
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... br /> 11 PRINT AT 0,15;d,: POKE 23681,d ... br /> 20 PLOT 255,0: LET bc=-255=175+ ... /> 40 PLOT 127,0: LET bc=0=175+USR DOTS
    99 DATA 0
    9000 RESTORE 9010: ... 9020 DATA 91,225,217,42
    9030 DATA 101, ...
    9100 DATA 22,0,96,120
    9110 ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Help with Manic Miner tweaksPlease. :) This is the Software Projects version, simply as I had it to hand. [B]Problem 1:[/B] I've learned a bit (actually quite a bit) and manag…

    ... ; 37112 125
    CP 42 ; 37113 254 42
    JR NZ, L_9109 ... /> R8F6B:
    LD A,(IY+0) ;Item status
    CP 0FFh ... /> CALL C90FE
    LD (IY+0),0 ;and mark the item as ...
    John Elliott John Elliott July 2014 Games
  • Help with Manic Miner tweaksPlease. :) This is the Software Projects version, simply as I had it to hand. [B]Problem 1:[/B] I've learned a bit (actually quite a bit) and manag…

    ... ), 48 ; change this digit to '0'
    DEC HL ; look at ... , L ;
    CP 42 ; compare digit address with 42 (i.e. ten ... =spider;779937]37113 / 37114 "CP 42" , I tried changing this but ...
    Einar Saukas Einar Saukas July 2014 Games
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... ,

    Sorry for the delay in responding. Just tried your ... ;:
    NEXT i:
    BRIGHT 0:
    RETURN[/CODE]

    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... 11 FOR y=0 TO 21: FOR x=0 TO 31: PRINT ... REM SLOW
    22 PAUSE 0
    25 LET i= ... : LET z=0
    7001 FOR i=0 TO l-1 ... 7006 RETURN
    7010 DATA 42,11,92,1,4
    7012 DATA 0,9,94,237,83
    0,0,0
    7029 DATA 82,0,0,0,0[/CODE]
    < ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • ZX Spectrum 48K Issue 3, loss of -5V rail.Hi all, I've googled this problem and poured over the electrical diagrams for the circuitry concerning the power supplies and I believe I know what …

    ... ]

    Sorry for the delay, had to look for R55 ... .

    It measures 0,08V.

    What does ... little to -1,06V and -0,97.
    Renegade Renegade August 2014 Hardware
  • ZX Spectrum 48K Issue 3, loss of -5V rail.Hi all, I've googled this problem and poured over the electrical diagrams for the circuitry concerning the power supplies and I believe I know what …

    ... =Renegade;784047]Sorry for the delay, had to look for R55 ... .

    It measures 0,08V.

    What does ...
    1024MAK 1024MAK August 2014 Hardware
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... live loss
    POKE 45318,0 --> No delay after live loss
    Myrck Myrck August 2014 Games
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... loss
    POKE 45318,0 --> No delay after live loss[/QUOTE ...
    leespoons leespoons August 2014 Games
  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    ... dark PAPER (i.e. PAPER 0 to PAPER 3) as a ... : each byte should be either 0 for wall or 1 for ... , as follows: If it's 42 units to closest goal, it ...
    Einar Saukas Einar Saukas September 2014 New game ideas
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... changes on lines 20 & 42.

    Also, after pause ... :
    ": POKE 23659,0: PRINT AT 21,0; PAPER 1,,,,,,: POKE 23659 ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Please explain Spectrum FPGA-clones to meI've been using the great ZXDS-emulator on the DS XL so far, which is great. But I kinda missed toying around with hardware. I've tried bidding on a …

    [QUOTE=joefish;799852]It's programmable and you program it with a program. It's no less a program than holes on a punched card or spurs on a cam. It's not magic![/QUOTE]
    No, it's not. It's configurable, not programable. What you store into it is not ...
    mcleod_ideafix mcleod_ideafix November 2014 Hardware
  • Any love for Ranarama?I reviewed Ranarama this week for ChinnyVision and just got sucked straight into it again. Doesn't seem to be a game with alot of love for it though …

    ... : 46
    [*]value for money: 42
    [*]meta-score: 40
    S 0 802 Gunship
    s 856 ... /> S 931 816 Thundercats
    - 0 907 UMS
    s 981 ...
    Battle Bunny Battle Bunny November 2014 Games
  • Microdrive usageAnyone here know about microdrive files? Had a few carts in, all have stuff on, heres an example cat 1 with the error message i get for every single …

    Here's a composite of three routines from pages 16,32,35 of Andy Pennell's Microdrive book which combine to provide an extended Microdrive CAT.
    [code]1000 CLEAR 64999: GO SUB 8000: GO SUB 8350
    2000 GO SUB 8040: INPUT "Drive: ";d: GO SUB 5000: ...
    Battle Bunny Battle Bunny November 2014 Sinclair Miscellaneous
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ...
    [code]
    5 FLASH 0: CLS : FLASH 1
    7 ... LET z =0
    10 LET p=z ... >16 THEN LET z=0
    20 LET f ... AT 0,0;" ": GO TO 10
    40 PRINT AT 0,0; FLASH 0;" "; ... z;" ": GO TO 10
    [/code]

    just change delay ...
    Arda Arda November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... , FLASH 0 for the next 16 frames, etc. This way, if delay ... /> [CODE]1 LET z=0: POKE 23560,0: LET z=z+1 ...
    Einar Saukas Einar Saukas November 2014 Development
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... ://www.worldofsam.org/files/active/0/solarflare_larry.jpg[/IMG]

    42... :-)

    Later on I ... ://www.worldofsam.org/files/active/0/lll3.futuristic.png[/IMG]
    0/lll3.house.png[/IMG]
    Stefan Drissen Stefan Drissen December 2014 New game ideas
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... and you return it to 0 one step at a time ... , you set dx immediately to 0 (and round off x to ... might want to implement a delay so that dx or dy ...
    joefish joefish January 2015 Development
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... the rate it decays towards 0 even slower. That lets you ... set a maximum value of 0 towards it, -6 away from ... if you have a loop delay for increasing dx, then make ... key, then start counting the delay until the next increase. Otherwise ...
    joefish joefish January 2015 Development
  • SPIN AssemberHi, I'm in the early stages of learning assembler, and am now looking at some tutorials from Toni Baker in ZX Computing: [url]http://wos.meulie.net…

    ... /> ld (iy+2), 0 ; 60000 253 54 2 0 19ts
    loop ... ld a, "*" ; 60004 62 42 7ts ...
    jp jp March 2015 Development
  • Hacking a +2 into a shorter caseIf anyone's got a copy of the notes or text they posted about re-wiring the +2 joystick ports or hooking up a tape recorder to the motherboard casset…

    ... /> May 11, 2015 21:55:42 GMT 1024MAK said:
    Which ...
    1024MAK 1024MAK May 2015 Hardware
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    Duke Bluebeard's Castle [M.42 Software]
    by Neil TalbotAn ...
    WhenIWasCruel WhenIWasCruel June 2015 Games
<1…16171819202122…34>

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