World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.009s
<1…28293031323334>
  • WYE Compiler Infoi wonder that nobody knows about this masterpiece... for example games BLUE THUNDER or some of AUTOMATA games were compiled by this tool... it is lim…

    ... good extensions for basic like sprites and attr manipulations..

    chaosmongers chaosmongers June 2004 Development
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... already exists commands for drawing sprites, etc.).

    z88dk is ...
    Alcoholics Anonymous Alcoholics Anonymous June 2004 Emulators
  • Coder`s with time....How many coders are there who can program anything? i.e. Commercial quality games, full blown applications, utilities etc.... who can do the lot? I…

    ... finished Sprite Machine and Spectrum Sprites for spectrum, and still need ...
    Sadako Sadako June 2004 Development
  • Retro RemakesJust had to tell all you loverly people out there about the retro Remakes.Ever wished You could play JS Willy or Manic Miner Without the colour clash…

    ... of my favorite games was Quazatron. The way it was made ... ?) Why not a remake of Quazatron, with more droids, puzzles, quests ...
    alban lusitanae alban lusitanae June 2004 Games
  • Retro RemakesJust had to tell all you loverly people out there about the retro Remakes.Ever wished You could play JS Willy or Manic Miner Without the colour clash…

    re : quazatron , try the retrospec website
    sirclive1 sirclive1 June 2004 Games
  • Ultimate PollIt seems that most people like giving their profiles/opinions, so here's another one... see if I can make a poll out of it :) (some questions may ha…

    ... , Booty, Hive), Hewson was good (Quazatron!). Gargoyle made quality stuff. pff ...
    Clobyn Clobyn June 2004 Sinclair Miscellaneous
  • 3d isometric graphics assistance needed!My little Ragnar Revival project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently wor…

    ... play. There will be enemy sprites which must be avoided and ...
    ekoman ekoman July 2004 Development
  • Any news on the Minigame compo ?I was just wondering, does anybody have any idea as to when the next minigame compo will take place ? I'm eager to send my next crappy creation - per…

    ... it precalculates several tables and sprites of several sizes, which will ...
    Paolo Ferraris Paolo Ferraris July 2004 Games
  • name the game ;)Its some sort of a platformer and you must avoid zombies that walked back and forth between the floors. It was set in a house and there was an elevat…

    ... same hight as the heartland sprites.
    I dont remember anything ...
    Dasse Dasse July 2004 Games
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... />
    You should render your sprites as often as possible - but ...
    cyborg cyborg July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... checking, i.e keeping all sprites fairly "rectangular" and checking the ... "edges" of the sprites. In my 3d game this ... there too - this, combined with sprites of various (rectangular-based) sizes ... edge "kind" buffer on the sprites made it work nicely.
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    Thanks for the replies guys. A couple more questions though. Woody, could you explain what is meant by "double buffering", and would this method work with masked sprites.
    dmsmith dmsmith July 2004 Development
  • Top 10 Games - All Formats (Pre Playstation era)Without being biased only towards Spectrum games what are your favourite 10 games? (Apologies if this has been asked before) My favourites: 1 Sensi…

    ... :) , but I just think the sprites move and play great. The ...
    Spector Spector July 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... ). If you don't allow sprites to wrap you can again ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... /> LD B,8 ;No. of sprites to check against
    CDLOOP ...
    dmsmith dmsmith August 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... Export.
    ImageType currently implements Sprites, Screens, Tiles, Character Sets, and ...
    Kiwi Kiwi August 2004 Development
  • What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…

    ... scrolling and some nice masked sprites it could be possible apart ...
    Anestis Anestis August 2004 Games
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... , i didn't really mean sprites but i guess it would ...
    Sadako Sadako August 2004 Development
  • Old Posts, Double Dragon remake, Lost picturesI assume we all here read old posts, I`ve been making my way through the devoplment ones last week, with the Misc ones also.. and now, finally I get…

    ... .

    Graphically all the sprites were drawn, and a lot ...
    Swainy Swainy August 2004 Sinclair Miscellaneous
  • Dynamite Willy/ Jet Set DanI played Dynamite Dan years ago but I didn't really play it until recently. I think that this game is just a tarted up Jet Set Willy ripoff. It's go…

    ... more going on screen - more sprites, more colour, teleports and some ...
    RichB RichB August 2004 Games
  • What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…

    ... just a demo with tiny sprites and no sound :( Who knows ...
    Alessandro Grussu Alessandro Grussu August 2004 Games
  • What sort of new games would you like to see on the Speccy?With the amount of coders we have around, I'm surprised that we don't see more new Speccy games. _________________ [url="http://www.gamestyle.net"]h…

    Tiny Sprites? They're exactly the same proportions as the Amiga version. Also, it seems to have at least as many levels as I can play without getting bored ;)
    b00mzi11a b00mzi11a August 2004 Games
  • New vault updateWell, it's interesting to see how totally underwhelmed most people are about the new update! Or are they still busy downloading everything ;) The on…

    ... sent was:

    - Spectrum Sprites
    - Scope 2 ( I submitted ...
    Sadako Sadako August 2004 MIA/STP/SDP
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... want to use very large sprites. For a small (16x16) masked ... table for each of the sprites. Then call your sprite drawing ... routine, which is for 16x16 sprites I only loop twice, every ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... big variety of middle-size sprites (each about 4*50 bytes ... myself to store whole preshifted sprites.
    I also use different ...
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... per line, more for larger sprites, eg. on a sprite 4 ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... per line, more for larger sprites, eg. on a sprite 4 ...
    moroz1999 moroz1999 August 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    I'm the one who is interested:)
    Especially in drawing sprites by stack:)
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    Using a shifted byte table makes a lot of sense. I had always been stumped about how to do large sprites. Even for small sprites preshifting them uses a lot of memory.
    Good idea Moroz.
    dmsmith dmsmith August 2004 Development
  • 3 in 1 NTG3 in 1 name that game 1) You are a ninja cyborg or something. A side view flip screen. Most screens look alike with just a few details different. Th…

    Yeah, those were Kendo Warrior and Deep Strike. Thanks! Did't realize spectrum could render 3d wireframe landscape with sprites so fast. Althought the game itself is obviously unplayable today, too hard to aim for enemies and hit your buddy all the time :(
    Erlstoned Erlstoned August 2004 Games
<1…28293031323334>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
quazatron 647 780
sprites 7K 11.2K

Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Magnatron (Quazatron 2) is missing on WOSI may be going crazy, but Magnatron the follow up the massive hit Quazatron seems to be missing on WOS. I'm pretty sure this game was released on the…
  • QuazatronWOW!!!! The remake of Quazatron is complete. You can get it from [url="http://retrospec.sgn.net/games.php?view=resume&amp;gamelink=35"]http://retrosp…
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • character sprites
  • erasing sprites
  • masked animated sprites
  • compiled sprites
  • z88dk sprites
  • quazatron

Copyright © 2024 World of Spectrum