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  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    Yeah go for it, I was always baffled by sprites...
    rich_chandler rich_chandler August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... notes:
    i understand that sprites are drawed directly into screen ...
    Fikee Fikee August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... fully recalculate it when the sprites enabled status changes. Updating the ...
    AndyC AndyC August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... layout so that increments for sprites are next to their relevent ... fully recalculate it when the sprites enabled status changes. Updating the ... a tutorial explaining char based sprites

    Many thanks
    robpearmain robpearmain August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... can be used for sprites between 16 and 32 ... hard to modify for wider sprites.

    Timing for ... to clip or wrap sprites that go off the ... are used. One for shifted sprites,
    ADD A,A ... ,24 or 32 width sprites. For wider sprites
    OR (HL) ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    How many Ts do you have to use before a interrupts occurs again ?

    ~70000T ?

    Someone presented a alg. for drawing a sprite in ~16000T, this means no more than 4 sprites you can draw at a time.
    cispasoiu cispasoiu August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... it can be used for sprites between 16 and 32 pixel ... hard to modify for wider sprites.

    Timing for 32 ... made to clip or wrap sprites that go off the sides ...
    cispasoiu cispasoiu August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... the best way to do sprites. It's the fastest way ... to do variable width sprites from unshifted sprite data. It ... going to be using large sprites and so couldn't store ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... i suppose five or six sprites on screen is enough.
    Fikee Fikee August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... />
    LD IX,sprites ; Point to sprite data
    sprites

    Spriteloop:
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... for the total number of sprites

    Spriteloop:




    sprites:
    ; 0 = X Position (0 ...
    robpearmain robpearmain August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... the best way to do sprites. It's the fastest way ... to do variable width sprites from unshifted sprite data. It ... going to be using large sprites and so couldn't store ... a lot of large, fast sprites then you need to code ...
    AndyC AndyC August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... the best way to do sprites....
    [/quote]

    Wasn ... one to use pre-shifted sprites), which this routine has special ... />
    16000 cycles for 32x32 sprites allows around 4 per frame ... update rates. That allows 8 sprites. A large number of non ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... , level one - yellow background, yellow sprites (obviously) and it looks like ...
    CKay CKay August 2004 Games
  • The Perils Of WillySorry if this is a really obvious question, but did anyone ever convert the V20 Perils of Willy to the Speccy?

    ... trying to decompress CPC+ HW sprites in a limited frame time ...
    AndyC AndyC September 2004 Games
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... been posted on Char based sprites). Once this is done I ...
    robpearmain robpearmain September 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... superfast sample code that move sprites around the screen and code ...
    Parky Parky September 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    Check out Robpearmain's thread about sprites...
    rich_chandler rich_chandler September 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... contains a routine for doing sprites from unshifted data, that ... more useful for larger sprites where preshifting them would use ... s sprite, with subsequent
    sprites following 64010 - 64019, 64020 - ... .

    Each sprites coords are checked against the ...
    dmsmith dmsmith September 2004 Development
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... the 'best' way of drawing sprites et al into my document ...
    cyborg cyborg September 2004 Development
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... a particular program where drawing sprites in this way, given the ...
    cyborg cyborg September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... coordinate and graphics check. IF sprites are too close (result of ...
    omega omega September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... `s giving me hardware scrolling, sprites etc etc

    Although ...
    CKay CKay September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... screen code, then some simple sprites, and double buffering of screens ...
    Quazar Quazar September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... 's sprite, with subsequent
    sprites following 64010 - 64019, 64020 - 64029 ... and Y.

    Each sprites coords are checked against the ... B,MAXSPRITES-1 ;No. of sprites to check against

    dmsmith dmsmith September 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... backbuffer
    b) Draw the sprites
    c) Set FLAG to ... ) Get Keys
    c) Move Sprites
    robpearmain robpearmain September 2004 Development
  • Izometric games - the best on SpeccyI begin to think that most of my favourite games on Spectrum are izometric games. Great Escape, Fairlight, Last Ninja 2, Quazatron, Batman, Head over…

    Quazatron comes to mind as well - basically Paradroid (C64) viewed isometrically, so that's extremely good. HoH and Fairlight are my favourites though.
    MartinUK MartinUK September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    It's basically like the sprites in "Advanced Machine Code Programming" ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
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