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  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... /export utility to join my sprites on the end without wasting ...
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... my own routines for blitting sprites onto the screen, storing tiles ... . To be able to load sprites from disk and place them ...
    DonkeyPong DonkeyPong January 2007 Development
  • Battle of Games IIGreetings to all in the forum. :) This is the second of my battle of games series, which I decided to continue after such a nice first one. Today, t…

    ... /> The Games are: Ranarama and Quazatron :) Here is my vote and ... during the game.

    Quazatron is another brilliant game. The ... Well, I'm going for Quazatron (as could be discovered by ... although my vote goes for Quazatron, Steve Turner must stand proud ...
    alban lusitanae alban lusitanae January 2007 Games
  • Another name-the-game (that helped destroy...)Mention of games which never got reviewed, and hence disappeared, recalled this one to my mind. I think it was a combat game set in a maze (or somet…

    ... very earliest games (with UDG sprites), and the hero entered to ...
    robert@fm robert@fm January 2007 Games
  • Spy HunterWhen you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know…

    When you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know what i Mean
    chop983 chop983 January 2007 Games
  • Sam Revival Back Issue Bonanza!As a special offer throughout March, i'm giving 25% off back issues of Sam Revival magazine. So if you are looking to fill in gaps in your collection…

    ... file handling and
    grabbing sprites

    Issue 3 Feature ...
    Quazar Quazar March 2007 Announcements
  • Western set puzzle gameCiao a tutti! When I was a child I played a game on my ZX Spectrum 48K which was basically a puzzle game in a western age. You had to use a boomeran…

    ... where very basic, with yellow sprites on black background, IIRC).
    Purplet Purplet April 2007 Games
  • How to export some image from Tommygun?If I have drawn some graphic in the Tommygun application, for example a screen or some sprites, is it then possible to export that graphic out of Tom…

    If I have drawn some graphic in the Tommygun application, for example a screen or some sprites, is it then possible to export that graphic out of Tommygun and load into the memory of an emulator?
    Rickard Rickard May 2007 Development
  • Death of CRT=Death of Spectrum?I was testing an old PC Engine console on the LCD TV in my house, and couldn't believe how awful the picture was. With giant ugly unblended pixels th…

    ... the look of all the sprites and backgrounds, I found that ...
    Spector Spector May 2007 Sinclair Miscellaneous
  • Blatant duplicationI got my first +2 around 1986 second hand bundled with the Sinclair Research game pack that included Oh Mummy! Disco Dan and Crazy Golf... One of th…

    ... . I noticed a couple of sprites that looked similar and thought ...
    WISE OWL WISE OWL June 2007 Games
  • my mate got a JSW t-shirthe got it off ebay. its just the 3 main walking-movement sprites of Willy, in a row, on the front of a black t-shirt. looks pretty cool although whe…

    ... the 3 main walking-movement sprites of Willy, in a row ... pretty cool although when the sprites are enlarged to that size ...
    def chris def chris June 2007 Sinclair Miscellaneous
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... have. e.g. Currently UDG sprites containing no data is stored ...
    BloodBaz BloodBaz June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... uses the SP1 engine for sprites. The SP1 engine divides the ... output routines. SP1 will do sprites and some backgrounds, some routines ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... is maybe get some 16x16 sprites going, and I also have ...
    Digital Prawn Digital Prawn July 2007 Development
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... />
    Redballoon designed some animated sprites for this which were much ...
    dmsmith dmsmith July 2007 Development
  • QuazatronDidnt play this game much back in the day but totally addicted to it right now. I know i should read up about it (dont want to spoil things too much…

    Didnt play this game much back in the day but totally addicted to it right now. I know i should read up about it (dont want to spoil things too much) but i presume i just kill all the robots on all the different levels and make sure i get a 'Disrupter ...
    psj3809 psj3809 September 2007 Games
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    Does anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin?

    Works fine in any 128k machine mode.

    Do any other emulators have this problem?
    mulder mulder October 2007 Games
  • Seeking loading screen for Egghead 5To celebrate his forthcoming 18th birthday, Egghead will be taking a Mediterranean cruise on his yacht with a few friends. As with most coming-of-ag…

    ... and the background graphics and sprites are done, but at over ...
    jonathan jonathan October 2007 Development
  • Lots of original release Speccy/C64 gamesLOADS of Spectrum (and C64) games are going on EBAY tonight - hopefully I can raise a bit of much needed cash! Nearly all of the games are the origi…

    ... - activision
    Sinclair ZX Spectrum - QUAZATRON - (hewson)
    Sinclair ZX Spectrum ...
    chaosmongers chaosmongers October 2007 Sales
  • ivan ironman's off road racerhad a great time the other weekend playing this, forgot how good it was and how much I used to play it... it gets really chaotic! I'm suprised it eve…

    ... works considering how tiny the sprites are. you have trouble knowing ...
    def chris def chris October 2007 Games
  • Bad Loading Screens or In-game ScreenshotsI am opening this thread to fix some screenshots (loading screens or in-game screens)that are bad or have something wrong, like corrupted sprites. F…

    ... have something wrong, like corrupted sprites.

    For example, the ...
    Ivanzx Ivanzx December 2007 Support files
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... ) Main components:
    * Graphic editing (Sprites, Tiles, Fonts ...)
    * Sound editing ...
    Kiwi Kiwi January 2008 Development
  • Character on the homepageHello all. First post, and I'm afraid it's a 'what game is...?' one. I promise to do better next time! Anyway, the question is about one of the litt…

    ... about one of the little sprites on the homepage. It's ...
    Midwinter Midwinter January 2008 Games
  • Name this 1986 budget game!Name this game! (My first thread of this kind, by the way!) :smile: This was a budget game, released in 1986 or a little earlier. It was some kind …

    ... that some of the enemy sprites were quite large. The game ...
    Rickard Rickard January 2008 Games
  • How many float-em-ups can you name?Seriously, I am so seriously inspired by the last few serious threads I just had to ask this very serious question. I'll start with Magnetron and Qu…

    Seriously, I am so seriously inspired by the last few serious threads I just had to ask this very serious question.

    I'll start with Magnetron and Quazatron.
    ZnorXman ZnorXman February 2008 Games
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... and after some time, weird sprites begin to appear or the ...
    gtsamour gtsamour February 2008 Hardware
  • 3D Deathchase - Please tell me whyHowdy, I know I'm wrong already, because everyone else is clearly right, but I don't see the fun in 3D Deathchase. OK so there's some scaling sprites…

    ... so there's some scaling sprites at a fairly decent speed ...
    Vertigo Vertigo February 2008 Games
  • Double Dragon Forever 0.9 beta releasedAfter a lot of work I'm pleased to announce Double Dragon Forever 0.9 beta is out. This release is necessary because we need to know how the game wi…

    ... bugs fixed, and the defective sprites fixed, the final version will ...
    Swainy Swainy March 2008 Announcements
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... />
    Something with just two sprites and a collision check would ... the relationship between sp_Int_Rect and sprites works.

    Any ideas ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • How far could you get in Quazatron?Has anybody ever actually completed this game? I can clear to top level on the map, but when I go down to one of the other levels I either end up ge…

    Has anybody ever actually completed this game?

    I can clear to top level on the map, but when I go down to one of the other levels I either end up getting zapped by the other droids or my parts burn out and I go up in smoke shortly thereafter.< ...
    BigBadMick BigBadMick March 2008 Games
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