World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.009s
<1…45678910…34>
  • Japanese-only or lesser-known games you playedI've noticed by their comments there are a few people on WOS (hi Vertigo, dm_boozefreek etc.) who have played titles which were either never released…

    ... are a couple other enemy sprites that were changed too.
    XTM of TMG XTM of TMG March 2008 Chit chat
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... free animation and perhaps masked sprites then I think this could ...
    zxspecticle zxspecticle April 2008 Games
  • What games have you played this week.I've been playing the remakes of Atic Atac, Quazatron and Head over heels on the PC. I am very inpressed with the grapics and the sound of these rema…

    ... the remakes of Atic Atac, Quazatron and Head over heels on ...
    Spectrumplayer Spectrumplayer June 2008 Games
  • 2 Atlantis software gamesFollowing on from ewgfs looking for a game thread. I noticed that "Master and Servant" and "Jock and the Time Rings" share the same main sprite, are…

    ... who wrote them reused his sprites to save time?
    dm_boozefreek dm_boozefreek June 2008 Infoseek database
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... question, if the C64 hardware sprites had been used, would they ...
    jesus 666 jesus 666 June 2008 Games
  • FAO: JC + CEZ (and other games coders)For my next game I need a huge amount of 14x15 pixel sprites and thought that, rather than just making my own, I'd shout out to see if I could use so…

    ... huge amount of 14x15 pixel sprites and thought that, rather than ... of up to six related sprites.
    bobs bobs June 2008 Development
  • Spectrum Hacks QuestionI've been playing a game on my NES emulator recently called Mario Adventure, an excellent and original Mario game which is in fact an unrecognisable …

    ... R-Type to change the sprites and level designs, effectively making ...
    jesus 666 jesus 666 July 2008 Emulators
  • ZX-style gameLooking at the new Spectrum games, like Vera, I surprised. Two pages of discussion in your forum and twelve in Russian one ! Other new games has the…

    ... look like game map, the sprites will be too small.
    Tuapse Tuapse September 2008 Games
  • Filmation... how does it work?Does anyone know exactly how Ultimate's Filamtion works? There's an explantion of the room layout and graphics at [url]http://retrospec.sgn.net/users…

    ... them, but how do the sprites move behind other objects? I ...
    DanSolo DanSolo September 2008 Games
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... now handle more than 256 sprites in a bank.
    Added ...
    Dunny Dunny September 2008 Emulators
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... the same code for displaying sprites, tiles, characteres, and so no ...
    mcleod_ideafix mcleod_ideafix October 2008 Hardware
  • How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…

    ... say things like "50 more sprites each with 100 frames of ...
    zxspecticle zxspecticle October 2008 Games
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... accuracy of collision detection? are sprites better for this sort of ...
    jesus 666 jesus 666 November 2008 Sinclair Miscellaneous
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... .
    Only 3 user defined sprites for the stationary obstacles, and ...
    FrankT FrankT November 2008 Development
  • ZXSpectrum +3 - New SoftwareHello, This is my first post here on WOS, i'm very glad to be here and be a part of this community. To make this short, i've been programming on the…

    ... Listing Loader, Graphics Grabber (grabs sprites off screens), Screen Compressor, etc ...
    NaMcO NaMcO November 2008 Development
  • Manic Miner CSS[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014526"]Manic Miner comp.sys.sinclair[/URL] by Nigel Fishwick, 2002 It is the first time I h…

    ... seems to have invented new sprites that are in the true ...
    Jumping Stack Jumping Stack November 2008 Games
  • Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [I][B]Thieves School[/B][/I], a platformer multi-level for Spectrum 1…

    ... />
    Main features are: multicolor sprites, 15 great AY tunes, 60 ...
    worldxxisoft worldxxisoft December 2008 Announcements
  • Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [B][I]Thieves School[/I][/B], a platformer multi-level for Spectrum 1…

    ... />
    Main features are: coloured sprites, 15 great AY tunes, 60 ...
    worldxxisoft worldxxisoft December 2008 Games
  • Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …

    ... , there are problems with overlapping sprites, color collisions, etc. But for ... by increasing the number of sprites we can considerably slowdown the ...
    rg_software rg_software December 2008 Games
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?
    Lockett Lockett December 2008 Sinclair Miscellaneous
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    I'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification to the code, it just crashes.

    Now it works but note that if I uncomment the final printf, then ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • BasIn 14d Bug.The Drag&Drop of "Sprites" into the Animation Filmstrip does not work correctly. I loaded the Manic Miner spriteset, and scrolled down to the end of …

    The Drag&Drop of "Sprites" into the Animation Filmstrip does ...
    LCD LCD March 2009 Emulators
  • Dynamite Dan/Rod BowkettI'm surprised no-one's mentioned this before, but in this month's Retro Gamer, there is the interview with Rod Bowkett. I was looking forward to this…

    ... flicker free, non-slow down, sprites, great ingame tunes, fantastic use ...
    ewgf ewgf April 2009 Chit chat
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    Anyone had the following problem -
    You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right.
    And then you think, 'I know - that could be animated in my game'.
    And then you realise that you ...
    joefish joefish April 2009 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... />
    like storing screens , moving sprites , keyboard scans , etc.

    ASH-II ASH-II April 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... buffer
    2. Drew the sprites in their correct positions
    sprites move a few pixels at ... calculating offsets for the blocks/sprites and to draw directly to ...
    robpearmain robpearmain May 2009 Development
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... /> As I tried to draw sprites on basin paintbox, I realized ...
    Arda Arda May 2009 New game ideas
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... if available (links to history, sprites, sound, music, story, books, movies ...
    Arda Arda May 2009 New game ideas
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... simplified SP1, but without the sprites on top. I intend to ...
    na_th_an na_th_an June 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... with control selection, some new sprites and the score-display font ...
    joefish joefish August 2009 Development
<1…45678910…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
quazatron 647 780
sprites 7K 11.2K

Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Magnatron (Quazatron 2) is missing on WOSI may be going crazy, but Magnatron the follow up the massive hit Quazatron seems to be missing on WOS. I'm pretty sure this game was released on the…
  • QuazatronWOW!!!! The remake of Quazatron is complete. You can get it from [url="http://retrospec.sgn.net/games.php?view=resume&amp;gamelink=35"]http://retrosp…
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • character sprites
  • erasing sprites
  • masked animated sprites
  • compiled sprites
  • z88dk sprites
  • quazatron

Copyright © 2024 World of Spectrum