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Search Again :: Adv Search 1000 results in 0.053s
<1…78910111213…34>
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    [QUOTE=ooze48k;540300]How do i ... can't figure it out.[/QUOTE]

    1) Set A ... ) Recursively call PRINT-A with RST-10 and send the codes ...
    chev chev June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    [QUOTE=aowen;540303]1) Set A ... ) Recursively call PRINT-A with RST-10 and send the codes ... 're doing before you start.[/QUOTE]

    Um yea it ...
    ooze48k ooze48k June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    [QUOTE=ooze48k;540300]How do i ... ) of the screen in assembly?[/QUOTE]

    If you're ... /> In deference to fans of RST 10 I will admit this ...
    Turkwel Turkwel June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... matter would be greatly appreciated.[/QUOTE]

    By ... with the Calls and RST 16's you are using ...
    This means using more RST 16 Control Codes. I avoid ... [CODE] ld a,16
    rst 16
    ld a,7 ... /> ld a,4
    rst 16[/CODE]
    ...seems right ...
    Turkwel Turkwel June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... /> Sincerely,

    Ooze48k[/QUOTE]

    EDIT: just seen ... ;AT INSTRUCTION
    RST 16 ;FAST CALL, don ... SECTION OF SCREEN)
    RST 16 ;
    LD ... A,6 ;COLUMN
    RST 16 ;
    ld bc ... br /> These codes before RST 16 or in the defbs ...
    R-Tape R-Tape June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    [QUOTE=R-Tape;542239]Be careful ... to open it first.
    [/QUOTE]

    With this routine ... ) you can use the normal RST 16 for all characters on ...
    Dr BEEP Dr BEEP June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    [QUOTE=karingal;542255]Thought I'd ... display text to the screen.[/QUOTE]

    Thanks for this ... print


    pr rst 16
    inc hl
    Dr BEEP Dr BEEP June 2011 Development
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    [QUOTE=sekrets;543602] I actually find ... lot more friendly than basic.[/QUOTE]

    True,
    first ... program
    ret z
    rst 16 ; display key (also ENTER ...
    Dr BEEP Dr BEEP June 2011 Development
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    [QUOTE=kgmcneil;545548]I don't ... place into the UDG area...!...[/QUOTE]

    I use the ... set back by a simple RST 16 of the valid UDG ...
    Dr BEEP Dr BEEP June 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... might look something like this:[/quote]
    [code]
    LD A ... color control code

    RST 16 ; fast call


    RST 16 ; fast call


    RST 16 ; fast call

    ooze48k ooze48k July 2011 Development
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... DE ++, HL ++, BC --[/code][/QUOTE]

    [QUOTE=karingal;547140]1st thing ... color control code

    RST 16 ; fast call
    < ... color control code

    RST 16 ; fast call
    < ... to white\\

    RST 16 ; fast call
    < ...
    ooze48k ooze48k July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    [QUOTE=aowen;521986]Once I've ... what people do with it.[/QUOTE]

    Thus I suppose ... (hl), b ; reset AT_FLAG
    rst 8 ; error "B Integer out ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... Einar,
    Thats a beauty.[/QUOTE]

    Thanks!

    rst 8 ; error "B Integer out ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    [QUOTE=Crisis;554834]it gets a ... it get 13 and 17[/QUOTE]

    This won't ... (hl), b ; reset AT_FLAG
    rst 8 ; error "B Integer out ...
    Einar Saukas Einar Saukas August 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    [QUOTE=karingal;557460]
    A massive change in the value of PC could be a conditional JP or CALL being misinterpreted.[/QUOTE]

    Or our old friends IM 0/IM 1 triggering an interrupt and subsequently RST #38....
    Arjun Arjun August 2011 Emulators
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    [QUOTE=fog;557687]just the autorun ... " etc . cheers for the corrections.[/QUOTE]

    Here's a ... /> AUTRUN: LD BC,34
    RST $30 ;make BC-SPACES of ...
    Battle Bunny Battle Bunny August 2011 Games
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    [QUOTE=Dr BEEP;558178]Most simple,< ... />
    to a

    RST 8
    DEFB 255
    [/QUOTE]

    That won't ...
    Geoff Geoff August 2011 Sinclair Miscellaneous
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... , Matteo.[/QUOTE] Thanks. :-)
    [QUOTE=roko;563447]
    [CODE]
    RST 48 ;MAKE_ROOM ... 00048
    [/CODE][/QUOTE]
    Writing the ... solution is better.

    [QUOTE=roko;563447]I focused on ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    [QUOTE=csmith;564254]You don't ... :
    [CODE]LD A,'*'
    RST 10h
    RET[/CODE]
    QUOTE]

    Thank you for ...
    meow meow September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    [QUOTE=meow;564262]
    I have ... I've just written.
    [/QUOTE]

    ZXSP is saving ... /> 20 ld a,'*'
    30 rst #10
    40 ret
    Alcoholics Anonymous Alcoholics Anonymous September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    [QUOTE=csmith;564254]...
    For instance, ... :
    [CODE]LD A,'*'
    RST 10h
    RET[/CODE]
    215,
    201[/CODE]
    ...[/QUOTE]

    Pssst! Say, you ...
    ZnorXman ZnorXman September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... />
    [QUOTE=csmith;564254]
    [CODE]LD A,'*'
    RST 10h
    215,
    201[/CODE][/QUOTE]

    And I wondered ... | * | 42 - page 229
    D7 | RST 10h | 215 - page 242
    ZnorXman ZnorXman September 2011 Development
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    [QUOTE=Battle Bunny;570363]Oh, unless ... RST $28 and then call FP_TO_BC to get the result?[/QUOTE]
    roko roko October 2011 Sinclair Basic
  • Fastest way to mirror a byte?I.E. turning 01100000 into 00000110, in assembly. I'm trying but I suck at stuff with rotation and the carry bit. Any pointers?

    [QUOTE=Alcoholics Anonymous;570349]
    Sean ... [/URL] is a worthwhile read.[/QUOTE]

    Although rereading it ... . Almost exclusively this is a RST instruction which does increment R ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • probably a stupid question about RST16I'm using the 'hello world' code borrowed from [url=http://equant-retrochallenge.blogspot.com/2008/07/zx-spectrum-assembly-programming-under.html]her…

    [QUOTE=karingal;572340][code]
    LD ... A
    RET Z
    RST 16
    INC HL
    Couldn't resist optimising it.[/QUOTE]

    cheers - I shall ...
    sack sack October 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    [QUOTE=Atari_Jetman;579085]I didn't ... afraid! I managed to use RST 16 quite well, but as ... bit naff.
    [/QUOTE]

    Well RST 16 hides all the ... got the same impression using RST 16. The spectrum is purely ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Repairing a faulty 48K issue 2.I am investigating one of a pair of non-working issue 2 48K Spectrums that have been sitting in a cupboard untouched for quite a few years. I haven…

    [QUOTE=Zorn;582386]...Then I removed ... happen, I'm not sure).[/QUOTE]

    If you remove ... . $FF is the opcode for RST $38, which pushes the current ...
    mcleod_ideafix mcleod_ideafix November 2011 Hardware
  • Repairing a faulty 48K issue 2.I am investigating one of a pair of non-working issue 2 48K Spectrums that have been sitting in a cupboard untouched for quite a few years. I haven…

    [QUOTE=mcleod_ideafix;582411]If you remove ... . $FF is the opcode for RST $38, which pushes the current ... CAS pulses on upper memory.[/QUOTE]

    And specific block ...
    roko roko November 2011 Hardware
  • Arkanoid - Hit Squad ReleaseInfoseek (and the [URL="ftp://ftp.worldofspectrum.org/pub/sinclair/games/a/Arkanoid(TheHitSquad).tzx.zip"]TZX[/URL] itself) identifies the Hit Squad …

    ... my time...

    [QUOTE=mheide;588052]Is there any ... information to the Preservation Team)[/QUOTE]

    Sure, bear ... l_e54f ; e54c 28 01
    rst $00 ; e54e c7
    l_e54f ... a ; e562 d3 7f
    rst $00 ; e564 c7
    l_e565 ...
    jp jp December 2011 Infoseek database
<1…78910111213…34>

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