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<1…28293031323334>
  • URGENT: BASin issues...Hi Paul, I know you have heard this many times and I am one of the worst offenders! :smile: Up until recently the stability of BASin was good but n…

    [QUOTE=Ralf;507444]I really wonder how ...
    jp jp January 2011 Sinclair Basic
  • URGENT: BASin issues...Hi Paul, I know you have heard this many times and I am one of the worst offenders! :smile: Up until recently the stability of BASin was good but n…

    [QUOTE=Ralf;507444]I really wonder how ... future.[/QUOTE]

    Hi Ralf,

    Mmmm, true - may ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    [QUOTE=Ralf;507427]Paul-J, if you ...
    Paul-J Paul-J January 2011 Development
  • ANN: Spectaculator 7.5Spectaculator 7.5 is now available from [URL="http://www.spectaculator.com/"]http://www.spectaculator.com/[/URL] - Spectrum +3 disk images in IPF fo…

    [QUOTE=Ralf;509202]By the way... Jon, do you need bug reports?[/QUOTE]

    Hi Ralf. Sure, send me any issues you find. I always log them in Trac.

    Jon.
    Jon Needle Jon Needle February 2011 Emulators
  • Minigamecompo 2011 ??????In the Minigamecompo 2010 I received only a handfull of votings. So I started a [URL="http://minigamecompo.weebly.com/forum.html#/minigamecompo-2011…

    [QUOTE=Ralf;509200]Or maybe just make ... radically altered?

    [QUOTE=Ralf;509200]And what is going ...
    TMR TMR February 2011 Games
  • ZX-Art!!Look at this wonderful collection of spectrum pictures. :) [url]http://zx.maros.pri.ee/eng/top-100/[/url] I really enjoyed looking at this art galle…

    ... the images ASAP!
    [QUOTE=Ralf;511342]Your website is very ...
    moroz1999 moroz1999 February 2011 Sinclair Miscellaneous
  • Gimme Bright (missing artist)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0025640&loadpics=3"]Gimme Bright[/URL] Graphics by "Great Spec Games" as per the loading scre…

    [QUOTE=Ralf;514764]Don't you think that this game needs some proper loading screen? :)[/QUOTE]

    Yes, but it can also be 'borrowed' from any known game... :-)
    JuanF. Ramirez JuanF. Ramirez February 2011 Infoseek database
  • New game coming soon: Marbles of WisdomI have the pleasure of announcing my new game :) This was one quick production, done in a month. The game name is Marbles of Wisdom and the genre is…

    [QUOTE=Ralf;518324]Shiru,

    The ... ]

    Its looking great Ralf [img]http://eab.abime.net ...
    Zetr0 Zetr0 March 2011 Games
  • Dosbox help neededI suppose some people here play or played old PC Dos games with Dosbox. Is it possible to make an old game in Dosbox runnable by simple clicking an …

    ... / arg's in

    ralf , you know dos commands ? like ...
    fog fog March 2011 Chit chat
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    [QUOTE=Ralf;522163]Hey, what is this supposed to do? :)[/QUOTE]
    It copies 20 bytes of stored graphics data at 49152 to the stack?
    FrankT FrankT March 2011 Development
  • Spectaculator Load/Save?Hi Any Spectaculator users here who can tell me if or how it is possible to save/merge/load programmes/code/data to HD rather than having to do a ful…

    [QUOTE=Ralf;522410]Saving a screen and ...
    FrankT FrankT March 2011 Emulators
  • Spectaculator Load/Save?Hi Any Spectaculator users here who can tell me if or how it is possible to save/merge/load programmes/code/data to HD rather than having to do a ful…

    [QUOTE=Ralf;522415]And what would be " ...
    SKR SKR March 2011 Emulators
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    [QUOTE=Ralf;522412]Have you seen Eye ...
    gasman gasman March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    [QUOTE=Ralf;522412]Have you seen Eye ...
    joefish joefish March 2011 Development
  • Moving to Oz, need to sell my stuff :(Let me know if you are interested in any of this or ALL of it. Hardware ? Spectrum + 3 including PSU(Keyboard works fine but can?t get the drive to …

    [QUOTE=Ralf;522418]I just wanted to ...
    revs30 revs30 March 2011 Sales
  • Minigamecompo 2011 ??????In the Minigamecompo 2010 I received only a handfull of votings. So I started a [URL="http://minigamecompo.weebly.com/forum.html#/minigamecompo-2011…

    [QUOTE=Ralf;522852]Dr Beep, how can ...
    Dr BEEP Dr BEEP April 2011 Games
  • Minigamecompo 2011 ??????In the Minigamecompo 2010 I received only a handfull of votings. So I started a [URL="http://minigamecompo.weebly.com/forum.html#/minigamecompo-2011…

    [QUOTE=Ralf;523538]Dr Beep, you have ... Minigame Competition.[/QUOTE]

    Ralf,

    your code is ...
    Dr BEEP Dr BEEP April 2011 Games
  • Minigamecompo 2011 ??????In the Minigamecompo 2010 I received only a handfull of votings. So I started a [URL="http://minigamecompo.weebly.com/forum.html#/minigamecompo-2011…

    [QUOTE=Ralf;524785]Thanks, Dr Beep!
    < ...
    Dr BEEP Dr BEEP April 2011 Games
  • Maketzx...Whats the state of play?Been out of the whole emulation bit for...a while :) But, back in the saddle, ready to transfer some more tapes.....except...maketzx doesnt seem to w…

    ... .tzx them [/QUOTE]

    @Ralf,

    Do you have ...
    Andrew Barker Andrew Barker April 2011 Emulators
  • Maketzx...Whats the state of play?Been out of the whole emulation bit for...a while :) But, back in the saddle, ready to transfer some more tapes.....except...maketzx doesnt seem to w…

    [QUOTE=Ralf;525492]The real problem is: ...
    Philip Kendall Philip Kendall April 2011 Emulators
  • Maketzx...Whats the state of play?Been out of the whole emulation bit for...a while :) But, back in the saddle, ready to transfer some more tapes.....except...maketzx doesnt seem to w…

    [QUOTE=Ralf;525492]The real problem is: ...
    chev chev April 2011 Emulators
  • Maketzx...Whats the state of play?Been out of the whole emulation bit for...a while :) But, back in the saddle, ready to transfer some more tapes.....except...maketzx doesnt seem to w…

    [QUOTE=Ralf;525508]But tell me, recognising ...
    Philip Kendall Philip Kendall April 2011 Emulators
  • Maketzx...Whats the state of play?Been out of the whole emulation bit for...a while :) But, back in the saddle, ready to transfer some more tapes.....except...maketzx doesnt seem to w…

    [QUOTE=Ralf;525770]There is some Wav2Tzx ...
    Andrew Barker Andrew Barker April 2011 Emulators
  • Tape preservation toolsIn the latest MakeTZX thread of doom several people said that it would be good to have active development of tape decoding tools. I needed tape file…

    [QUOTE=Ralf;525815]Yes, if you release ...
    Fred Fred April 2011 Emulators
  • Flynn's Adventure in Bombland v1I am pleased to announce the initial release of Flynn's Adventure in Bombland. You can grab it here [url=http://tomdalby.com/retro/zxspectrum/FAIBL_v…

    [QUOTE=Ralf;527224]I hve just completed ...
    TomD TomD April 2011 Brand new software
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    [QUOTE=Ralf;527678]Fikee, if you have ...
    Fikee Fikee April 2011 Development
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    [QUOTE=Ralf;527796]
    It may be actually useful because we have [B]JP (HL[/B]) instruction but not [B]CALL (HL)[/B].[/QUOTE]

    PUSH HL
    RET

    :razz:
    AndyC AndyC April 2011 Development
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    [QUOTE=Ralf;527796]It may be actually useful because we have [B]JP (HL[/B]) instruction but not [B]CALL (HL)[/B].[/QUOTE]

    To do a CALL (HL) just put a JP (HL) instruction somewhere and then call it.
    chev chev April 2011 Development
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    [QUOTE=Ralf;527802]And another dirty trick< ...
    BloodBaz BloodBaz April 2011 Development
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... /NEXT type loop code by Ralf - that will come in handy ...
    kgmcneil kgmcneil April 2011 Development
<1…28293031323334>

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