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URGENT: BASin issues...Hi Paul, I know you have heard this many times and I am one of the worst offenders! :smile: Up until recently the stability of BASin was good but n…
[QUOTE=Ralf;507444]I really wonder how ... future.[/QUOTE]
Hi Ralf,
Mmmm, true - may ... -
ANN: Spectaculator 7.5Spectaculator 7.5 is now available from [URL="http://www.spectaculator.com/"]http://www.spectaculator.com/[/URL] - Spectrum +3 disk images in IPF fo…
[QUOTE=Ralf;509202]By the way... Jon, do you need bug reports?[/QUOTE]
Hi Ralf. Sure, send me any issues you find. I always log them in Trac.
Jon. -
Minigamecompo 2011 ??????In the Minigamecompo 2010 I received only a handfull of votings. So I started a [URL="http://minigamecompo.weebly.com/forum.html#/minigamecompo-2011…
[QUOTE=Ralf;509200]Or maybe just make ... radically altered?
[QUOTE=Ralf;509200]And what is going ... -
ZX-Art!!Look at this wonderful collection of spectrum pictures. :) [url]http://zx.maros.pri.ee/eng/top-100/[/url] I really enjoyed looking at this art galle…
... the images ASAP!
[QUOTE=Ralf;511342]Your website is very ... -
Gimme Bright (missing artist)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0025640&loadpics=3"]Gimme Bright[/URL] Graphics by "Great Spec Games" as per the loading scre…
[QUOTE=Ralf;514764]Don't you think that this game needs some proper loading screen? :)[/QUOTE]
Yes, but it can also be 'borrowed' from any known game... :-) -
New game coming soon: Marbles of WisdomI have the pleasure of announcing my new game :) This was one quick production, done in a month. The game name is Marbles of Wisdom and the genre is…
[QUOTE=Ralf;518324]Shiru,
The ... ]
Its looking great Ralf [img]http://eab.abime.net ... -
Dosbox help neededI suppose some people here play or played old PC Dos games with Dosbox. Is it possible to make an old game in Dosbox runnable by simple clicking an …
... / arg's in
ralf , you know dos commands ? like ... -
Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …
[QUOTE=Ralf;522163]Hey, what is this supposed to do? :)[/QUOTE]
It copies 20 bytes of stored graphics data at 49152 to the stack? -
Minigamecompo 2011 ??????In the Minigamecompo 2010 I received only a handfull of votings. So I started a [URL="http://minigamecompo.weebly.com/forum.html#/minigamecompo-2011…
[QUOTE=Ralf;523538]Dr Beep, you have ... Minigame Competition.[/QUOTE]
Ralf,
your code is ... -
Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …
[QUOTE=Ralf;527796]
It may be actually useful because we have [B]JP (HL[/B]) instruction but not [B]CALL (HL)[/B].[/QUOTE]
PUSH HL
RET
:razz: -
Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …
[QUOTE=Ralf;527796]It may be actually useful because we have [B]JP (HL[/B]) instruction but not [B]CALL (HL)[/B].[/QUOTE]
To do a CALL (HL) just put a JP (HL) instruction somewhere and then call it. -
Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …
... /NEXT type loop code by Ralf - that will come in handy ...

