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<1234567…34>
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    Hi Folks,

    Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program?

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • Hardware description - BETA DISK interfaceExist more versions and clones of BETA DISK interface. Beta disk 48, beta disk 128, brasilian clones of beta disk 48, russian clones of beta disk 128…

    ... DISK interface. Beta disk 48, beta disk 128, brasilian clones of beta disk ... 48, russian clones of beta disk 128 ... if CPU jump to ZX ram (out of low 16kB ... is addressing in original BETA DISK 128:
    [code]ADRESS bits ...
    velesoft velesoft August 2013 Hardware
  • Distribution of the Spectrum in Europe.Ok, so we've noticed the lack of French posters (there might be readers we don't know about) here at WoS. We have people from UK of course, from Irel…

    ... M.48B, Ella Ra ( Elara-Disk 128 ), Hobbit ( Hobeta or Hobbit ... Kvorum, Kvorum-64, Kvorum-128, Kvorum-128+, Leningrad-1, Leningrad-2 ... build yourself ), Moskva, Moskva-128, Nafanja, Pentagon-48 ( Similar ... Turbo, with 512Kb RAM, two floppy disk drives and a ...
    Amigo Amigo April 2003 Sinclair Miscellaneous
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... have 48 Kb even in 128 BASIC mode, so instead of ... I stuff everything in the RAM disk and transfer it to my ...
    na_th_an na_th_an May 2004 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... things. You mentioned using RAM as a RAM disk to copy stuff when ... do the same in the RAM disk.
    [/quote]

    Yep ... , there is +3 disk access, tape and microdrive access ... />
    But nothing with the 128's Basic RAMdisk. A RAMdisk ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... the 128k models built-in RAM disk using z88dk ;) I mean, you ... new level data from the RAM disk.[/QUOTE]

    Yeah that ... anyone's disk system. I've also thought about the 128's ... modified to work with the 128 ROM in 128k mode.
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... bank of shadow screen, load ram disk file into it, activate shadow ... screen, erase ram disk file, paint in main screen ... screen, save it in in ram disk file...

    If worked ... , it does not work in 128 nor in plus3dos. At least ...
    NotFound NotFound November 2006 Sinclair Basic
  • New Spectrum game - Isotopia by OctocomOctocom, the guys who made BASIC programmed games such as Pandemia or Insert Coins, released yesterday their very first compiled BASIC game: Isotopia…

    ... there separate versions for the 128 & +2, and the +2A ... to access the RAM disk use different syntax. In the 128/+2 you ... thru' and fro using the RAM disk, hence the need to have ...
    na_th_an na_th_an December 2007 Games
  • New Spectrum game - Isotopia by OctocomOctocom, the guys who made BASIC programmed games such as Pandemia or Insert Coins, released yesterday their very first compiled BASIC game: Isotopia…

    ... to access the RAM disk use different syntax. In the 128/+2 you ... thru' and fro using the RAM disk, hence the need to have ... 've never considered using the ram-disk in a game, but that ...
    bobs bobs December 2007 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... , but Short Circuit 128 as I mentioned earlier ... used for ROM/RAM paging on the 128 models. This ... /> 12) The RAM disk is different between the 128/+2 and +3 ... The RAM contention models are different between the 128/+2 ... but RAM on odd pages is contended on a 128/+ ...
    Jimmy Jimmy June 2008 Games
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... will only work on the 128 and the +2, but ... if the computer is a 128/+2 and 0 otherwise. ... [code]9000 REM SAVE TO RAM DISK
    9001 IF is128 THEN ...
    9010 REM LOAD FROM RAM DISK
    9011 IF is128 THEN ... 1000 bytes block to RAM disk from address 50000 you' ...
    na_th_an na_th_an December 2010 Sinclair Basic
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... will only work on the 128 and the +2, but ... you want to use the RAM disk, it's better to ... if the computer is a 128/+2 and 0 otherwise. At ... /> [code]9000 REM SAVE TO RAM DISK
    9001 IF is128 THEN ... />
    9010 REM LOAD FROM RAM DISK
    9011 IF is128 THEN ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... 't like to use the RAM disk (although I have done it ... .
    - If you use the 128/+2 syntax the game won ... -versa.
    - Loading from the RAM disk takes time. If you are ... loading new sets from the RAM disk continuously. This will be more ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... ;505908]- If you use the 128/+2 syntax the game won ... =na_th_an;505908]- Loading from the RAM disk takes time. If you are ... loading new sets from the RAM disk continuously. This will be more ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... you load data from a RAM disk continuously but why would ... loop and teave the silicon disk operations in interpreted basic. ... as it used the silicon disk to display the images).< ... I happened to use the RAM disk in some of my ... a grey +2 or a 128+, and I had coded ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... will only work on the 128 and the +2, but ... if the computer is a 128/+2 and 0 otherwise. At ... /> [code]9000 REM SAVE TO RAM DISK
    9001 IF is128 THEN ... />
    9010 REM LOAD FROM RAM DISK
    9011 IF is128 THEN ... enter the code in a 128/grey +2 though, as ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... actual capacity of a +3 disk? I found somewhere that it ... that much considering the whole RAM is 128 kB... I guess a ... have been like "turn the disk please" if they had released ...
    maiki maiki February 2011 Games
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... capacity of a +3 disk? I found somewhere that ... much considering the whole RAM is 128 kB... I guess a ... been like "turn the disk please" if they had ... another 180k.

    Disk capacities never really caught up ... had a 800k floppy disk drive and 2Mb of ...
    spodula spodula February 2011 Games
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... that with the 64K RAM disk on the 128 and you can do ... with 1GB (yes 1GB!) of RAM by default. That is 1 ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • SE Basic questionsI've got a 128k heatsink machine which I'm working on modding to include a proper keyboard and built in DivIDE+.. Was I right in reading that the S…

    ... get.[/quote]

    The 128 has two 16K ROMs. ROM ... contains the Editor, 128 BASIC extensions (PLAY and the RAM disk), RS232 support ... think ResiDOS even emulates the 128 RAMdisc), and RS232 and MIDI ... you should stick with the 128 ROMs (either Paul Farrow's ...
    chev chev April 2011 Sinclair Basic
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ...
    The SPECTRUM command in 128 BASIC executes a routine which ... the 128 ROMs are not in charge. This leaves every RAM page ... "free" (the 128 ROMs use RAM 7 for disk and ... editor buffers, and other pages for the RAM disk ...
    na_th_an na_th_an June 2011 Games
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ... the 128 BASIC ISR (which keeps track of the editor, RAM disk and ...
    na_th_an na_th_an June 2011 Games
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ... the 128 BASIC ISR (which keeps track of the editor, RAM disk and ... BASIC, maintaining any program in RAM. There is no switch back ... +3 BASIC. Note that ROM/RAM switching is not disabled when ...
    AndyC AndyC June 2011 Games
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... ]

    I use the 128 RAM disk in MRT to store the ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Miscellaneous
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... Coleman;625440]I use the 128 RAM disk in MRT to store the ...
    chev chev May 2012 Sinclair Miscellaneous
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... only work on machines with 128 BASIC. Machines with +3 ... different syntax to address the RAM disc, and obviously machines ... BASin does not support +3 RAM disk syntax. ;)

    Data - ... and code). Actually accessing the RAM disk does not seem to affect ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Miscellaneous
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... /+3 models, 128 and +2 does not allow all RAM mode.
    128 more like it is 48K with 80K RAM disk.
    catmeows catmeows October 2012 Development
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... see only 48kB game with 128 basic, true ?[/QUOTE]
    ... 128K Spectrums internal drive (silicon/RAM disk) to store the various ... best will add autodetection of 128 basic or replace PLAY ... commanders...) and software using only 128 basic here work incorrect. ...
    Alessandro Grussu Alessandro Grussu March 2013 Brand new software
  • Cattivik needs you!Well folks I am pretty much done designing the third level of Cattivik and I would like to team up with someone able to put together the three levels…

    ... ? Will you use the 128K RAM disk, as I did?[/QUOTE]
    128 K
    gabriele amore gabriele amore April 2013 Announcements
<1234567…34>

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HitBox

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disk 12.1K 20.2K
128 9.4K 14.8K

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