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Search Again :: Adv Search 1000 results in 0.022s
<1…20212223242526…34>
  • Wow! Splitscreen gaming goes full screen!!! One screen gives two fullscreen views!Sounds a bit Alice in Wonderland (If Lewis Carroll had written it in the twenty-first century) but aparently, using 3D glasses you can get two full s…

    ... you can get two full screen displays on one TV, so ... ' yet both get the full screen image of their point of ...
    ewgf ewgf June 2011 Chit chat
  • Espejos - Loading screen problemThe loading screen in this game belongs to a cracked version (the tap available is indeed a cracked version, I fear!), so maybe it would be nice to r…

    The loading screen in this game belongs to a cracked version (the tap available is indeed a cracked version, I fear!), so maybe it would be nice to remove it (I mean the loading screen :) )
    Ivanzx Ivanzx June 2011 Infoseek database
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    Here is a routine to copy a Y,X-position on screen to a UDG.
    0
    Dr BEEP Dr BEEP June 2011 Development
  • changing extended RAM pages in SpinIs it possible to edit the data in 128k extended RAM pages in Spin? I've tried both the debugger tool and the pokes tool and, although they let me ma…

    ... the data in 128k extended RAM pages in Spin? I've ...
    Battle Bunny Battle Bunny July 2011 Emulators
  • 128K+2A/+3 RAM layoutDoes anybody know how physical RAM is mapped to ZX 128k+2a/+3 address space ? There are four 64Kx4 chips IC4-IC7. IC4-IC5 seems to be contended (vide…

    Does anybody know how physical RAM is mapped to ZX 128k+ ... be contended (video RAM). It would mean RAM banks 4-7
    RAM test program, can be on ...
    kpuchatek kpuchatek July 2011 Hardware
  • 59 animated loading screen reveals in 15 minutesHere's the product of a lazy Sunday listening to Test Match Special :) 59 of the more interesting loading screen reveals in 15 minutes - I've doubled…

    ... of the more interesting loading screen reveals in 15 minutes - I ...
    NickH NickH July 2011 Sinclair Miscellaneous
  • 128k RAM paging from BASICI'd always thought that OUT had to be used to page RAM, which from BASIC would be an "OUT 32765,ddd" command, although I don't know if just doing tha…

    ... to be used to page RAM, which from BASIC would be ...
    Battle Bunny Battle Bunny August 2011 Sinclair Basic
  • Kiwi OS for z80 computerHi everyone, Nearly made my z80 computer with 2K ROM 32K RAM. It has an OS im still writing called Kiwi (apple, blackberry, you get the idea ;D) he…

    ... with 2K ROM 32K RAM.
    It has ... /> LD A, $01 ;CLEAR SCREEN COMMAND
    OUT (1), A ... ;CLEAR SCREEN
    GOTO_START
    LD ... br /> LD A, $01 ;CLEAR SCREEN COMMAND
    OUT ($1), A ... LD A, $01 ;CLEAR SCREEN COMMAND
    OUT (1), ...
    Robin Robin August 2011 Announcements
  • screen$ out ?I've converted something via a scan and dithered it/saved out as a png in 7-up.. It'll load into 7-up , but I can't export it as a screen$ .. and …

    ... 't export it as a screen$ .. and the paintbrush zx wants ...
    fog fog September 2011 Development
  • Screen sizeWhich screen size are you currently using to view WoS? 800x600 used to be the most common resolution, but with mobile devices and higher quality mon…

    Which screen size are you currently using to view WoS? 800x600 used to be the most common resolution, but with mobile devices and higher quality monitors, has the average browser size gone up or down?
    Lee Fogarty Lee Fogarty September 2011 Chit chat
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    Hi Folks,

    Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program?

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • Making Loading ScreenJust designing a loading screen for a game I'm working on. Are there any speccy(tape based) programs for making and saving screens? It's been a whil…

    Just designing a loading screen for a game I'm working on.
    Are there any speccy(tape based) programs for making and saving screens?

    It's been a while since I used a spectrum, and my memory fails me.

    48K
    fortyeightkay fortyeightkay September 2011 Development
  • Question about PC screen resolutionFor those windows users here: What screen resolution are you currently using? My apps used to be 800x5500 max on fixed forms, but I think these can…

    For those windows users here:

    What screen resolution are you currently using?

    My apps used to be 800x5500 max on fixed forms, but I think these can be too small nowadays.
    Juanma Juanma September 2011 Development
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... to start with) multi-screen, flip screen maze. I've managed ... a single screen based on a map ... not in the current screen) and when he might ... to enter the current screen? I've been looking ... I just build the map 'screen by screen'?

    Any ...
    Morkin Morkin October 2011 Development
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    Working in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of the screen ? (leaving the bottom half of the previous screen visible). Thanks in advance.
    Nonsense in BASIC Nonsense in BASIC October 2011 Sinclair Basic
  • probably a stupid question about RST16I'm using the 'hello world' code borrowed from [url=http://equant-retrochallenge.blogspot.com/2008/07/zx-spectrum-assembly-programming-under.html]her…

    ... printing routine for the intro screen of a game.

    RAM has been almost completely nuked ...
    sack sack October 2011 Development
  • Weird issue with 128 Heatsink and IF2 cartI came across a weird issue with one of my 128K heatsink spectrums.... First of all i burned Paul Farrow's 128K RAM tester v 2.06 on a 27C128 eprom …

    ... burned Paul Farrow's 128K RAM tester v 2.06 on ... gives weird graphic effects on screen.

    On this very ...
    gtsamour gtsamour November 2011 Hardware
  • A great end to the ZX81 30th Anniversary Year2011 has been a really good year for the ZX81 and its 30th anniversary. We have seen new games: - A collection of 1K games with hi-res graphics - Bo…

    ... ZXpand SD-Card and 32K RAM interface
    - The ZXpand-AY ... early ULAs, resolving the dark screen nightmare on modern TVs).
    rwap rwap November 2011 Sales
  • Dizzy, Prince Of The YolkFolk: Alternate loading screen?Hi, Please have a careful look at the new Dizzy remake teaser (seconds 0:42-0:52) [youtube]LGW53914gDk[/youtube] That certainly looks like a [b]*r…

    ... real*[/b] ZX Spectrum loading screen (please forget about the, ... completely different from the loading screen currently shown at Infoseek:< ... br />
    This last screen is certainly used in the ... of the first loading screen matches the cover illustration ...
    jpablo jpablo November 2011 Support files
  • ZX81 Dark screen, could it be the ULA?Trying to get a ZX81 going for a mate of mine, already replaced the membrane (Cheers Rich!) but now its the old "very dark screen" problem, probably …

    ... its the old "very dark screen" problem, probably caused by the ...
    Macc Macc November 2011 Chit chat
  • Games where you can't get off the first screenPlayed a couple of games tonight where I couldn't get past the first screen. Last Ninja 2 Mystery of the Nile With Last Ninja 2, a combination of p…

    Played a couple of games tonight where I couldn't get past the first screen.

    Last Ninja 2
    Mystery of the Nile

    With Last Ninja 2, a combination of poor controls and not reading the instructions are probably to blame.
    Rebelstar without a cause Rebelstar without a cause December 2011 Games
  • New ZX-ULA2An upgraded / replacement ULA for the Sinclair ZX81 is now available. The ZX-ULA2 is a direct replacement for the standard ULA used in the Sinclair …

    ... of the ZX81, including the screen. Early ULAs were dogged by ... white or white on black screen output
    ? Enable the M1Not ... run in the 32K-48K RAM region of memory.
    ? Turbo ...
    rwap rwap December 2011 Sales
  • Repaired some 128K's todayI have lot's of ZX Spectrums laying aside with some more complex defects. Today I decided to try to fix some of them. I thought: why not share my ex…

    ... : random fast changing lines on screen.

    I started with ... out.. it was not a ram chip: the 'shortcircuit' was further ... and could see on screen there was some ram checking done when ... boot now showed a green screen with changing pixels, and stopped ...
    bverstee bverstee December 2011 Hardware
  • ZX-7 instruction (BEEPER 8-channels editor)ZX7 was the most powerful ZX Spectrum 48K music editor end engine since 1988 to 2011 (when OCTODE appeared). [url]http://www.worldofspectrum.org/inf…

    ... /> Take a look on the screen [img]http://www.worldofspectrum.org ... /showscreen.cgi?screen=screens/in-game/z/ZX ... managed to fit in 48K RAM 8 (eight!) of my ... ://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/m/MarblesOfWisdom ...
    Mister Beep Mister Beep December 2011 Development
  • +3 faultIve just been and dug my +3 ouf from the loft and plugged it in to be greeted by the menu and loader screen and a hum almost buzz at a low frequency …

    ... by the menu and loader screen and a hum almost buzz ...
    Marshall Marshall January 2012 Hardware
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... sprites routine method of a screen buffer and when I finish ... the buffer in the real screen. The problem is that the ... action screen must be little becouse if ...
    climacus climacus January 2012 Development
  • VAL SCREEN$I seem to remember being able to find out the ascii code of a character displayed on the screen by typing in something along the lines of PRINT VAL S…

    I seem to remember being able to find out the ascii code of a character displayed on the screen by typing in something along the lines of PRINT VAL SCREEN$ (1,1).

    I cant get it to work now...

    Any ideas?!:-?
    daveysludge daveysludge January 2012 Sinclair Basic
  • Converting jpeg/bmp/gif to SCREEN$ fileMight be a bit of a long shot, but is there any way of converting an image file with the correct dimensions/colours to SCREEN$ file that can be loade…

    ... the correct dimensions/colours to SCREEN$ file that can be loaded ...
    daveysludge daveysludge January 2012 Development
  • is there something special about the left hand column on the screenSo.... I've noticed that when I move my player round when it bumps into the left hand side of the screen (print at 5,1;"X" etc that the controls rev…

    ... left hand side of the screen (print at 5,1;"X ... right hand side of the screen (say print at 5,19 ...
    Wookiee Wookiee February 2012 Sinclair Basic
<1…20212223242526…34>

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ram 12.6K 21.4K
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