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  • c64 .sid player coming soon to specy 128!!!c64 .sid player coming soon to specy 128!!! the first old version uses only square waves, 4 years ago: https://www.youtube.com/watch?v=6CKt9noxA7s…

    ... ) to ROM1 (128k syntax checker). RAM banks stay at 5/2 ... editor, menu system and self-test program
    ROM 1: 128k syntax ... : +3DOS
    ROM 3: 48 BASIC
    Bit 3: Disk motor ...
    Geco Geco March 2017 Announcements
  • Memory questionsQuestion 1: PRINT PEEK 23732+256*PEEK 23733 returns 65535 for a 48K Spectrum and 32767 for a 16K Spectrum. PRINT PEEK 16388+256*PEEK 16389 return…

    ... 'm not sure I can test the 3K version, though - I ... the first line of the program you should get the following ... with different RAM packs; if you're running more BASIC lines first ...
    GReW GReW March 2017 Sinclair Miscellaneous
  • ZX Nuvo 128..Hi There, I have built the ZX Nuvo 128 by Superfo, but it has a problem. The machine is working, but the video signal is completely bonkers. I've …

    ... is write only, the +3 BASIC maintains a variable, BANK678, that ... (1FFDh) are used to switch RAM/ROM - further details can be ... editor, menu system and self-test program
    ROM 1: 128k ... +3DOS
    ROM 3: 48 BASIC
    Bit 3: Disk motor ...
    Claudius Claudius June 2017 Hardware
  • how do i get more udgs on the spectrum in basic?how do i get more udgs on the spectrum in basic? i know there r only supposed to be 21 but is there a way of getting more in basic? i know its doable…

    ... values of variables in your program, and the value of RAMTOP ... value of RAMTOP type PRINT PEEK 23730 + PEEK 23731*256.

    POKE the system variables that point ... an alternative font in Spectrum BASIC. It can be frustrating to ...
    textvoyage textvoyage August 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... /> ret ; Return to BASIC
    ; ------------------------------------------------------------------------------[/code]

    Test program

    ...
    150 POKE 63000,X
    160 POKE 63001,Y
    Paddy Coleman Paddy Coleman September 2017 Development
  • Is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of fileHi, is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of file. E.g.: I have a Tape-Code-File Start f…

    ... :
    READ v: POKE stack+a,v-INT ( ... er=PEEK 23613+256*PEEK 23614: POKE 23613,82: POKE 23614, ... 12 RANDOMIZE stack: POKE 23615,PEEK 23670: POKE 23616,PEEK 23671
    22 ... 30 RANDOMIZE er: POKE 23613,PEEK 23670: POKE 23614,PEEK 23671:
    STOP ...
    Battle Bunny Battle Bunny October 2017 Sinclair Basic
  • Troubleshooting my +2To put this in context: a while back (i.e. late last year and earlier this year) I was looking to put together a compilation of modern Spectrum games…

    ... be either the screen RAM (all contended banks), ... RAM) including any non-contended banks.
    Run a memory test program ... test the entire 128K - all I know is a PEEK ... or two that will test that ... the volume control - no Program: header, nothing. But ...
    The Mighty Dopethrone The Mighty Dopethrone October 2017 Hardware
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    ... to simply PEEK and POKE respective screen addresses (or even PEEK a UDG ... directly and POKE it on screen ... buttons.

    The simplest test would look something like this ... (it will reset), run this program, then click the mouse inside ...
    Ast_A_Moore Ast_A_Moore November 2017 Sinclair Basic
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    Here is a sample BASIC program to rotate a UDG through ... FOR n=0 TO 7: POKE USR "b"+n,0: NEXT ... source
    40 LET t=PEEK (USR "a"+n)
    50 ... =t-2^m: POKE USR "b"+7-m,(PEEK (USR "b"+7 ... calls to USR function and PEEK function don't help with ...
    Georgeo Georgeo December 2017 Sinclair Basic
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... of the "Spare" RAM which you have to ... ; loaded separately from the program code & data. This ... can easily be emulated in BASIC - just use DIM, ... be embedded in the main program and located thus:
    PEEK 23639 + 256*PEEK 23640 + 6
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... decided to run a test and generate some simple ... this is 48k basic or 128k basic - on the ... in the program space, because your program is going ... is not directly available to BASIC itself).

    RAM once you take into account all the other bits of program ...
    AndyC AndyC April 2018 Sinclair Basic
  • +2 crashes upon pressing some keysYears ago I purchased off ebay a mint condition, Dixons special offer boxed UK-made issue 1 +2. I did not use it so much until recently however, focu…

    ... "]Have you ran a simple BASIC program (that shows that it is ... ]

    Brendan Alford's test can be run continuously, but ... fact that the ULA and RAM seem to be in good ...
    Alessandro Grussu Alessandro Grussu April 2018 Hardware
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... you can do this in BASIC (this takes 3.6 ... =INT (r/8)*8: POKE d4,(r-s8)*32+tC ... $)="": DEF FN p(a)=PEEK a+256*PEEK (a+1):
    ... p(23639)+9: POKE da+2,14: POKE da+3,0:< ... br /> POKE 23563,PEEK 23670: POKE 23564,PEEK 23671:
    POKE da+6,co: POKE da ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • printing to the screen using pokei remember there being a way to print to the screen using pokes, which would allow you to print a character anywhere in the 175x255 matrix. can anyon…

    You can POKE directly to screen RAM, but you are poking pixel ... POKE per line. Plus one POKE to the attributes area of screen RAM ... program:-
    [code]10 FOR a=16384 TO 22527
    20 POKE ... /> And of course, if your BASIC or the "system" prints anything ...
    1024MAK 1024MAK August 2018 Development
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... exactly what I'm doing (POKE -> OUT -> SAVE ... s compiled Basic) I can't tell the program what ... single BASIC command that can control the data there: POKE.< ... you can use are: POKE and PEEK. As you can ...
    Since using PEEK and POKE is very easy, I'll ...
    Timmy Timmy December 2018 Development
  • Artillery - projectile motion gameI started writing this around 25 years ago and abandoned it due to performance issues, and a lack of physics knowledge. Bandersnatch on Netflix fille…

    ... to work in a simple test program with DRAW instructions, it fails ... in my game. Despite the POKE I immediately get Integer Out ... Error Next directive which some BASIC dialects had.
    patters patters March 2019 Brand new software
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... exists program will error
    -------------------------------------------------------------------------------
    [/code]
    In it's basic ... simply load it and then poke the file number in ascii ... LOAD "loader" CODE
    40 POKE 32766,a+48
    50 ...
    TomD TomD May 2019 Development
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... 2) Disable disk cache and RAM drive
    3) Directly ... work.

    My test 128k Z80 snapshots were Daley ... make the loader code, autorun basic & 128k 2nd file visible ... )
    3: @23296-23552 program will scan for continuous block ...
    TomD TomD May 2019 Development
  • zx81 loading and saving codei cant get registered with the zx81 forum, so i thought id try here. how is this done? ive tried loading and saving using code xxxxx,xxxx but nothing…

    ... '. Then save as a normal BASIC programme.

    ... string variable then either poke into a REM as ... incarnation is a 32k RAM module/SD card storage ... saved independently IE....SAVE "TEST";20000,1024 then to ... reverse IE... LOAD "TEST";20000 which I believe ...
    moggy moggy October 2019 Chit chat
  • Maze Death Race - did it ever work?As a huge Rally-X fan I was always disappointed in MDR, but I cannot remember if that was just because it was a poor clone or if it was also because …

    ... /> 4502 IF PEEK b54 AND PEEK b36 THEN POKE b,54

    There is a program part about 'UNAUTHORIZED COPY' but ... .

    Just POKE from 32891 the new maze ... well position by the program but if you want ... can do it in the BASIC part! Just see the ...
    Pgyuri Pgyuri October 2019 Games
  • binary mirroring in basicsame as last question, really. only this time i want to mirror an 8 bit decimal number

    ... the expense of 2K of BASIC code.

    I still ... BASIC, I wonder is there a way (like a system variable poke ... need to use a separate program line for each element in ... be to poke a data look up table and use PEEK, rather ...
    dmsmith dmsmith October 2019 Chit chat
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... best to begin with learning PEEK, POKE and what BINARY is, ... loading a program) is like the equivalent of LET in BASIC, or ... alternatively a bit like POKE and PEEK, depending on ... which are separate from the program memory where your machine code ...
    dmsmith dmsmith March 2020 Development
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