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<1…21222324252627…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... redo the stdio library in asm first. The stdio lib is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... " TAP version has a small ASM routine to copy each block ...
    utopian utopian June 2007 Games
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... " TAP version has a small ASM routine to copy each block ...
    nekdo123 nekdo123 June 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... /frobush/saucer/Z80/Source/contended.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/graphics.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/bigsprites.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/smallsprites.asm[/url]

    [url] ...
    frobush frobush June 2007 Games
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... /z88dk/z88dk/libsrc/stdlib/delay.asm?revision=1.1&view ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Tapir feedback[QUOTE=jpablo]Are you planning to add support for decoding VOCs/WAVs from the tool as well?[/QUOTE] Since Luca offered help, we may together even so…

    ... ), file converters(bitmap, basic, text, asm), snapshot drivers(Z80, SNA), all ...
    0sAND1s 0sAND1s June 2007 Emulators
  • Best beginners guideHi folks One of the girls in work is looking towards learning the very basics(1) of programming. She has never written any type of program or even a…

    ... who'd never done any asm...)
    Winston Winston June 2007 Sinclair Basic
  • Possible great ideaHello there everybody, I have been toying with the idea of doing a project here with the help of the gurus on the forum. The idea is to start the de…

    ... as opposed to a large asm project which would require some ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • New Spectrum HardwareHi all. Well its Friday so it seems as good a time as any (business is a bit slack at the moment) to start up a thread about creating new Spectrum ha…

    ... :- 512K ram
    8:- 128 Ramdisc
    9:- A switchable Interface ...
    swift240 swift240 June 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... this:

    [code]
    #asm
    XDEF _std_seed
    #endasm ...
    [/code]

    The #asm / #endasm wrapper tells the C ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... should know that C and asm are very similar and close ... it would be done in asm and the thinking behind an ... asm-equivalent solution.

    Now ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • 8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…

    ... you could write C or Asm routines to access your 8 ... 16-bit word. C or Asm will allow that.
    Laser Laser June 2007 Emulators
  • 8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…

    ... you could write C or Asm routines to access your 8 ...
    bigredswitch bigredswitch June 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to try and find the .asm of memop and look in ...
    wokani wokani June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> extern uchar *d_chars(23606);
    #asm
    XDEF _std_seed
    #endasm ...
    mulder mulder June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... software/sp1/spectrum-customize.asm) has been altered ... void *temp;

    #asm
    di
    #endasm< ...
    }

    #asm

    defb @11111111, @00000000 ... 11111111, @00000000

    ; ASM source file created by SevenuP ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... /frobush/saucer/Z80/Source/contended.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/graphics.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/bigsprites.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/smallsprites.asm[/url]

    [url] ...
    bcass bcass July 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... /frobush/saucer/Z80/Source/contended.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/graphics.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/bigsprites.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/smallsprites.asm[/url]

    [url] ...
    Fikee Fikee July 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... /frobush/saucer/Z80/Source/contended.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/graphics.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/bigsprites.asm[/url]
    [url]http ... /frobush/saucer/Z80/Source/smallsprites.asm[/url]

    [url] ...
    zxspecticle zxspecticle July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... .ERA\LOCALS~1\Temp\s1dg_1.asm
    zcpp -I. -DZ80 -DSMALL_C ... .ERA\LOCALS~1\Temp\s1dg_.asm > C:\DOCUME~1\ADRIAA ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... code in both C and asm but I am still ... extern uchar *d_chars(23606);
    #asm
    XREF _sbuf
    XREF ... br /> sbuf = scroll_buffer;

    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... .c
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined ...

    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined ...

    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined ...
    dom dom July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... that makes local asm symbols global and ... sbuf = scroll_buffer;

    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll ... The name "_scroll_buffer" in asm or, equivalently "&scroll_buffer ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... a library routine written in asm that uses the LDIR instruction ... routines will be written in asm and will be smaller and ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> void do_scroll(void) {

    #asm
    exx
    .custom

    #asm
    exx
    ld hl ... />
    do {
    scroll_message();
    #asm
    halt
    #endasm
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... do_scroll(void) {

    #asm
    exx
    [/code]
    asm?revision=1.1& ... initialize im2 mode

    #asm
    di
    #endasm
    #asm
    ei
    # ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... .c
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined ...

    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined ...

    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... and defines ////////////////////////////
    ///////////////////////////////////////////////////////////////////////
    #asm
    XREF ASMDISP_ZX_CYX2SADDR_CALLEE
    #endasm ... | PAPER_BLACK);

    #asm
    di
    #endasm
    wokani wokani July 2007 Development
  • Job Hunting and slave tradersI went into work on Monday and packed my job in (home before 10.00, not hanging around) so I have been talking to the slave traders this week. Why i…

    [QUOTE=NickH;201626]Interviewing potential coders is scary [...] The problem is platform-[B]nostalgic[/b][/QUOTE]

    Ah, so I can use Z80 asm for the Spectrum then for the demo code, goody :-)
    Winston Winston July 2007 Chit chat
  • Job Hunting and slave tradersI went into work on Monday and packed my job in (home before 10.00, not hanging around) so I have been talking to the slave traders this week. Why i…

    [QUOTE=Winston;201651]Ah, so I can use Z80 asm for the Spectrum then for the demo code, goody :-)[/QUOTE]

    Seriously, Z80 asm is acceptable... and also a good way to impress us as we deal with some asm stuff in our work (although not Z80).
    NickH NickH July 2007 Chit chat
<1…21222324252627…34>

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