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A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... bugs in the forum at zxbasic.net (to centralize them there ... -
What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …
... ?[/QUOTE]
All the RAMdisc does is provide a file ... -
What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …
... why you're using the RAMdisc at all. You've got ... -
What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …
... why you're using the RAMdisc at all. You've got ... -
What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …
[QUOTE=aowen;626184]All the RAMdisc does is provide a file ... -
Advanced Patience: Code for activation of full version[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000091[/url] The Password to activate the full version without Reminders every 5 minutes and a…
... every 5 minutes and activated RAMDisc is "MELCON", you can add ... -
Advanced Patience: Code for activation of full version[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000091[/url] The Password to activate the full version without Reminders every 5 minutes and a…
A comment has been added and, since the RAMDisc is mentioned, the memory model has been changed to 48K/128K. -
ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…
... esxDOS:
1) Virtual RAMdisc support using the original 128 ... enable programs that need the RAMdisc to run.
2 ... -
ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…
[QUOTE=aowen;637776]1) Virtual RAMdisc support using the original 128 ... enable programs that need the RAMdisc to run.[/QUOTE]
Maybe ... hidden folder on CF called "RAMdisc, anything used 128basic or +3DOS ... -
dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…
... .com/wiki/en/index.php/ZXBasic[/url]
There are ... -
Saving space using procedural graphicsAfter spending several hours playing around with various packers to squash the Alien8 test screen$ it occured to me that maybe bigger space savings c…
Saving space using procedural graphicsAfter spending several hours playing around with various packers to squash the Alien8 test screen$ it occured to me that maybe bigger space savings c…
... a version 3.0 for zxbasic as well.
[/QUOTE ...80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…
... give up. PLAY and the RAMdisc not really being a sufficiently ...Spectrum 128 toaster and divide incompatibility problems with some demos and games.Okay so I got this thing now. It?s my first Spectrum ever. [img]http://img836.imageshack.us/img836/2016/speccyl.jpg[/img] [url]http://img824.image…
... with 128+ ROM (e.g. RAMDisc LOAD!"File" will work again ...new game ......[url]http://www.youtube.com/watch?v=iFaUth_DKoQ&feature=channel&list=UL[/url]
Game work correct in my PROFI interface with TR-DOS emulation (ramdisc) via #3D13 :-)WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …
Time to trot out the usual response to that:
[url]http://www.boriel.com/wiki/en/index.php/ZXBasic[/url]
:)So what's the building sequence?Hi to all Since ages I wanted to create my own program on the speccy and then offer it to people so they could enjoy (or laugh about it xD ) Now as…
... .com/wiki/en/index.php/ZXBasic"]Boriel's ZX BASIC Compiler ...Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…
... until', not 'do... while' for ZXBasic.
The following version ...maximum addressable RAM for a Z80 using bank switching?What is the maximum addressable RAM for a Z80 using bank switching? The Enterprise64 home computer could address up to 4MB, is this the limit for a …
... . It would also make the RAMdisc useful under CP/M on ...New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…
... .com/wiki/en/index.php/ZXBasic"]wiki[/URL], a friendly [URL ...BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…
... been playing around with the ZXBasic interface for BIFROST and was ...BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…
... been playing around with the ZXBasic interface for BIFROST and was ...128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…
Football Director II 128 was written in BASIC and used RAMDisk a lot, but 128/+2 has a different syntax than +2A/+3 for RAMDisc.pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…
I used A* in zxbasic its not fast enough for real time use thoughpathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…
[QUOTE=slenkar;697462]I used A* in zxbasic its not fast enough for real time use though[/QUOTE]
Not in BASIC perhaps, but it is fast enough when written in machine code - I've used it in several games in the past.pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…
[QUOTE=slenkar;697462]I used A* in zxbasic its not fast enough for real time use though[/QUOTE]
I give up. What's A*?Speccy Wars - Little strategy game[IMG]http://i.imgur.com/72u7PfI.png[/IMG] The buildings dont do anything, Im going to try to free more memory to give them a purpose. here is the …
thanks
do you know any tips for getting some more memory with zxbasic? or is that the limitSpeccy Wars - Little strategy game[IMG]http://i.imgur.com/72u7PfI.png[/IMG] The buildings dont do anything, Im going to try to free more memory to give them a purpose. here is the …
... getting some more memory with zxbasic? or is that the limit ...