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<123456789>
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... written in BASIC and used RAMDisk a lot, but 128/+2 ...
    morcar morcar May 2013 Sinclair Basic
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... three main groups (ie. no RAMdisk, ! syntax, "m:" syntax). (+3DOS has ...
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    ... could 'memmap' views of a ramdisk file into the 64k. Streaming ...
    Alcoholics Anonymous Alcoholics Anonymous July 2013 Development
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ... startup with default buffers & RAMdisk sizes and no files open ...
    Battle Bunny Battle Bunny July 2013 Games
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ...
    ld hl,$0000 ; no RAMdisk, no cache
    ld d ... de
    call $1820 ; initialise RAMdisk
    pop de
    call ...
    Battle Bunny Battle Bunny July 2013 Games
  • How to get 720KB on Opus Discovery floppy (using PC drive)I upgraded an Opus Discovery yesterday with a PC drive, but I'm looking for the way to get a floppy formatted as 720KB. If I understand other topics…

    ... for modern drives, and a Ramdisk for Spec128, and extended CLS ...
    roko roko August 2013 Hardware
  • Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…

    ... the extra memory as a ramdisk, where you run your program ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    If you use 128K Basic you can save and load them (up to 6 different images?) into the ramdisk, then it's a simple BASIC command to load them from the ram instantly.
    Timmy Timmy December 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... 6 different images?) into the ramdisk, then it's a simple ...
    chev chev December 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... into the use of +3 ramdisk further to see if I ...
    Speccy_James Speccy_James January 2014 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... />
    As mentioned above, the RAMdisk syntax on the +3 is ... , as the routine uses the RAMdisk to preserve the screen, that ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • Loading data from 128 memoryAfter all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory. How do I go about implementing this in…

    ... ZX Computing detailing how the ramdisk works and how it can ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • Loading data from 128 memoryAfter all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory. How do I go about implementing this in…

    ... FLAGS3 ( 23398 ) to indicate using RAMdisk
    [*]set bit 4 of ...
    set 3,(hl) ;using RAMdisk
    res 4,(hl) ;no ... ROM.1)
    call $121d ;RAMdisk handler in ROM.0
    Battle Bunny Battle Bunny March 2014 Development
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... /+2A/+3/+3e. The standard RAMdisk commands are interpreted correctly. It ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... worked as expected, showing each RAMdisk line as an error and ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Two disk systems together on one SpectrumHello, does anybody had experience with connection two disk systems together on one Spectrum (48k or 128k) ? e.g. Can a Betadisk operate together …

    ... decent solution with a 640k RAMDisk.
    No idea how else ...
    Shockwav3 Shockwav3 April 2014 Hardware
  • Two disk systems together on one SpectrumHello, does anybody had experience with connection two disk systems together on one Spectrum (48k or 128k) ? e.g. Can a Betadisk operate together …

    ... decent solution with a 640k RAMDisk.
    No idea how else ...
    Luzie Luzie April 2014 Hardware
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... version (which has a smaller ramdisk - the game is mostly written ...
    Ivanzx Ivanzx May 2014 Games
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... lines copy stuff to the ramdisk)
    30 CLEAR 64267 (releases ...
    Dock Dock June 2014 Sinclair Basic
  • +2a Advice required on how this machine should behave.Hi. As a kid I had a light grey +2, now as an adult I have picked up a +2a.:smile: I've cleaned up the board on the tape drive, and games now load …

    ... .?[/QUOTE]
    That's the ramdisk.

    [QUOTE=lesoleil70;797813 ...
    guesser guesser October 2014 Hardware
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... . The front page was a ramdisk with files currently stored in ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Games
  • Startup colours of the Spectrum ROMHi Folks, Thought I would have a go at changing the startup colours of the Spectrum ROMs used within BasinC which ships with 48.rom (16384 bytes) …

    ... sequence to set up the RAMDisk again.
    PutWord(@Memory[$1334 ...
    Dunny Dunny October 2016 Development
  • HOWTO Best Pratice for formatting SD- / MMC-Cards and Image-Handling e.g. Tools for ResizeCould you please tell me your experiences with handling images of SD- and MMC-Memory-Cards for Emulation. I use Windows 10 32-Bit as PC-OS, but yo…

    ... /> Extended Version "ImDisk Toolkit" with Ramdisk for Windows and mounting of ...
    Luzie Luzie July 2017 Emulators
  • Word ProcessingHello, Does anyone know of a Spectrum word processor that allows bold and underlined on screen? I can see Tasword has the facility for this when p…

    ... memory was treated as a ramdisk into which you could have ...
    Alcoholics Anonymous Alcoholics Anonymous September 2017 Sinclair Miscellaneous
  • Is it safe to use TSTACK and OLDSP from a USR nnnnn environment?Hi guys, I've recently revived an old project of mine which gives the Spectrum +3 a new set of customised menus (see this thread [url="https://www.wo…

    ... used in the reset, error, RAMdisk, menu, calculator & editor routines ...
    Battle Bunny Battle Bunny October 2017 Development
  • i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…

    ill use ramdisk in 128k mode
    digital digital January 2018 Development
  • Unexpected issue with +3DOS port of Pro BMX SimulatorI'm continuing to port my tape-based games to 3-inch disk (you may have noticed my previous post about PSSST!). Today I started on Pro BMX Simula…

    See DOS SET 1346 -- banks 1/3/4/6 are used for the sector cache and RAMdisk unless these are specifically disabled.
    John Elliott John Elliott March 2018 Development
  • Unexpected issue with +3DOS port of Pro BMX SimulatorI'm continuing to port my tape-based games to 3-inch disk (you may have noticed my previous post about PSSST!). Today I started on Pro BMX Simula…

    ... . I suspect that the cache/ RAMdisk allocation table is--by default ... a way to disable the RAMdisk, though DOS_SET_1346 will let me ...
    Georgeo Georgeo March 2018 Development
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