World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.011s
<1234567…34>
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... uses the shadow screen for double buffering and when emulated it ... the screen.

    The double buffering code is simply an ...
    dave18 dave18 May 2017 Development
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... to draw sprites to the buffer?

    E. ... screen where you copy your buffer to,
    it is ...

    if the buffer was copied to the screen ... to draw sprites to the buffer, and then have them ... br /> draw background on buffer (or just clear it)
    slenkar slenkar June 2017 Development
  • Faceplates - double-sided tape vs metal tabsRegarding the metal faceplate on the rubber keyed Spectrum, I gather Sinclair used two different methods to attach it to the body of the Speccy, name…

    ... body of the Speccy, namely double-sided tape, and metal tabs ... 've only come across the double-sided tape ones, so are ...
    pelago pelago June 2017 Hardware
  • A Jet Set Willy double-bill!Jet Set Willy and Manic Miner Community (jswmm.co.uk) is proud to present two brand new redesigns of 'Jet Set Willy'. In 'Jet Set Mini', Willy's o…

    ... hope you enjoy this JSW double-bill!

    http://jswmm ...
    IRF IRF July 2017 Brand new software
  • GZX emulator source code publishedHi, GZX is the name of my own personal ZX Spectrum emulator that I wrote and have been using for my needs. I just wanted to let you know that I publ…

    ... rendered inside the spectrum frame buffer
    - compile for Linux/unixish ...
    - Experimental support or Spec256, double-vertical-res
    - Emulate built ...
    Chip Chip November 2017 Emulators
  • New version: AL'S DOUBLE BILL[img]http://www.alessandrogrussu.it/zx/ADB.png[/img] Hi everyone, the new version of the [b]AL'S DOUBLE BILL[/b] compilation is out! This is a …

    ... of the [b]AL'S DOUBLE BILL[/b] compilation is out ...
    Alessandro Grussu Alessandro Grussu February 2018 Announcements
  • Double Dragon II vs Double Dragon 3 Amiga Title MusicSo here we go again, another month gone since the last "Which is Best?" contest which saw me place 3 Amiga breakout games against each other, Giganoi…

    ... title music against each other, Double Dragon II - The Revenge & ... ; Double Dragon 3 - The Rosetta Stone, ...
    ZEUS ZEUS December 2018 Chit chat
  • Accidental double post, please deleteDouble post, sorry

    Double post, sorry
    Spector Spector October 2020 Games
  • Double Dragon 3Hello Everyone, First and foremost, hopefully I am posting in the correct forum group for my question/request, my apologies if not. I have got …

    ... got a craving to play Double Dragon 3 on my childhood ... ://worldofspectrum.org/archive/software/games/double-dragon-iii-the-rosetta-stone ...
    AD-RS1600i AD-RS1600i October 2020 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ... it from 8
    RLA ; double value (include mask)
    LD ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ... it from 8
    RLA ; double value (include mask)
    LD ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ... it from 8
    RLA ; double value (include mask)
    LD ...
    robpearmain robpearmain September 2004 Development
  • Spectaculator Cassette RecorderOn the misc section, someone asked about options to play back tzx files apart from TAPER. I gave him the answer that there aren't many. The best I ha…

    ... could not create the primary buffer- Sound is unavailable"

    double click the exe file so ...
    Spector Spector November 2004 Emulators
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    First of all, thank you very much for your long posts. I'm really starting to know your lib in & out. I'm saving this post - it's the perfect companion to the tutorial you have on your site.

    [quote]
    On 2005-10-02 04:18, Alcoholics ...
    na_th_an na_th_an October 2005 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... ) when you want to use double buffering.

    I'm ... where I have a back buffer in the uncontended memory and ...
    Jmk Jmk May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... thought about the 128's RAMdisk, but the zx_goto function as ... load allophones into the uspeech buffer. Speech is voiced while the ... reserved for variables and a buffer whose size you can determine ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... thought about the 128's RAMdisk, but the zx_goto function as ... load allophones into the uspeech buffer. Speech is voiced while the ... reserved for variables and a buffer whose size you can determine ...
    na_th_an na_th_an July 2006 Sinclair Basic
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... 8 has a "linear screen buffer" that is 6144 bytes long ... fact a full size back buffer being used.

    One ... ]
    The engine is really double-buffering taken to the limit ... entire screen in a back buffer, individual character cells are completely ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... fact a full size back buffer being used.

    ... br /> The engine is really double-buffering taken to the limit ... entire screen in a back buffer, individual character cells are completely ... ]

    The character buffer cell idea is excellent, and ...
    robpearmain robpearmain August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... you could draw to one buffer and then just have the ... a little more. We used double buffering like that on the ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... you could draw to one buffer and then just have the ... a little more. We used double buffering like that on the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... idea of saving SCREEN$ in ramdisk, then load code it at ... already shown frame into a buffer?

    We gotta find ... copy that area into screen buffer.

    I thought basic ... only draws selected screen buffer. That's why when I ...
    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... already shown frame into a buffer?

    We gotta find ... copy that area into screen buffer.
    [/QUOTE]

    The ... worked, this allowed to do double buffering using only Basic instructions ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... take a frame of time. Double buffering works well when that ... was updating the (offscreen) screen buffer as it was "2 frames ... /> [ROM] [ON-SCREEN-BUFFER] [CODE] [OFF-SCREEN-BUFFER]

    Obviously, your ...
    BloodBaz BloodBaz December 2006 Sinclair Basic
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... hardcode two screens and say "double buffering only".[QUOTE]

    buffer as it tries to keep ...
    Quazar Quazar January 2007 Development
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... just hanging around in the RAMdisk.
    [/QUOTE]

    It ... K editor uses his own buffer instead of workspace, so you ...
    NotFound NotFound January 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... very inefficiently programmed esp. the double LDIR job. Thank god it ... am using the attribute control buffer similar to Manic Miner (only ...
    BloodBaz BloodBaz April 2007 Games
  • Possible great ideaHello there everybody, I have been toying with the idea of doing a project here with the help of the gurus on the forum. The idea is to start the de…

    ... /right/center justification and a double-width text printer that can ... screen or into a memory buffer (for scrolling).

    [quote ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br /> [code]
    // prints double width chars without any formatting ... for printed bitmap (screen or buffer)
    // f = ... buffer. The latter will be done to simplify the scroller. The double ... width text bitmap will be written to the memory buffer ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
<1234567…34>

Latest Posts

  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 8
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6

HitBox

Word Docs Hits
ramdisk 256 368
double 8K 9.4K
buffer 2.6K 4.9K

Related Threads

  • double buffer or not ? (dizzy games)What method did they used, to animate <br /> the objects in game ?<br /> I am still puzzled about this thing<br /> <br /> Catalin
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…
  • Double Buffer UtilityHi Folks,<br /> <br /> I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. <br /> <br /> After reading …
  • 128k Paging a tile routine to a double bufferHi happy new year all :)<br /> <br /> Does anyone have an example of how to page a routine to the screen ie a tile routine?<br /> <br /> Thanks :)
  • Double Dragon II vs Double Dragon 3 Amiga Title MusicSo here we go again, another month gone since the last "Which is Best?" contest which saw me place 3 Amiga breakout games against each other, Giganoi…
  • Danger Mouse in double troublefor years i played this game on and off and can get to the last screen but i have never ever done the last screen...you know the one where you have t…
  • The DoubleThe Double was my favouritre Footy Manager game until I graduated to the PC. I've downloaded it from the site but it needs a code entered before I ca…
  • MakeTZX DMA Buffer Overrun ?Okay folks,<br /> <br /> Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string …
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…
  • Sinclair User: Blue Print Double DragonI'm not sure what issue the Blue Print of Double Dragon appeared, I think it was issue 78 (September 88)<br /> <br /> Even a scan would do. Cheers

Related Searches

  • the double
  • double dragon
  • double dragon jim baggers
  • double dragon baggers
  • double dragon remake
  • double buffering
  • double
  • pcb double side size hole
  • pcb double side size
  • pcb double side
  • ramdisk m
  • ramdisk
  • ramdisk basic
  • what size ramdisk in 128k
  • double buffer
  • 128k double buffer
  • 128k double buffer maker
  • double buffer maker
  • double buffer timing
  • 128 double buffer

Copyright © 2024 World of Spectrum