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Search Again :: Adv Search 1000 results in 0.012s
<1234567…34>
  • Pseudo random numbersHi everybody, I 'd like to convert a little program i wrote in VisualBasic6.0 to C or C++ to make it run faster and for training as i'm a very very n…

    ... program in VB gets 5 random generated numbers (min=1 max= ... to have the very same random generated numbers (not only the first ... generally:Can the pseudo random numbers generated in VB environment be ... way synchronized to pseudo random numbers generated in C or C ...
    andregiax andregiax April 2006 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... Each game has a randomly generated map and this is where the ... x_offset" are selected completely at random -- it may turn out ... mtn" we choose a random graphical representation from the four ... mountain graphic at a random horizontal pixel displacement inside ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    Although pathfinding is a very interesting theme, I'm afraid this discussion is getting boring. I suggest we shift the focus of this thread in a more productive direction...

    Therefore I have implemented the "simplified Dijkstra" algorithm from ...
    Einar Saukas Einar Saukas May 2013 Development
  • New Game for Halloween! - Tenebra MacabreYeah, we almost missed the date! Not bad for a game we started yesterday afternoon! But we promised a game for Halloween and a game had to be done an…

    ... Tenebra 2 :

    1. Random generated rooms :

    I don ... would be possible to create random generated rooms as in the game ... explosion resounding along the entire map when one of them is ...
    hikoki hikoki November 2013 Brand new software
  • Saboteur 2 - Remake (PC platform)Anybody who wants to be involved in [B]"Saboteur 2 Remake"[/B]... Some results I can demonstrate right now, but project only at the very start. By po…

    ... 3D (done)
    - on demand: random-generated levels/missions (at runtime)
    Sab2 Sab2 February 2008 Games
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... to knock up a simple map editor, this could be used ... />
    You load in your generated map data into the game, and ...
    CKay CKay October 2004 Development
  • Recommend a BASIC strategy game ...[deleted]

    ... the game also incorporates a random(ish) map generator which interests me ... terms of the AI and map generation.
    Matt_B Matt_B January 2009 Games
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    experimenting with spelunky-like platformer. not much free time, though, so nothing to see yet. i want both random-generated levels and smooth scrolling. maybe it's too much, but i still want to do it.
    Ketmar Ketmar October 2012 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... see yet. i want both random-generated levels and smooth scrolling. maybe ...
    R-Tape R-Tape October 2012 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... If it's an automatically generated map, you better use a " ... maze generator" (that produces map that always have a solution ... possibility: after you generate your map, randomly choose a target ... good "maze generator", your map may contain too many inaccessible ...
    Einar Saukas Einar Saukas May 2013 Development
  • Journey's End III was a big fan of Journey's End and invested many months of my life in playing this very hard game. I even had plans in 1987 to make a follow up. In…

    Its just the beginning. even if I wanted a randomly generated map, I'm curious if you can do all the other code in under 15 Kb.
    LCD LCD September 2013 New game ideas
  • Mine CraftWould a mine craft type game be possible on a zx spectrum. Ant Attack and more to the point Zombie Zombie are already good starts. Ant attack on a …

    not sured about minecraft
    but "sandbox" with generated map is possible for zx
    but not so playable.
    Jerri Jerri January 2014 New game ideas
  • A vehicle for wireframe engineHi, I'm playing with wireframe graphics right now. I'm open for ideas for (simple) game that would use wireframe engine. So if you have an idea, plea…

    ... the cops positions. The procedural generated map would have an influence on ...
    hikoki hikoki January 2015 New game ideas
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... MULE. In MULE the planet map is a 9 row x ... or store)
    * mountains (randomly generated for each game)
    * player ... possible plot graphics cannot be generated in just 256 UDGs. ... column" string being printed at random locations in either left, center ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Cyberbig (Animagic S.A.)So, on dm_boozefreek's semi-recommendation (he's bored of it now) I've been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0010481]Cyb…

    ... fixes, whether the levels are random, etc.

    This is ... seems the maps are randomly generated but I wonder if there ... of thing. The levels are generated differently in the between-level ... on fixing the collision and map generation bugs and possibly even ...
    Vertigo Vertigo January 2010 Games
  • CMWC random number generator for Z80Seeing the interest regarding the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=23070"]Xor-Shift random number generator for Z80[/URL]…

    ... .php?t=23070"]Xor-Shift random number generator for Z80[/URL ... which the order of the generated sequence is (p-1)/2 ...
    Patrik Rak Patrik Rak June 2012 Development
  • The Barbarians are Coming![IMG]http://www.snigfarp.karoo.net/wos-screens.gif[/IMG] [I]"Civilisation in the ancient world was always under threat from outsiders who. though pr…

    ... game is different. A map is generated at random, and your empire might ...
    snigfarp snigfarp December 2012 Announcements
  • Deterministic random number generatorI'm looking for a random number generator in assembly which, given a seed, the generated sequence is always the same. You change the seed, you get a …

    I'm looking for a random number generator in assembly which, given a seed, the generated sequence is always the same. You change the seed, you get a different sequence, but same seed = same sequence.

    Any pointers?
    na_th_an na_th_an February 2014 Development
  • Random-Access to Microdrive FileI am working on a BASIC program to backup a microdrive text-file to standard tape array-file. To backup a text-file from one microdrive to a secon…

    ... b] is the ability to "random read access" an OPEN# ... N address
    [b]MAP[/b] is the address of ... microdrive map
    [b]BUF[/b] ... i]32 bytes-length Microdrive-map[/i] to make the ... )
    1120 FOR m=map TO map+31
    1130 POKE ...
    mattsteel mattsteel May 2018 Sinclair Basic
  • Looking for any maze game where the map is different every timeHi folks, I'm looking to sharpen my game writing skiils (or lack thereof!) and I need an example of a simple maze game which creates a different map…

    ... game which creates a different map to explore every time the ... think the term is procedurally generated? The simpler the better. Ideally ... UDG characters/objects with the map viewed from above. I'm ...
    LevelUp LevelUp July 2019 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... mode, the attached peripheral that generated the interrupt is expected to ... associated with the ULA as random. We fill in the interrupt ... [/URL] suggests the following memory map:

    [code]
    ; ... Another look at the memory map above and you will see ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... like computing score, creating the map, generating random numbers, etc. These are ... distribution of numbers to be generated, meaning all numbers in the ... has equal chance of being generated. Now suppose we want to ... we want -3 to be generated 0.562% of the time ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the latter, when the map is generated for MULE, mountains are ... or right side of the map by flipping a coin ... of the distribution of random numbers generated by rand(). The following ... sequences of random numbers generated are --a poor random number generator ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... call this the map) is randomly generated each game but ... can try developing crystite at random locations. Crystite deposits always ... also a very specific random algorithm that distributes mountains ... can simply choose a random number from 0 through ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... is generated. Perhaps you could fix this to avoid the "non-random ... which should give better quality random numbers.

    Here ... better than the ROM for random number generation.

    ... 8-bit.
    [url]http://map.tni.nl/sources/external/z80bits ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... a random map from a pre-defined set of tiles. The generated maps ...
    Battle Bunny Battle Bunny March 2008 Sinclair Basic
  • Q. numeric keypads vs. telephones (Q on history?)OK, here is something which has annoyed me since I first saw a digital phone(instead of a rotary dial) ... why are the numbers on numeric keypads (an…

    ... , then the third letter is random. before STD you asked the ... few STD codes that *do* map to sensible letters on the ... . The STD 061 doesn't map to anything sensible - the 0 ... , Strowger exchanges in the UK generated the tones (dial tone, ring ...
    Winston Winston April 2008 Chit chat
  • Saboteur 3I have been playing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0004293"]Saboteur[/URL] and [URL="http://www.worldofspectrum.org/infoseeki…

    ... fractally generated, so bushes and trees were positioned based on pseudo-random ... data. So no memory spent on map bits other ...
    MartynC MartynC June 2008 Games
  • Biggest single-load game?How many screens is the biggest single-load game? I'm not thinking of levels that randomly generate, but ones with difined screens. 16k, 48k and 128k…

    ... as being randomly generated.[/QUOTE]

    Not strictly random. It must ... just using wave or pseudo-random functions to generate data on ... fix certain points on a map to be precisely the height ... four sides.

    The map of Tantalus looks like there ...
    joefish joefish April 2009 Games
  • Biggest single-load game?How many screens is the biggest single-load game? I'm not thinking of levels that randomly generate, but ones with difined screens. 16k, 48k and 128k…

    ... to think of random, pseudo-random and algorithmically generated as synonymous as ... truly enormous map that's not stored but generated on the ... sides.

    The map of Tantalus looks like there ... has another truly enormous map that must run into thousands ...
    Matt_B Matt_B April 2009 Games
<1234567…34>

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