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<1…9101112131415…34>
  • Switch from 128k BASIC to 48k BasicHello, Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back down to 48k bas…

    It's a simple RANDOMIZE USR in Beta BASIC y'know. You can swap back and forth from the 48K and 128K editors to you hearts content. Although running your program in 128K mode will probably have disastrous consequences.
    Bethan Bethan May 2006 Sinclair Basic
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... LET t=1
    40 RANDOMIZE USR 1250
    50 PRINT "Bytes ...
    Where's that AY chip gone... Where's that AY chip gone... June 2006 Games
  • I found this stuff I did way back in the DAY!Nosing through my attic I thought it was about time I threw my old pirated Spectrum games out. They didn't have anything on them that I haven't got o…

    ... , load them in and type RANDOMIZE USR 32768.

    Enjoy!
    Mark R. Jones Mark R. Jones June 2006 MIA/STP/SDP
  • Extracting the Multiface ROM?Is there an easy way to save the contents of a real Multiface 128 ROM to tape, on a real spectrum, for the purposes of transferring it to PC for emul…

    ... to return, followed by your Randomize usr command, RUN or whatever.
    DEATH DEATH June 2006 Hardware
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... alone, I'd tend to RANDOMIZE USR NOT PI.

    POINT ...
    emleymoor emleymoor July 2006 Sinclair Basic
  • Detect if program was loaded from tape or microdriveHow (if at all) can a BASIC program detect if it was loaded from tape or microdrive? This can be helpful to then load the screen or more machine code…

    ... /> IIRC I even REMed the RANDOMIZE USR call and instead of this ...
    UTom71 UTom71 July 2006 Development
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    MERGE "" the BASIC loader. Enter POKE VAL "40653",VAL "59" before the final RANDOMIZE USR VAL "65215".
    Woody Woody July 2006 Games
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... ",VAL "59" before the final RANDOMIZE USR VAL "65215".[/QUOTE]

    nekdo123 nekdo123 July 2006 Games
  • Extended Microdrive FormatterHello all, After a few months on a steep learning curve, some heavy duty reading and plenty of trial and error I?ve written an extended microdrive f…

    ... *"m";1;"*format" CODE xxxxx : RANDOMIZE USR xxxxxx[/CODE]
    There's ... clean sectors)

    [CODE]RANDOMIZE USR 32768[/CODE]

    And ...
    jp jp July 2006 Development
  • Extended Microdrive FormatterHello all, After a few months on a steep learning curve, some heavy duty reading and plenty of trial and error I?ve written an extended microdrive f…

    ... *"m";1;"*format" CODE xxxxx : RANDOMIZE USR xxxxxx[/CODE]
    There's ...
    Jonathan Harston Jonathan Harston July 2006 Development
  • Games that don't use loading screenI thought it would be helpful to start a new topic in which we can say what games (still without loading screen shot in the archive) don't use it, ju…

    ... around with the code. One RANDOMIZE USR gave me the 2 ninja ...
    FRGT/10 FRGT/10 July 2006 Games
  • +2 Test CardIs it possible to get this up on an emulator? This is the screen you got by pressing break and reset, the beepy thing with 1986s all over it. Where …

    ... call it from BASIC with RANDOMIZE USR 15364. You have to hit ... program:
    [code]
    10 RANDOMIZE USR 15364: GO TO 10
    chev chev August 2006 Emulators
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... START"
    150 PAUSE 0: RANDOMIZE USR 33792
    [/code]

    andrewbroad andrewbroad August 2006 Development
  • Pimp my code...Erm, this is just the result of a mental exercise - I wanted to repeatedly display a UDG but decided against using a ROM routine and UDGs! Any sugges…

    [QUOTE=icabod]In a 512b Intro, that's 2 extra bytes. 2, I say![/QUOTE]


    Just start your code at #nn08 and you don't need the LD C,8
    after the RANDOMIZE USR, because the value is set from the call.
    Dr BEEP Dr BEEP August 2006 Development
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... "" CODE: NEXT i
    40 RANDOMIZE USR 27648
    50 DATA 0 ...
    StuBruise StuBruise September 2006 Games
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... =Arial]COMPILE somehow and then RANDOMIZE USR some address[/FONT]

    dasteph dasteph September 2006 Sinclair Miscellaneous
  • manic miner version?in the archive I?ve found this screen from MicroHobby: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/MicroHobby/Issue061/Pages/MicroHobb…

    ... POKE (35136,5) and the RANDOMIZE USR 33792 are exactly correct for ... (on the ZX Spectrum)
    RANDOMIZE USR 33792 runs the game (on ...
    BloodBaz BloodBaz October 2006 Games
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... it using:
    [code]
    RANDOMIZE USR start
    [/code]

    BloodBaz BloodBaz October 2006 Development
  • Pretty CrashesTo make a 48K spectrum crash spectacularly and beautifully enter the following into basic. Also works on a 128k in 48k mode though not quite as prett…

    My favourite was hitting the loading routine at a particular place:

    RANDOMIZE USR 1331

    (if you wanna see a pink loader!)
    Not really a crash though as it returns to BASIC.
    BloodBaz BloodBaz October 2006 Sinclair Basic
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... 23739,111: LOAD ""CODE 32768: RANDOMIZE USR 23760
    4 LOAD ""CODE ...
    FrankT FrankT October 2006 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... *
    190 rem ***********************
    200 randomize
    900 gosub 9000: rem ...
    NotFound NotFound November 2006 Sinclair Basic
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... for the game JP address (USR call) when 'm' is pressed ... CLEAR start-1 : LOAD""CODE : RANDOMIZE USR 65088
    Where start=the ...
    FrankT FrankT November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... then you would do a RANDOMIZE USR xxxx to start the music ... and another RANDOMIZE USR xxxx to stop it.
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • I'm in need of help hereI've been using the 'COMB' and 'TRANSFER' programs on Lerm's Utility D package to convert copy-protected (Speedlock, Alcatraz etc) 48k games onto +3 …

    ... "16" before you do the RANDOMIZE USR.

    Erm... the +3 ... want into "addr+2" and RANDOMIZE USR address

    The files ...
    Jmk Jmk December 2006 Sinclair Miscellaneous
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... /> then you add
    5 randomize usr Code_start address

    then ...
    Arda Arda January 2007 Sinclair Basic
  • basin & spinWhen a basic program is loaded into Basin from .tzx does it display the real basic underneath or what the basic has been made to look like by the sof…

    ... ]
    10 LOAD "" CODE 32768: RANDOMIZE USR 32768
    [/CODE]
    But ...
    icabod icabod January 2007 Emulators
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... , for example, had a few randomize usr tricks for the +2a and ...
    zxbruno zxbruno January 2007 Sinclair Basic
  • NEW games for you chaps (and girls too) ;-)Okie, did some .TAP versions of NEW original games that were only released on TRDOS disk format. Some of you might have seen some (one or two are eve…

    ... ,24 : POKE 53264,18
    RANDOMIZE USR 53248

    I was ...
    StuBruise StuBruise January 2007 Games
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