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<1234567…34>
  • Randomize USR xxxxxA weird topic: When I was a kid I use to mess around with the RANDOMIZE USR xxxxx, sad I know!!! For instance RANDOMIZE USR 51234 would give me a loa…

    ... to mess around with the RANDOMIZE USR xxxxx, sad I know!!!
    For instance RANDOMIZE USR 51234 would give me a ...
    Anonymous Anonymous June 2002 Sinclair Miscellaneous
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... store of useful POKES, or RANDOMIZE USR statements with interesting effects?
    RANDOMIZE USR 1216 to RANDOMIZE USR 1327. This should at ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • Those RANDOMIZE USR lines that look like tape loading...I often see on here people mentioning those RANDOMIZE USR lines which when entered, seem to simulate a tape loading, with the colours and lines in th…

    ... on here people mentioning those RANDOMIZE USR lines which when entered, seem ... I first ever found was RANDOMIZE USR 1280 which shows blue and ...
    alexsut alexsut April 2007 Sinclair Miscellaneous
  • Randomize usrHi, I've often wondered why/how they came up with RANDOMIZE USR <memory address> to invoke machine code couldn't they have used a better keyword (e…

    ... they came up with
    RANDOMIZE USR to invoke machine code

    I read somewhere that USR is the keyword that executes ...
    so what does the RANDOMIZE in front do ?
    < ... br /> All I know about RANDOMIZE is regarding random number sequence ...
    saiwong saiwong December 2009 Sinclair Basic
  • RANDOMIZE USR, PRINT USR etcHello just wondering why is it called RANDOMIZE UsR what does randomising have to do with it ? When calling machine code routine from adress x you ty…

    ... wondering why is it called RANDOMIZE UsR what does randomising have to ... x you type RANDOMIZE USR x. Why not RUN USR x ? I just ... tried PRINT USR 65368 it resets the machine! ...
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... execute:
    *
    * 10 CLEAR VAL "32767"
    * 20 LOAD "TILES ... LOAD "bifrost_h1"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original version ... br /> {
    // initialize variables
    randomize();
    for (f = 0; f ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... execute:
    *
    * 10 CLEAR VAL "32767"
    * 20 LOAD "TILES ... LOAD "bifrost_h2"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original version ... br /> {
    // initialize variables
    randomize();
    for (f = 0; f ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... execute:
    *
    * 10 CLEAR VAL "32767"
    * 20 LOAD "TILES ... LOAD "bifrost_h3"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original ... br />
    main()
    {
    randomize();

    KEY_UP = in_LookupKey('q ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... execute:
    *
    * 10 CLEAR VAL "32767"
    * 20 LOAD "TILES ... LOAD "bifrost_h4"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original version ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... :
    *
    * 10 CLEAR VAL "32767"
    * 20 LOAD "tiles ... LOAD "bifrost_h5"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original ... br />
    main()
    {
    randomize();

    // initialize control keys ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... execute:
    *
    * 10 CLEAR VAL "32767"
    * 20 LOAD "tiles ... LOAD "bifrost_h6"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original version ...
    Einar Saukas Einar Saukas September 2012 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... will need to call my randomize after loading?

    It ... it just crashes when I randomize..

    original file location ... : 24000

    clear val "23999": load""code 24000,21696: randomize usr val "29440"
    Speccy_James Speccy_James January 2014 Development
  • converting sna to tapsince i'm struggling to find a simple sna to tap converter that works fine on gnu/linux, i'm about starting to code one on my own (using a scripting …

    ... 10 cls:clear val"24575"
    20 poke val"23739",val"111": rem ... br /> 40 load"" code val"16384":rem 6.75kb - captured ... br /> 50 load"" code val"16384":rem 1.25kb - remaining ... 1280+something (48?)
    60 randomize usr val"17664"

    the assembly ...
    nitrofurano nitrofurano April 2019 Development
  • A silly BASIC programming challenge for you all..This is a very, very sily idea. So only read if you are bored. I use E-bay a lot. (my user id is thx1138ebn) edit: it's now retro-technology :edit…

    how about
    10 RANDOMIZE USR 1331-1332

    To spare some bytes use
    RANDOMIZE USR VAL "1331" - VAL "1332"
    :D
    FRGT/10 FRGT/10 May 2005 Sinclair Miscellaneous
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    MERGE "" the BASIC loader. Enter POKE VAL "40653",VAL "59" before the final RANDOMIZE USR VAL "65215".
    Woody Woody July 2006 Games
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... loader. Enter POKE VAL "40653",VAL "59" before the final RANDOMIZE USR VAL "65215".[/QUOTE ... the point of command POKE VAL "40653", VAL "59" if you can ...
    nekdo123 nekdo123 July 2006 Games
  • How can I view code from a game?Hi All, I had a Spectrum years ago and it is what started my love for playing games. I have recently been playing some of the old games I used to pl…

    ... -VAL "52",VAL "60",-VAL "1.5"
    80 RETURN
    300 RANDOMIZE USR VAL "58008 ... ": LET LE=VAL ... "12": POKE VAL "23658",VAL "8": LET ...
    Digital Prawn Digital Prawn August 2007 Sinclair Miscellaneous
  • question about generating tap files with z88dkIs there any way to modify the output of appmake without recompiling the appmake binary. The tap file it outputs does a [CODE]randomize usr var "3276…

    ... :)[/QUOTE]

    No, VAL is slower than normal number ... only three additional bytes for VAL + 2x "), which makes it ... but saves some bytes.
    RANDOMIZE USR VAL "25E3" saves even one byte ... so it is better than RANDOMIZE USR 25000. Don't use BIN ...
    LCD LCD December 2009 Development
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... t$+STR$ (a)CODE 32768: RANDOMIZE USR VAL "30000+j": LET j=j ... "terramex.bin"CODE
    40 RANDOMIZE USR 36608
    100 DATA 22 ...
    batsilos batsilos February 2010 Emulators
  • New Mojon Twins Release: Cheril Perils.[I]Cheril, thanks to her strenght and intelligence, was able to say goodbye to her homeland, the jungle of Badajoz, travel accross the dusty paths fu…

    ... VAL "0": CLEAR VAL "24999": LOAD ""CODE : RANDOMIZE USR VAL "5e4"
    20 POKE VAL "23739",VAL ... /> 40 RANDOMIZE USR VAL "25e3"
    50 DATA VAL "56557",VAL "3",VAL "195",VAL "0",VAL "96 ...
    FrankT FrankT July 2010 Games
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... PI:PAPER NOT PI:CLEAR VAL "24569": POKE 23739,CODE "o ... FOR i=SGN PI TO VAL "8":OUT 32765, i:LOAD ... CODE:NEXT I
    3 RANDOMIZE USR VAL"24570"
    [/CODE]

    Fikee Fikee August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... PI:PAPER NOT PI:CLEAR VAL "24569": POKE 23739,CODE "o ... FOR i=SGN PI TO VAL "8":OUT 32765, i:LOAD ... CODE:NEXT I
    3 RANDOMIZE USR VAL"24570"
    [/CODE]

    LCD LCD August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... PI:PAPER NOT PI:CLEAR VAL "24569": POKE 23739,CODE "o ... FOR i=SGN PI TO VAL "8":OUT 32765, i:LOAD ... CODE:NEXT I
    3 RANDOMIZE USR VAL"24570"
    [/CODE]

    VAL string as well. On some ...
    Speccyman Speccyman August 2010 Development
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... /> [CODE]xxxx PAUSE 1:
    RANDOMIZE USR 64564[/CODE]

    Am ... =Courier New]RANDOMIZE = 1 byte[/FONT]
    [FONT=Courier New]USR = 1 ... ]xxxx PAUSE SGN PI:
    RANDOMIZE USR VAL "64564"[/CODE]

    SGN ...
    Dr BEEP Dr BEEP February 2011 Sinclair Basic
  • Z80 Assembler for MicrocassettesDoes anyone know of any assembler that can generate .mcr microcassette binaries? Pasmo only generates regular cassettes, and since i am going to try …

    ... ": LOAD *"m";1;"v2"CODE : RANDOMIZE USR VAL "81830"

    The tape ...
    kgmcneil kgmcneil July 2011 Development
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... 10 LOAD "runner" CODE: RANDOMIZE USR 23296
    SAVE "loader" ... had to put a RANDOMIZE USR in the BASIC. I ... ;LOAD d1"ds" CODE VAL "16384"
    DEFB $ ... /> DEFB $F9,$C0,$B0 ;RANDOMIZE USR VAL "53743"
    DEFM '"53743"'< ...
    Battle Bunny Battle Bunny August 2011 Sinclair Miscellaneous
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... RETURN gets changed to RANDOMIZE by the initialisation sequence ... A")
    9990 CLS: RANDOMIZE USR VAL "FN p(23637)+96":
    PAUSE k0: RANDOMIZE USR VAL "m+88": STOP
    ... RESTORE VAL "9991": READ f$: RANDOMIZE ap: LET s=l+USR VAL "m ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • 2 new games - Brian Vs the Bullies & BlitzIn case you've missed it in this thread ([url]http://www.worldofspectrum.org/forums/showthread.php?t=38962[/url]) I've uploaded 2 games to celebrate …

    ... val "55736" : load "" code val "55737" : poke val "23399", val "4" : border val "7" : randomize usr val "55737" : randomize usr val ... also compressed, hence the 2 randomize usr commands (the first one decompresses ...
    pottyboy pottyboy April 2012 Announcements
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... execute:
    *
    * 10 CLEAR VAL "32767"
    * 20 LOAD "TILES ... LOAD "bifrost_h1"CODE
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original version ... br /> {
    // initialize variables
    randomize();
    for (f = 0; f ...
    Einar Saukas Einar Saukas August 2012 Development
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... POKE VAL "23854",VAL "201"
    30 RANDOMIZE USR VAL "23831"
    40 POKE VAL "46329",VAL ... "201"
    50 RANDOMIZE USR VAL "46091 ...
    jp jp August 2012 Games
<1234567…34>

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  • RANDOMIZE USR, PRINT USR etcHello just wondering why is it called RANDOMIZE UsR what does randomising have to do with it ? When calling machine code routine from adress x you ty…
  • Randomize USR xxxxxA weird topic:<br /> When I was a kid I use to mess around with the RANDOMIZE USR xxxxx, sad I know!!!<br /> For instance RANDOMIZE USR 51234 would g…
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects?<br /> <br /> As a start, try anything from RANDOMIZE USR 12…
  • List of RANDOMIZE USR code effects?Hi chaps,<br /> Does anyone have one of these please?<br /> Thanks.
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  • Happy Birthday Randomize UsrDon't know who you are, but have a good one dude! Hope you have many more.<br /> <br /> :)
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