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Search Again :: Adv Search 1000 results in 0.024s
<1…14151617181920…34>
  • How to separate a character from a number in a string?Hi I've been writing a kind of logo type program in BASIC that takes a string a$ from INPUT and then draws according to what you give it. Say you w…

    ... FN p(23621)=sub)):
    REM If 'sub'=a s-r start ...
    Battle Bunny Battle Bunny May 2017 Sinclair Basic
  • Can I name a subroutine and then call it by name?No thats not really exactly the problem. I wrote 4 lines of Basic that draws an 8x8 square and then told it to check x,y and subtract 4 from x or y t…

    ... =1234
    ...
    OVER 1: GO SUB SQUARE: OVER 0
    ...
    Battle Bunny Battle Bunny May 2017 BASIC
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... programs and I don't go near USR that normally just ... , PLOT , DRAW , PRINT and GOTO, GO SUB, RETURN

    The problem ...
    ASH-II ASH-II May 2017 Chit chat
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... programs and I don't go near USR that normally just ... , PLOT , DRAW , PRINT and GOTO, GO SUB, RETURN

    The problem ...
    mik3d3nch mik3d3nch May 2017 Chit chat
  • The trouble with good code isLots of times I've come here to ask for help and always got it pretty promptly. Which is wonderful and one of the reasons why I don't think there's a…

    ... programs and I don't go near USR that normally just ... , PLOT , DRAW , PRINT and GOTO, GO SUB, RETURN

    The problem ...
    mel the bell mel the bell May 2017 Chit chat
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    Here's the listing:

    [code]
    1 POKE 23674,0: POKE 23673,0: POKE 23672,0: POKE 65281,0: FOR q=0 TO l-1: RESTORE 130+t(q+1): READ w: FOR e=1 TO w: READ r,c: LET n=q*320+r
    2 LET f1=PEEK 23672: LET f2=PEEK 23673: LET f3=PEEK ...
    Dunny Dunny June 2017 BASIC
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    Hi Bunny,

    Good stuff. I looked in the program, also read some notes, it uses some interesting coding tricks, e.g. GO SUB VAL ..., and some hexcode loader reading data in the braces {..}.

    Tomas
    tcat tcat June 2017 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... big to load in one go, so the final code file ... FN z(r$)=VAL "8800" ... GO SUB FN z(y$)" method is ... way of passing parameters to sub-routines. The method of preserving ...
    Battle Bunny Battle Bunny June 2017 Sinclair Basic
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... /> REM start timer
    110 GO SUB 9997:
    REM assign location ... timer
    POKE 23564,0: GO TO 9996
    [/code]
    Battle Bunny Battle Bunny June 2017 Sinclair Basic
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... but I don't like GO SUB 6000+a ...

    Instead ...
    Pgyuri Pgyuri July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... but I don't like GO SUB 6000+a ...

    Instead ...
    MatGubbins MatGubbins July 2017 BASIC
  • are there any machine code to basic converters?i know it sounds stupid but for amature programmers like me it would be great. i could speed up the basic on an emulator and it would give me more of…

    ... FOR o=0 TO 2: GO SUB FN b(val1,val2,o ...
    Battle Bunny Battle Bunny July 2017 Sinclair Basic
  • Go to, gosub or something different?I'm going to write an arcade game in basic. May compile it. In both basic and compiled basic would a goto or gosub be faster? Also if I stored …

    ... to worry about whether GO TO or GO SUB is faster, I would ...
    Arjun Arjun August 2017 Sinclair Basic
  • Go to, gosub or something different?I'm going to write an arcade game in basic. May compile it. In both basic and compiled basic would a goto or gosub be faster? Also if I stored …

    ... is slightly quicker than a GO SUB to the same line# as ... 't have to update the GO SUB stack. Calling a FN is ... it is found, whereas GO TO/SUB just look for the line ... can contain compared to a GO SUB routine. Recursive DEF FNs use ...
    Battle Bunny Battle Bunny August 2017 Sinclair Basic
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... : LET H=10
    140 GO SUB 170
    150 STOP
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... : LET H=10
    140 GO SUB 170
    150 STOP
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... Setup Test Screen
    110 GO SUB 310
    120 REM Define ... /> 200 PAUSE 0
    210 GO SUB 260
    220 STOP
    Paddy Coleman Paddy Coleman September 2017 Development
  • Looking for cursor routineIt's been a long time since I programmed a little bit in Basic, so I decided to create a simple cursor routine: [url]http://db.tt/SPnSdpx[/url] I k…

    ... 5"'"line 6"
    40 GO SUB 1000
    50 RANDOMIZE USR ... 3280
    60 GO SUB 1000
    70 RANDOMIZE USR ... 3582
    80 GO SUB 1000
    90 RANDOMIZE USR ... 3330
    100 GO SUB 1000
    110 RANDOMIZE USR ...
    1024MAK 1024MAK September 2017 Sinclair Miscellaneous
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... Setup Screen
    190 GO SUB 460: GO SUB 530: GO SUB 650
    200 REM ... $: IF K11 AND K13 THEN GO TO 300
    310 IF ... K=13 THEN GO TO 440
    320 REM ... NX=NX-(NX>0): GO TO 220
    340 REM ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • multiface basic loaderdoes anyone know how I can see whats in the basic loader of the multiface 1 and 128 basic loaders and how I could convert a tape save from the 1 and…

    ... ; NOT 2©\ GO SUB C"+CHR 128+"\!V PI GO SUB B(bk OPEN ... :\[ NEW SAVE N LEN CLEAR © GO SUB y INVERSE ! USR { VERIFY "+CHR ... Z(:\[ PLOT CLEAR © GO SUB y INVERSE ! USR GO SUB [nd> COPY 7 ... STEP ©\:\[ NEW SAVE CLEAR © GO SUB y NOT b MERGE STR ...
    caver99 caver99 December 2017 Sinclair Basic
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... of using a subroutine (well GO SUB to a different area of ...
    TidusRenegade TidusRenegade March 2018 Sinclair Basic
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... of using a subroutine (well GO SUB to a different area of ... intended) text components: vocabulary words (GO, GET, EXAMINE, etc), location descriptions ... anywhere in the code. No GO-SUB required to specialized parts of ...
    Arjun Arjun March 2018 Sinclair Basic
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... LET location = 1
    20 GO SUB 9000 + location*10
    40 ...
    Timmy Timmy April 2018 Sinclair Basic
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... before each reference)
    1001 GO SUB 2001
    1010 LET apos ... NOT arow THEN GO TO 1020
    1025 GO SUB 2001
    ... 1035 GO SUB 2001
    1040 GO SUB 3040
    1049 GO SUB 2001: CLS : GO TO ... NOT arow THEN GO TO 1999
    1517 GO SUB 2001
    ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... 9991):
    [code]
    3 GO TO 100

    93 ... hold screen data
    1991 GO TO 9991

    2000 ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... : LET k=0:
    9992 GO SUB 9997
    9993 FOR a ... b,0,,: NEXT b:
    GO SUB 93:
    LET k=k ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    [code]5 GO SUB 200
    10 CLS
    ... THEN PRINT AT 1,x;" ": GO TO 30
    180 PAUSE ... 2
    190 GO TO 40
    200 RESTORE ...
    ASH-II ASH-II May 2018 BASIC
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... y=10:LET plot1=1000:GO SUB plot1:STOP
    1000 PLOT ...
    ASH-II ASH-II May 2018 BASIC
<1…14151617181920…34>

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