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Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... buffer "dst_byte" (so we're not overwriting the buffer, ... to SP1 functions that move sprites, etc, automatically invalidate areas ... redrawn. But here we're drawing new plot graphics ... . Again, "sp1_IterateUpdateRect()" is used to iterate over a rectangular ... -
What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…
... hand, it didn't have sprites and windowing functions, but these ... (I think you could do sprites on the Einstein computer which ... Laser Basic added Sprites, though I've never used any of these ... other than that then you're breaking the BREAK functionality. Desirable ... -
River RaidOooo just been playing this on the old Girl. What a fantastic game. I remember playing it in the front room of a friends house after school years ago…
Are those sprites really just UDG's on ... better. I remember my mum used to lean from side to ... her plane, perhaps Nintendo we're spying on us. -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... The down timer can be used to keep track of remaining ... "struct sp1_ss" that is used by the library to control ... memory available to make more sprites. So of course the ... (in this case we're moving it to column 32 ... be 0-15 since we're dealing with double width ... -
Battle of the Isometric gamesYes, it is another poll. But I think this one will produce quite an interesting debate. I never really got into these games back in the day but sinc…
... a way of positioning 2D sprites to make them appear as ... 're in 3D space, how is it cheating to use actual sprites ... that the C64's hardware sprites weren't a perfectly acceptable ... isometric engine. But 2d sprites cannot be used to render all 3d ... -
Battle of the Isometric gamesYes, it is another poll. But I think this one will produce quite an interesting debate. I never really got into these games back in the day but sinc…
... quote]
You're most likely right, they themselves ... likely simulated 3d environments using sprites. A 1MHz 6502 is ... spectrum; using the hw sprites makes it all good.[/QUOTE ... certainly an interesting question. Spindizzy used sprite masking, as well ... -
splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…
... containing constants that are used by some library code ... definitions that can be used in place of the ... the right of all sprites that the library requires ... is a lookup table used to convert keypresses to ... ROM because otherwise you're going to have to ... -
another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)
... Then again, if we're talking custom video systems why ... considering we have no hardware sprites), and actually worse for ... ]square[/B] "tiles" and "sprites" on screen. And the initial ... [QUOTE=TMR;236134]Which machines used that layout? (Serious question because ... -
Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…
... br />
If they're full screen, the first idea ... C programmers are so used to interchanging array and ... sprite library is for monochrome sprites only. However you can ... depending on what you're trying to do. I ... suspect you're going to see flicker ... -
speccy graphics in pc games[url]http://cactusquid.proboards99.com/index.cgi?board=games&action=display&thread=22[/url] excellent!!! are there any original pc games featuring …
... emulator... :-) )[/QUOTE]
You're not alone - I would find ... Speccy sprites but I'd like to see more that used entirely ... but with extra levels, enemy sprites, moves, throwing weapons, the bosses ... that he felt he'd used the power of the Speccy ... -
CPU question about various emulators for and on various machinesRight, you know how nowadays the latest CPUs seem to be dual (or more) core 2.4GHz (or whatever speed) as opposed to, say, single core 5.8GHz? Now I …
... original PC game, and re-interpreting them to work on ... other good PC games we're out of options.
... specifics), but I only used my figures as a rough ... at all, but I used to put PCs together ... Multi-coloured borders? Flicker-free sprites? The humble ol' Speccy ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... and movement/animation of sprites is done, I thought ... you'll see they're all 3 chars tall ... for all flavours of sprites, given current animation frame ... function can be used for all sprites no matter what ... this function when animating sprites. An example of its ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... column 1. When they're in their final position ... do
{
// move all sprites
g_uchar0 = g_downtimer0; ... will be used to determine when the sprites need to ... move. "g_uchar1" is a counter used ... -
Flabbergasted with the Atari 800! How did it stack up against the Spectrum?I've been watching a few videos of Atari games, and I must say, that as a Spectrum fan, I feel humbled... [url]http://www.youtube.com/watch?v=OXX_ot…
... and as well as being used in the home computers was ... also used in numerous arcade machines of ... . I always thought the hardware sprites were a bit poor compared ... to other machines, but they're just another feature to exploited ... -
Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…
... 8-bit computer, but you're trying to tell us that ... in this thread, and I used it in the context that ... the VICII (tiny little hw sprites) / SID is doing in the ... -
Saboteur 3I have been playing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0004293"]Saboteur[/URL] and [URL="http://www.worldofspectrum.org/infoseeki…
... -screen PC version with digitised sprites. Then this was upgraded to ... duplicate all of the effects used in my software version, such ... still happen."[/INDENT]
Re: Andrew's post. Looks like ... -
A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …
... br /> [/QUOTE]
Yes, you're right. You needn't to ... type Float (Floating Point) is used.
[QUOTE=Alcoholics ... contiguous blocks are freed, they're automatically merged back into a ... :lol:), to use the SP1 sprites library and many others. ZX ... -
A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …
... of space. But you're right, this makes harder ... [quote]
The memory heap used is a very common one ... (It was used, for example, in the ... variable changes. But you're saying you also handle ... :), to use the SP1 sprites library and many others. ZX ... -
Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…
... around and the developers had used the same flip screen approach ... wasn't good enough to re-create the graphics. On that ... Heels could've easily been re-created on the C64, and ... , one last question, would the sprites flicker about? I've noticed ... -
Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…
... jesus 666;281409]you're one of those people ... /> i wouldn't have used the word natural... subtle or ... C64; games with software sprites slow down, games ... lots of recycled hardware sprites start losing them. Considering ... they're not trying to put too many sprites on ... -
Questions about the Speccy and it's emulationOut of interest, and to raise another interesting discussion, I have some questions about the Spectrum and it's emulation; 1) Is everything known ab…
... were a lot of game sprites appearing on the screen IIRC ... exactly how the official Arkanoid re-release was patched as I ... guessing that they must've used a more elaborate and precisely ... -
A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…
... earlier Sega systems (which used TMS9918 - SG-1000 for ... colors per pixel, 64 hardware sprites (8x8 or 8x16) with ... features are there, they're not all implemented in ... -based modes with hardware sprites are all same like ... -per-pixel tiles or sprites, and if you'll ... -
Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …
... think the main trouble you're going to hit here is ... that you're asking for an emulator to ... useful for me. Seeing the sprites in games being drawn byte ... explain much about drawing routines used. -
Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…
... some repetition in the colours used (i.e. fewer POPs and ... might be possible if they're the same colour right across ... limitation. I originally designed the sprites for Buzzsaw with a similar ... -
New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…
... about rotate priority of animated sprites ?
you have at most ... what you're suggesting. It updates the three falling sprites and three ... re-drawn in under 1/2 a second, and this is used ... border, then erases the falling sprites after the colour effect is ... -
Adjusting your code for screen refreshingOk, I'm aware that I should know it already after writing 5 Spectrum games in machine code but interrupts and screen refreshes were always my weaker …
... ] "what is LD A,R used for?").
Once you ... /> Once you've drawn your sprites again, be sure to reset ... .
Also, unless you're wanting to do 50fps ;) then ... , once you've drawn your sprites, reset the frame counter to ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... the arcade sprites which will also be used in figuring ... out frames of animation as well as re ... variations of legs then all sprites could possibly use them. ... we are looking to re-create this on the ... finding a tile that is used for a tree, for ... -
Viaje al Centro de la Napia (Mojon Twins, 48K)Disclaimer: The title is in Spanish on purpose, a play on "Viaje al Centro de la Tierra", a Spanish game by Topo Soft. It roughly means "A journey to…
... only the actually used code is compiled. When we're finished, we ... usual conversion tasks (to import sprites, and map data, game scripts ... -
Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …
... compression stream to allow individual sprites and screens (or groupings of ... , depending on the compression algorithm used.
Edit: You ... think of the data you're compressing as being arbitrarily ... it should have if you're worth your salt.
... -
Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…
... sort of masking so the sprites could pass over backgrounds ... on the number of blocks used. Realistically, the only way ... layout, instead of having to re-use screens (or just plain ... the ability to flip patrolling sprites depending on their direction.[/QUOTE ...