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Search Again :: Adv Search 1000 results in 0.032s
<1…15161718192021…34>
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... compression is going to be used here, not the kid stuff ... br /> Just wondering where we're up to really... and wondering ... game
    - limit variety of sprites: that means anything from removing ... enemies to sharing graphics between sprites - same legs again at ...
    Fikee Fikee March 2010 Development
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... form of libraries. Speaking of sprites or graphics in general, the ... obvious libraries. If you just used a standard library, you wouldn ... one to exactly what you're trying to do. For example ... generic routine that can clip sprites to the screen edges if ...
    joefish joefish March 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... obvious libraries. If you just used a standard library, you ... one to exactly what you're trying to do. [/QUOTE ... to do what they're doing and it is ... br />
    If you're prepared to make the library ... make available code to draw sprites, lines, print text etc ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Sinclair Basic
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... /> 96x15 blocks, 155 tiles used.
    TOTAL: 6400 bytes ... 25 blocks, 176 Tiles used.
    TOTAL: 7632 ... have indulged more and used the full complement of ... this reason that the sprites were originally reduced in ... a multiload... (else we're going to be facing ...
    kgmcneil kgmcneil March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... all the sprites one at a time, which will be used in ... other places. Behaviour of falling and bubble sprites can ... editor at all costs, and re-use them instead. The routine ...
    jonathan jonathan March 2010 Development
  • Is there any video input on expansion bus?Imagine you want to build a custom display hardware, for instance, to add hardware sprites to display. Is it possible to design such a device so that…

    ... video syncronization (it has been used in the MSX hardware scene ... of scroll, tons of hardware sprites, etc.)

    There's ... you can do: if you're working with 48K ULA's ... ( perhaps a V9958 ) that overimposes sprites and the stuff you like ...
    mcleod_ideafix mcleod_ideafix March 2010 Hardware
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... the same as those we're already using for maps
    sprites and backgrounds slightly differently, but ... situation introduction of tile based sprites makes things slower (logic behind ... .not saying it will be used in game but i will ...
    Fikee Fikee March 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... masking support for non-transparent sprites, which is a whole ... section of fence etc. but used multiple times. Very easy ... 're worried about the Player having to create pre-shifted sprites ... have the designer program shift sprites vertically or horizontally on ...
    Turkwel Turkwel June 2010 Development
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... in other languages. So, you're given a bit of help ... white lightning suite and never used that for some reason, yet ... save some memory with the sprites as well, I clocked a ...
    BiNMaN BiNMaN June 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... got to remember that the sprites aren't limited to attribute ... like in your picture you're going to see major attribute ... black box around the character sprites and then give priority to ... mode 1 graphics were ever used for Amstrad games at all ...
    jesus 666 jesus 666 July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... the number of sprites on screen when you're both blowing bubbles ... mode 1 graphics were ever used for Amstrad games at all ... complain that mode 1 was used where mode 0 graphics would ...
    AndyC AndyC July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... beloved system wasn't often used to its potential, but I ... [/IMG][/URL]

    They're not that great, but then ... colour characters with the background used as ink for detail, as ... :)[/QUOTE]

    If the sprites on Bubble Bobble had been ...
    Swainy Swainy July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... Cybernoid does more than 16 sprites too, on some of the ... 't be done, instead you're all mostly defending Software Creations ... : I did notice that I used a basic colour with bright ...
    jesus 666 jesus 666 August 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... . Having too many explosions or sprites on screen at any one ... and the buffer space thats used for the tables would overflow ... it compiled that I could re-rip and figure out what ...
    FrankT FrankT August 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... specific cut outs when you're required to wrap around to ... primarily think the white enemy sprites and transparent line drawn character ... , and I agree that they're starting to become more similar ... that the ink colour used for the sprites could be changed from ...
    jesus 666 jesus 666 August 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... that the ink colour used for the sprites could be changed from ... the Speccy. Maybe re-draw the player sprites and include proper 16x16 ...
    mulder mulder August 2010 Games
  • Your views on...Head Over Heels[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002259]Head Over Heels[/url] Alright! Come on 'en. What's the biggy about this one. Never pla…

    ... I].

    They're both done in the four ... on the Spectrum the sprites have two bits for ... transparent, so all the sprites are drawn in just ... how red and yellow are used. Then a third colour ... used to give more detail to the scenery, even though the sprites ...
    joefish joefish August 2010 Games
  • Using the stack to copy memory blocksA [b]PUSH[/b] and a [b]POP[/b] instruction together take less time than two [b]LDI[/b], so long [b]POP/PUSH[/b] sequences are sometimes used to copy …

    ... +[/I] uses it. I originally used LDI but could only manage ... to design and move the sprites around those limitations, which wasn ... left/right halves of the sprites change colour on alternate lines ... . Having said that, if you're going that far you may ...
    joefish joefish August 2010 Development
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... from around 1981 used 16x16 pixel sprites. Mr Do! used 12x12 pixel characters ... for the width of the sprites, plus 8 for the width ... slightest bit impractical, unless you're using either a rotatable LCD ...
    ewgf ewgf August 2010 New game ideas
  • Things I'd ask Chris Smith if he would give an interview about his book and researchGiven your current knowledge about the ULA interns, knowing what technology was capable to do those days, and knowing what people then and now would …

    ... more capacity that was not used.) The 5C ULA was amost ... and propagation delay was deliberately used instead.
    The vsync circuit ... you add hardware sprites now? Perhaps, but immediately you're going away ...
    csmith csmith August 2010 Hardware
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... have done better with their re-design of the Spectrum. Although ... DMA (Direct Memory Access) is used to transfer data to/from ... 80 32 x 32 pixel sprites depending on the horizontal resolution ... have more than twenty sprites per scanline. Sprites are made from 8 ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Vic 20 game better than Speccy version?Years ago, when I had my Vic 20 I had a game called Blitz, it was on the welcome tape in fact. Very simple game, but strangely addictive. For those t…

    ... the functionality to do hardware sprites or 320x200 pixels.

    re-organise the screen to display ... simple sound generator and no sprites, but would force you to ... interesting, I've only ever used the real hardware very briefly ...
    Alien 8 Alien 8 October 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... this year, and they're all about 25 screens each ... 2. Suitable data compression for sprites and level data (the popular ... , declaring the most frequently used locals last can allow shorter ... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... Music: 2.5K
    21 Sprites x 96 bytes: 2K
    5 sprites in memory: 1.5K

    Re: The move away from algorithm ... structs shouldn't actually be used -- it was only meant ... the byte could be used as initial background character ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... game especially even if they're getting very, very well paid ... modern games have so few sprites on screen compared to their ... incredibly boring, has little, small sprites, was not very good looking ... denicened.)

    [QUOTE]We used to see it all the ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... are the two data structures used by the spectrum's system ... cycles
    [/QUOTE]
    You're DOING IT WRONG
    Real ... QUOTE]
    (i suppose you're talking about the universal routine ... be used to calculate more sprites per game frame (and these sprites would ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... SS4, there are five bytes used, there is a fifth possible ... every time the room is re-entered - with very good reason ... (2) draw all objects (enemy sprites, nuts and switches) from the ...
    Digital Prawn Digital Prawn April 2011 Development
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... look great. Being able to re-use screens in a large ... -orient the player if over-used. You could also look at ... made from smaller parts) and re-use those. Or even draw ... fills, with a few isometric sprites added on for detail.
    joefish joefish May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... to display
    >sprites without flicker[/i]
    ... br /> [i]>What you're doing now is a technical ... /> [i]>What you're doing now is a technical ... /> [i]>with some sprites, like the one in stormlord ... want to describe tech i used for blitting, etc — ...
    Ketmar Ketmar May 2011 Development
  • Jet Set Willy II - collecting objectsThe POKE to reduce the number of objects you need to collect doesn't seem to work. [CODE]POKE 34686,1[/CODE] It looks correct. It changes the CP 150…

    ... of RLE. This is used to compare memory to ensure ... that POKEs have not been used. There are also some ... are being used, and "flag" them if they're suspicious. IIRC ... can tell if you're trying to gain infinite ... to alter any of the sprites to represent an image ...
    Dunny Dunny May 2011 Games
<1…15161718192021…34>

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