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Search Again :: Adv Search 1000 results in 0.033s
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  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... two bitplanes, so it only used the total memory of 2 ... a load more memory for sprites and graphics, and it only ... on a 128K if you're trying to page the other ... spare uncontended bank, but you're then limited to a raster ...
    joefish joefish March 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... routine you're welcome to take the routine I used in Byte ... should cope with plenty of sprites. It's designed for pre ... -shifted 18x18 sprites, but shouldn't take too ...
    jonathan jonathan May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... to the screen. You're probably using up a ... reduces the amount of sprites you can use without ... recommended by Joffa and used by ACG. You really ... any flicker. For 20 sprites you'd probably need ... needs some modification for larger sprites. On the other hand, ...
    jonathan jonathan May 2012 New game ideas
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... , Ctrl+Z is not yet used, and it's possible to ... grab, store, edit and export sprites of different sizes, but also ... the Timex mode. (If you're thinking of enhancing it, It ... overlay.[/QUOTE]

    I used a special technique to draw ...
    clausjahn clausjahn May 2012 Emulators
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... OK.
    There you've used an extra row for drawing ... your new row, so they're all done by the time ... a frame to draw the sprites in. And if you sort ...
    joefish joefish May 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... excellent game engine could be used to create colourful ports of ... designed to have lots of sprites on the screen at once ... 's just one sprite, being re-purposed every few lines of ...
    joefish joefish September 2012 Development
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... over

    I have used a halt instruction before my ... quite a lot if you're deleting last (especially if you ... 're using CALL 949 which will ... , then you will have drawn sprites on the screen so no ...
    R-Tape R-Tape October 2012 Development
  • Retro GamerDoes anybody know when the next issue of Retro Gamer will be out? They told me to include an article about the Spectrum30 show in the News section an…

    If you're going to make a sort ... with creatures that we call sprites[/I]"

    "[I]Ay ... . According to the story we used to tell, this was a ...
    ewgf ewgf November 2012 Sinclair Miscellaneous
  • Retro GamerDoes anybody know when the next issue of Retro Gamer will be out? They told me to include an article about the Spectrum30 show in the News section an…

    [QUOTE=ewgf;663853]If you're going to make a sort ... with creatures that we call sprites[/I]"

    "[I]Ay ... . According to the story we used to tell, this was a ...
    R-Tape R-Tape November 2012 Sinclair Miscellaneous
  • Retro GamerDoes anybody know when the next issue of Retro Gamer will be out? They told me to include an article about the Spectrum30 show in the News section an…

    [QUOTE=ewgf;663853]If you're going to make a sort ... with creatures that we call sprites[/I]"

    "[I]Ay ... . According to the story we used to tell, this was a ...
    polomint polomint November 2012 Sinclair Miscellaneous
  • Retro GamerDoes anybody know when the next issue of Retro Gamer will be out? They told me to include an article about the Spectrum30 show in the News section an…

    [QUOTE=ewgf;663853]If you're going to make a sort ... with creatures that we call sprites[/I]"

    "[I]Ay ... . According to the story we used to tell, this was a ...
    redballoon redballoon November 2012 Sinclair Miscellaneous
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... much memory is available for sprites, levels, etc.

    It ... ...else' complicated branching things. They're each a simple list of ... points, maybe deduct 'coins' when used to get past a certain ... each object, or it may re-generate in his shop once used.
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... 're in the centre of a floor. Or just draw the sprites ... from before that can be used when you enter and leave ...
    joefish joefish February 2013 New game ideas
  • My SpritesAs i have found a long lost art i used to love doing on the spectrum (making sprites) I decided today to start and all the metroid (NES version) in a…

    ... character squares around the main sprites to plot little details, which ... background objects cause then you're using a lot of space ... 've had some MC graphics used in demos but I didn ...
    Sadako Sadako March 2013 Sinclair Miscellaneous
  • My SpritesAs i have found a long lost art i used to love doing on the spectrum (making sprites) I decided today to start and all the metroid (NES version) in a…

    If they're double-sized, the attributes make ... on the Magick[/I] used scaled-up sprites and was OK as ... . The problem with big sprites in an action game would ... use tables to expand the sprites, or just have them ... odd pixels to make the sprites better, but then in ...
    joefish joefish March 2013 Sinclair Miscellaneous
  • Assembler v Machine CodeHi. I've been looking at a lot of the code examples in the Development section and can see that Assembler is the way to go. However, I was wondering …

    I used Zeus assembler back in the ... the machine and having to re-load everything made me very ... memory for storage of scenery, sprites and enemy paths, which I ...
    joefish joefish March 2013 Development
  • Games with reflections in (i.e. with working mirrors)On another forum, the question arose of why modern games mostly don't have reflective mirrors, when they have almost every other visual effect you co…

    ... rectangles and the one you're not it only drawn when ... ] does a mirror effect with sprites. As you walk along a ... properly; it's just a re-coloured version of your character ... car racing games just used small sprites wth limited scaling and movement ...
    joefish joefish April 2013 Chit chat
  • Joystick Interfaces on +2AJust found out that my DK'Tronics joystick interface doesn't want to play with my +2A (black). The Kempston port works OK, but not the Sinclair port…

    ... way the upper byte is used matters much. It depends on ... squeeze out 8 player controlled sprites at 50hz no bother, but ... +2). But I think you're right, any more than that ...
    guesser guesser April 2013 Hardware
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... sprites to disappear from the map depending on how they are used ... have anymore problems, or you're not sure about anything. Whatever ...
    R-Tape R-Tape July 2013 Brand new software
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... people who know I used to program games I ... years earlier, because they're clearly clueless. Oh well ... =fog;722123]even with sprites than ring of aliens would ... limits of the hardware sprites, but how about using ... software sprites instead? ...I know ...
    Sokurah Sokurah September 2013 Games
  • Completely free games?Hi, I would like to know if there are any open source or completely free games for ZX Spectrum. Or at least some other free programs without any lin…

    ... credit someone every time I used this single instruction. That' ... rendering routine that I have used in [URL="http://www. ... call something Crimebusters when you're so blantantly doing something ... games. But I used the standard 'draw sprites using xor so you ...
    David Jones David Jones October 2013 Games
  • filled shape creating codeDevelopment is continuing well on a resurrected project of mine from about 20 years ago. Speed and size optimizations are going well along with displ…

    Scaling sprites vertically is quick and easy ... first is to draw the sprites at different sizes by ... before the game starts, re-size the sprites you need in slow ... you need quite a few sprites all at once, I'd ... routine on the ST that used two interleaved versions of ...
    joefish joefish October 2013 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... whatsoever. They may have used real sprites to render the player, but ... 's the "alternative" version you're looking at. According to youtube ...
    Timmy Timmy October 2013 Development
  • How to make Zx Spectrum graphics and animation (videotutorials)Hi all! Im a experienced pixel artist since 25 years ago, i uploaded some tutorials that i hope you help to develope graphics for Zx Spectrum. Enjoy!…

    ... /> For general design concepts (tiles/sprites/screen layouts) or loading screens ... or ZXodus/Bi*Frost multicolour sprites and tiles, I know ... around that (even though we used OCP Art Studio on the ... br />
    However when we're writing games these days we ...
    BiNMaN BiNMaN October 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... re interested you can have a look at the draw functions used ... by the sprites [URL="http://z88dk.cvs ... sprite's individual characters. Mask sprites are the most difficult, ... cvs stuff. I see you're running under linux so you ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... type of function prototype is used all the time for library ... initially thought interrupts were being re-enabled with the wrong value ... were disabling interrupts and then re-enabling them later. Still no ... I commented out the delete sprites, still no good, so it ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • What 80's games authors are here?I realise there may be some who are keeping a bit quiet about who they are, but I'm using my real name as my WoS name and I know there are some other…

    ... />
    I assume you're programming in assembler then? Oddly ... just get 150,000 sprites flying around on the ... the thrill of getting my sprites working the hard way!< ... at the stuff you're doing and see if ... slow. I think I used Hisoft Devpac for my programming ...
    Farflame Farflame December 2013 Sinclair Miscellaneous
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... classical piece or two, the sprites compete for the [I]Most ... , a game in which you're chased should be faster, just ... the right timing to be used, which seems impossibile to guess ... not very good when you're running away from some manic ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • Programming again with the ZX SpectrumI am going to take a blast at programming for the Spectrum again. Its bee a long time since I have done this. I need to refresh my memory and maybe l…

    ... , is a must if you're going to do anything in ... [/URL][/QUOTE]

    I used Understanding Your Spectrum a bit ... into how to create basic sprites, sound etc.

    I ...
    Morkin Morkin February 2014 Sinclair Basic
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... blitting, it is also used to draw sprites to a 'buffer' screen ... no idea which meaning you're using it for.

    Timmy Timmy February 2014 Development
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