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  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... (rather than palettised) screen, you're changing the colour in each ... code.

    It was used in a few games in ... />
    But it never got used in games, as by then ... about scrolling and masses of sprites, which ate up every scrap ...
    joefish joefish April 2014 Brand new software
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... [/url]

    Not sprites though, just attributes. So not ... Edit: the score display is sprites, everything else done with attributes ... . You have preset and re-usable branching actions you can ... faster clock which can be used to trigger animations.
    ...
    joefish joefish May 2014 Development
  • New Spectrum game - HomebrewWell, I finally got around to finishing the game I was supposed to finish at Urbis. Featuring lots of rather nice brightly-coloured graphics by Jarr…

    ... from Cronosoft are planning to re-release it, dunno :)

    used in Slubberdegullion:
    [url]http ... level to the next, they're only tweaked very slightly so ... a fantastic job with the sprites though.

    The big ...
    jonathan jonathan June 2014 Games
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... needed to implement ;) ) They're available for standard and double ... does) then they could be used for parallax effects.[/QUOTE]
    sprites would be stored/manipulated; I ... the effort required, they're things that I've thought ...
    JeffB JeffB July 2014 Hardware
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... C64 can't do software sprites, just that the slow CPU ... graphics where you're forced to use software sprites, for instance, tend ... lot of hacks can be used to extend it beyond what ...
    Matt_B Matt_B August 2014 Sinclair Miscellaneous
  • Why do you love the Spectrum?I saw a similar question posed on a Spectrum FB group and it got me thinking. At first, I struggled to answer what should be a simple question. So af…

    ... />
    I remember seeing game sprites, simple things like keys, locks ... and come up with great sprites in minutes. My other cousin ... pet's name (Speccy), they're all related to the Spectrum ... give it the attention I used to. And that feeling of ...
    zxbruno zxbruno October 2014 Sinclair Miscellaneous
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... plain PAPER colours can be used for the squares you can ... platform at head level, the re-colouring around the end of ... pretty fast. You want bigger sprites anyway...

    The other ...
    joefish joefish October 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... . Being able to easly place sprites anywhere in the 64x48 space ... be done. I'm not used to coding in assembly, that ... there're much better approaches than the one I've used in ... pointer and pop and be used to get the pattern byte ...
    na_th_an na_th_an December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... sprites? Inside Outing for example, isometric 3d in colour and still used ... lots of software sprites.[/QUOTE]

    sprites and position everything on ... such) but then you're having to update much more ...
    AndyC AndyC December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... more complicated to both draw sprites and position everything on screen ... a true bitmap display (usually used by title screens and such ... ) but then you're having to update much more ... isometric 3d example without hw sprites, Nosferatu. It is almost as ...
    MinerWilly MinerWilly December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... the C64 has used up all 8 of its sprites in hi ... />
    You can multiplex sprites to re-use them further down the ... to hit the "number of sprites on a line" limit much ...
    AndyC AndyC December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... ;809103]Except it's used to suggest that C64 coders ... did, but with clash free sprites and smooth scrolling, and yet ... then again, this is why sprites etc.. were so handy ... agree with you that they're wrong as I all ... believe it or not. Zzap! used to have a Top 30 ...
    Fizza Fizza December 2014 Games
  • New Game(s): Sir Ababol 2 and Sir Ababol DXHere is our own Christmas Present from Mojonia! We weren't going to release these games (at least, by the moment) but we decided just yesterday to fi…

    ... care the controls, they're OK as they're now". And You ...
    na_th_an na_th_an December 2014 Brand new software
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... ]
    No, you're reading your own ideas into ... a scrolling-based game with sprites at 50fps.

    used in [I]Cobra[/I ...
    But then how many sprites define a 'game'? [I]Splat ... to the number of sprites that can be displayed ...
    joefish joefish January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... . me) wrote a game that used them.

    Anyway, there ... can display more, and larger, sprites. Har har.

    As ... a bias for when you're exploiting hardware hacks to achieve ...
    joefish joefish January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... and Bubble Bobble, surely they're more detailed than their spectrum ... the technique they used in spectrum Bubble Bobble where sprites completely overlap ...
    MinerWilly MinerWilly January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... the technique they used in spectrum Bubble Bobble where sprites completely overlap ... something you're limited to in the way you draw sprites. And ...
    AndyC AndyC January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... way sprites in Bubble Bobble aren't really masked, they're just ... where bubble overlap. It's used there both because it's ... and reduces the possibility of sprites merging together into a big ... blob and the design of sprites means it's not really ...
    AndyC AndyC January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... have. You say you're reasonably good at grasping difficult ... vibrant, with Spectrum colour-choices used within square pixel drawings. ... story were prevalent over throwing sprites on a screen. There ... Amiga versions of games. They’re similar enough, and have ...
    Graz Graz January 2015 Games
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... the bottom bit before rendering sprites, so you display with 2 ... this for most of the sprites but I want the player ... little table which is then used to manipulate the inertia. Thanks ... the JP (HL) loop you're using.
    R-Tape R-Tape January 2015 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... /smoother or for adding extra sprites onscreen without a juddering slowdown ... still playable, items can be used, the game looks and feels ... spend a few hours/days re-writing a routine to save ...
    MatGubbins MatGubbins January 2015 Development
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... , but then all of the sprites disappeared except for the red ... , re-installed all files, with the same result. So I used Windows ...
    ewgf ewgf February 2015 Sinclair Basic
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... of the SPACE character when used in blocks is such a ... was that blocks could be used as sprites, using just 2x2 or ... to use a block to re-paint a chunk of scrolling ...
    joefish joefish June 2015 Sinclair Basic
  • I feel they could have done this.After reading the ZX Spectrum ULA, I learned about how the ULA detects if the Z80 if going to access memory in the next cycle and stops it if the ULA…

    ... space in a Spectrum is used for storing RAM chips.
    re being called "Spectrum Ports," ... because they're much slower and are usually ... MSX are nice (like hardware sprites, and character mapped graphics), but ...
    Timmy Timmy August 2015 Hardware
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... basic instructions say you're picking up the parts ... the story says you're collecting parts of the ... collect are 16x16 sprites as adverse to 8x8 sprites, problem here ... 's brokenness. Bubbles are used as lifts, but they ... to feel like they're being pierced by hot ...
    dm_boozefreek dm_boozefreek August 2015 Games
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... , there aren't any hardware sprites, and there aren't any ... program, and the stack space used by the z80 CPU.
    re not corrupted by the BASIC ...
    joefish joefish August 2015 Sinclair Basic
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... knowing how many backgrounds we're talking about here, its anyones ... many images, how many characters, sprites, categorizing puzzles, etc). That way ... that they can even be used), could at least be organized ... wheel (which is what we're doing here anyway I suppose ...
    kgmcneil kgmcneil October 2015 New game ideas
  • New game: Chrimblast!Submitted to the[url="http://zx-dev-2015.proboards.com/thread/32/new-entry-chrimblast"] ZX-DEV 2015 comp[/url] already, so hopefully Ivan et al are o…

    ... take them out while they're still up top of screen ... flicker trick for orange colored sprites in years!!!... Gave me a ... those old Basic programs we used to type with hashed UDGs ...
    kgmcneil kgmcneil December 2015 Brand new software
  • Knight Lore disassemblyHi, Not quite sure if this belongs here or in "Games" but figured it's more likely that developers would be interested. I've just released the …

    ... I also found that background sprites have masks equal to pixel ... more details about method you used?[/quote]

    I ... fact, I even generated coloured sprites from the video artifact output ... />
    Not sure why you're under the impression that I ...
    tcdev tcdev February 2016 Development
  • Knight Lore disassemblyHi, Not quite sure if this belongs here or in "Games" but figured it's more likely that developers would be interested. I've just released the …

    ... drawing with wipe/draw rectangles, sprites could be clipped to current ... t work like it used to. :( But you're right, it would ...
    Interesting note on the re-arrangement - thanks! Most of the ... There's a handful of sprites there too... they perhaps should ...
    tcdev tcdev February 2016 Development
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