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<1…567891011…34>
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... (malloc)
    RECLAIM_1 equ $19e5 ; Reclaim space (free)

    ; StopBasic code ... program area
    call RECLAIM_1 ; RECLAIM-1 - clear the BASIC program ...
    stefrobb stefrobb November 2010 Sinclair Basic
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... code that's woefully inefficient space-wise, whereas the SP1 and ... to even pixels) you could reclaim some of that memory. There ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... to know how I can reclaim some of that memory.
    space (80ish bytes) + main locals + parameters ... />
    You will minimize stack space required by making locals in ... only will this reduce stack space required, it will reduce code ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... than sp1 but the data space demands are different. The one ... be practical in a 48k space is because I still haven ... the information on how to reclaim data from the rotation table ...
    Timmy Timmy December 2010 Development
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... best way to generally save space in BASIC is getting rid ... ,3,4,5
    20 DIM r(5): RESTORE: FOR i ...
    na_th_an na_th_an February 2011 Sinclair Basic
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... why it takes so much space. Besides, it also requires ... />
    [QUOTE=Speccyman;513966]DIM a(b,c)[/QUOTE]
    DIM a (X), where X ... The compiler makes actual space in the compiled binary.
    DIM a(b, c) statement ...
    na_th_an na_th_an February 2011 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... normal way - although if the space being shunted around is a ... 's probably more efficient to DIM it at the start.
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... conversion:
    [CODE]
    10 DIM R(15,2)
    20 ... #0;"CHANGE PAPER AND PRESS SPACE BAR"
    340 PAUSE 0 ...
    Einar Saukas Einar Saukas July 2011 Sinclair Basic
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... routine:
    [code]
    10 DIM r(15,2)
    20 ... #0;"CHANGE PAPER AND PRESS SPACE BAR";
    340 PAUSE 32000 ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • saving arraysHi. So i'm working on a small program. I'm almost finished, but i just hit a problem by the end. I would like to save (and load back later) four arra…

    ... explain how to calculate the space used by arrays. So knowing ... the array space would always have to be assigned with DIM before ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... BASin
    20 DIM a(8,8): DIM b(8,8): REM ... to move with qaop and '[space]' to select square and exit ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... BASin
    20 DIM a(8,8): DIM b(8,8): REM ... BASin
    20 DIM a(8,8): DIM b(8,8): REM ... using qaop to move and space to select. just gives error ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    Ok can now move flashing space around board.
    Now to ... make sure previous shape in space is not altered.
    Will ... BASin
    20 DIM a(9,9): DIM b(8,8): REM ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    Added check to see if space free:

    [PHP]15 ...
    20 DIM a(9,9): DIM b(8,8): DIM d(9 ...
    fortyeightkay fortyeightkay September 2011 Development
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... version (about 1kb). To save space the m/code is now ... at that line). Even more space is saved by discarding the ... lz>a2)
    9994 DIM f$(VAL "10"): INPUT "SAVE ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    ... MAKE-ROOM to open a space in memory and LDIR the ... . After the second LDIR, call RECLAIM-SPACE to free the allocated block ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... : PRINT LEN c$
    300 DIM l$(1,146): LET l ... would do it anyways unless space was an issue
    SKR SKR February 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... be assigned a new space and the old space be reclaimed. I ... the smaller string set
    DIM A$(4): LET A$="HELLO ...
    Dr BEEP Dr BEEP February 2012 Sinclair Basic
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... />
    So as regards the space needed, it would be practical ...
    10 LET mod=256: DIM x(mod)
    20 FOR ...
    Battle Bunny Battle Bunny March 2012 Development
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... them all 12 bytes long (DIM b$(16,12)) and including ... code in front of every space, even if they're all ...
    joefish joefish May 2012 Development
  • Encode two positive int numbers into one?Hi guys) Recently I've been trying to simulate short lists in Basic, but the point is that using limited values, say, 0-99 or 0-999, I remembered ho…

    ... numbers will be much more space efficient than storing numbers as ... /> Example:
    [code]
    10 DIM a$(2)

    20 ... would consume just 1K of space.

    [/code ...
    BloodBaz BloodBaz June 2012 Sinclair Basic
  • dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…

    ... 's a trade-off between space & time; the latter method ... r,0;"********************************": NEXT r:
    DIM b$(15): PRINT PAPER 5 ...
    1999 REM
    2001 DIM c$(15*32): LET a ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Pixel plots for entire Spectrum charsetDoes anybody have these, preferably relative to their 8x8 pixel grid, or know an easy way of finding out (i.e in a format similar to the data bin exa…

    ... :
    [code]
    10 DIM c$(8): DIM p(8,8)
    space & inverse ...
    Battle Bunny Battle Bunny July 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... was supposed to be a 'Space docking simulation' (snigger snigger...)
    space like...

    [CODE]
    10 REM CATCH
    20 DIM ... T(2): DIM X(2): DIM Y(2): DIM C(2): DIM G ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 20 DIM T(2): DIM X(2): DIM Y(2): DIM C(2): DIM G ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    [QUOTE=WibbleBibble;649808]So with an array whats faster for basic to work with a array of strings or a numeric array if i have data that could be used either as a numeric array or i could just put them in a char array.[/QUOTE]

    Here's a simple ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... 's not much of a space overhead. It uses DF_CC for ... positioning.
    [code]
    5 DIM d(16): FOR a=1 ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... "complete simple strings" where the space allocated to the variable may ... the variable and the old space reclaimed, even if the size ... indirectly if a simple string space has been reclaimed lower down ... the old space gets moved down.

    If a DIM command ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... DATA array:
    REM s = space used in DATA array header ... dimensions
    9900 [color=blue]DIM a$(3,3,9): RESTORE ... line 9900 with code to DIM & load DATA into array ...
    9904 [color=blue]CLEAR: DIM b$(x,3): POKE v ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... %=1:TYPE%=1:SET%=1:SPACE%=6:insert%=1
    70 ... BOTTOM%=20
    80 DIM xtab%(80):FOR i=1 ... #8,CHR$(27);"A";CHR$(SPACE%);
    350 PRINT #8,CHR ...
    CP/M User CP/M User December 2012 Chit chat
<1…567891011…34>

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