World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.019s
<1234567…34>
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... 48k space is because I still haven't seen many memory saving ... know how I can reclaim some of that memory.
    [/quote]
    space (80ish bytes) + main locals + ... />
    You will minimize stack space required by making locals in ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... be reduced to achieve some memory savings.[/QUOTE]I understand ... 48k space is because I still haven't seen many memory saving ... local variables both consumes more memory and is slower. [...] Likewise, ... the information on how to reclaim data from the rotation ...
    Timmy Timmy December 2010 Development
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... shift the object table to reclaim unused space because the game
    memory!

    You refer to ...
    BloodBaz BloodBaz January 2011 Games
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... that), there's a Sys Vars editor window. You can use ... any location in memory, not just the UDG space.

    D ...
    Dunny Dunny January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... there's a Sys Vars editor window. You can ... any location in memory, not just the UDG space.

    memory from the main program ... in the main program - saves memory and time.

    memory footprint within 48K.
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    ... MAKE-ROOM to open a space in memory and LDIR the present ... . After the second LDIR, call RECLAIM-SPACE to free the allocated block ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • Testing needed (+demo)Hi, As my "next" project is mostly finished (still hoping to get it out next week), I realised I need some testing. So here's a demo. [url]http://…

    ... /> I had a problem with memory with a 6502 C compiler ... to save a lot of space by rewritting parts of ... possible (copy from array to vars and back instead), using ... , so global vars used almost everywhere, this saves space as well. ... help you save some memory too.
    Shiru Shiru December 2011 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... single letter variables outside of VARS is also useful for ... afterwards. Also, if shifting around VARS itself then normal BASIC assignments ... and an attempt made to reclaim the old location, which would ... code that restores the UDG memory after use of the DEF ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • type-ins in zmakebas formati were about coding some type-ins from MicroHobby magazine, and found that there are 'semanal' tape series available at http://www.worldofspectrum.or…

    ... as they are in the VARS memory space. Again, String arrays will be ... to just grab the
    VARS memory space, and use something like
    a simple dump of the memory. But the user will
    Dunny Dunny March 2012 Support files
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... here
    jp chan_open ; for space efficiency

    ; ... br /> call reclaim_1 ; reclaim program and variables area
    vars
    ld (vars), hl ; and ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... variable
    call reclaim_2 ; reclaim existing array
    pop ... ; error if out of memory
    push de ; stack ... br /> call make_room ; insert space
    inc hl ; point ... ld (hl), ' ' ; else write space to last location

    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... next location
    ld (vars), hl ; store address in
    ld (prog), hl ; vars and prog
    ld (hl ... ' ; and
    rst print_a ; a space
    ld bc, (ppc) ; current ... line
    call reclaim_2 ; and reclaim it

    org ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... 'R', chan_r - $ ; work space
    defb 0 ; end marker ... 'R', close_str - $ ; work space
    defb 0 ; end marker ... call test_room ; check available memory
    pop hl ; ... HL
    ld hl, vars ; address system variable
    ...
    chev chev October 2013 Development
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... search from the beginning of VARS (or PROG) the most ... a LET always causes the space to be reclaimed and the ... redeclared at the end of VARS, even if the old & ... move by the ROM to reclaim - to close the gap, and ... a lot longer than the space reclaimed.
    dmsmith dmsmith December 2013 Sinclair Basic
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... work; other actions which allocate memory (apart from DIM) require 80 ... E_LINE (probably just RUN), any space which the program might need ... bytes for a BASIC program. (VARS)-(PROG) gives the size of ...
    Battle Bunny Battle Bunny January 2014 Development
  • analysing program variable usageIf I wanted to count the number of times each variable is referenced while a program is running (not the number of times each variable is referenced …

    ... old space and reallocates new space at the end of VARS, shifting ... might happen) will also reclaim and reallocate the space.

    ... assigned is:

    (VARS) = (E_LINE)-1 (pointing to the ... those variables if I keep (VARS) = (E_LINE)-1 which could ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Can anyone explain this result?This little sub-routine isn't always doing what it's supposed to; ie. transfer the value from SEED to VARS. Can anyone explain why? I've put in the P…

    ... RESTORE 10000:
    LET (VARS)=(DATADD)+1 (show variables)
    finish: LET (VARS)=(E_LINE)-1 (protect variables)[/code ... br /> [*]The MAKE_ROOM & RECLAIM routines call POINTERS.
    [*] ... calls MAKE_ROOM to allocate space in WORKSP for the ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Startup colours of the Spectrum ROMHi Folks, Thought I would have a go at changing the startup colours of the Spectrum ROMs used within BasinC which ships with 48.rom (16384 bytes) …

    ... br /> PutWord(@Memory[$11EF], $00ED); // Trap 3 - cleanup Trap vars.

    PutWord(@Memory[$0C4E], $00ED); // Again, set a leading space.

    PutWord(@Memory[$1B44], $00ED); // Trap ...
    Dunny Dunny October 2016 Development
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... are: PROG=31,355 bytes; VARS=6,673 bytes (varies slightly ... seem that, given the free space, and by discarding all the ... 10 scales would fit in memory and thus could be drawn ...
    Battle Bunny Battle Bunny November 2016 Sinclair Basic
  • The I register pointing to $40–$7f causes ULA snow and a crash. Or does it?I have heard it from numerous sources, including a few members of this forum, that 128K/+2 machines crash if the I register points to a range of $40–…

    ... and $F72D are global vars specifying which banks contain ... variables are very low in memory, not at $F72C.
    space is used by putting ... s out of contended memory (the beeper effects are ... they ran out of memory and opted for overwriting ...
    Alcoholics Anonymous Alcoholics Anonymous February 2018 Development
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... />
    (My memory, that is)

    Free space is 65536 - USR ... />
    eg. The BASIC PROG-space for Hotspot Hillock is 11kb ... attached to the end of VARS so that it's loaded ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • 48K protectionWhich games were 'protected' by loading a full 48K block of code so that no copy program could fit in to memory? I know of 2 by heard. Pole Positio…

    ... program could fit in to memory?

    I know of ... on
    the screen and memory to save the code block ... cassetterecorder worked and were the SPACE-key was on the keyboard ...
    Dr BEEP Dr BEEP August 2001 Games
  • AY musicThis is a format I'm proposing for an AY music player. If anyone can see any problems or anywhere it can be improved please say so. An AY music form…

    ... 2byte values containing the instrument memory loaction offsets plus a final ... to be saved the empty space can be removed by shifting ... blocks to provide the empty space to add new instructions. To ... can be used at any memory location. Thus all the information ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • Basic listings memory occupationI remember readong someplace that due to basic's representation of number, in a program, in order to save space, it was better to represent integers …

    ... program, in order to save space, it was better to represent ...
    Alessandro Tommasi Alessandro Tommasi August 2002 Sinclair Miscellaneous
  • Help, Space-Time Productions's CNCS32.dll isn't working in w2000Hi, I know this is not a support forum, but as you were talking about remakes I decided to give it a try. However... (gosh! this looks like R Tape L…

    ... Error)

    Just downloaded Space-Time Productions's Exolon and ...
    toninho-malvadeza toninho-malvadeza September 2002 Games
  • Solution for overwritten stack in 48k SNA filesIt has been known for quite some time now that the 48k SNA file format has one serious fault, which is described in the file formats section on the W…

    ... one with filling the corrupted space with zeros), I came up ... 49179 bytes of registers and memory, pops the program counter from ...
    Anonymous Anonymous October 2002 Emulators
  • Memory usageBrowsing the online documentation for the Spectrum I came across a peculiar discrepency. As we all know the start of the RAM is at 16384 which is whe…

    ... is where the screen memory resides. The screen memory ends at 23296 ... is what on earth the memory before KSTATE and after the ... video memory is used for on a ...
    cyborg cyborg November 2002 Sinclair Miscellaneous
  • New Spectrum Game Released - Egghead 3Just to announce that I have finally completed the third outing for the little fellow, Egghead In Space. Anyone wishing to download a 48k version of…

    ... the little fellow, Egghead In Space.

    Anyone wishing to ... those screens really chew up memory. Let me know what you ...
    jonathan jonathan December 2002 Games
  • seeking a gameHi all, im searching for a certain game can anybody remember this one?? please forgive me ,my memory isnt great! Basic outline:- Title is "Ralph on …

    ... ??
    please forgive me ,my memory isnt great!

    Basic ... on the tape to fill space, i never saw it for ...
    loonix loonix May 2003 Games
<1234567…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
reclaim 147 172
memory 21.8K 32.5K
vars 357 623
space 17.2K 22.1K

Related Threads

  • 32k memory Italian memory expansionNot mine but its an [URL="http://www.ebay.co.uk/itm/TENKOLEK-32K-RAM-Expansion-Sinclair-ZX-Spectrum-/320861810075?pt=UK_VintageComputing_RL&amp;hash=…
  • What if there was no memory or space limitation?What if there was no memory or space limitation?<br /> We've had topics about the limitations of the Speccy's hardware, topics where we discussed how…
  • Apollo space craft memory coresI just watched an MIT science report about how the computer equipment for the Apollo space craft were built and tested.<br /> https://www.youtube.co…
  • Basic listings memory occupationI remember readong someplace that due to basic's representation of number, in a program, in order to save space, it was better to represent integers …
  • Help, Space-Time Productions's CNCS32.dll isn't working in w2000Hi, I know this is not a support forum, but as you were talking about remakes I decided to give it a try.<br /> <br /> However... (gosh! this looks l…
  • What's you happiest speccy related memory?Mine would have to be coming home from school at lunchtime with a couple of friends, loading up manic miner or commando for a quick 30 minute game-pl…
  • Funniest Speccy related memoryOkay, there maybe won't be that many, but I have a couple that might conjour up some jolly jape memories.<br /> <br /> 1. Walking home from school wi…
  • What is your worst Speccy related memory?We've had the good times, but there were bad times too. I will give you two choice cuts from my back catalogue...<br /> Over at a friends house, want…
  • Memory usageBrowsing the online documentation for the Spectrum I came across a peculiar discrepency.<br /> As we all know the start of the RAM is at 16384 which …
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

Related Searches

  • space stumble
  • lowest memory for code
  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • lowest memory code
  • lowest memory
  • memory map
  • boy from space
  • led storm memory
  • space racer
  • space harrier
  • space harrier loading screen
  • 128 memory
  • z88 read memory
  • 128k memory
  • space crusade
  • reclaim dim space
  • reclaim memory
  • reclaim memory in basic

Copyright © 2024 World of Spectrum