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  • PS2 Resident Evil 4!!Just played the PS2 demo of RE4....fantastic!! Anybody else played it yet?

    ... nor the Classic Controller will function in this capacity"[/I]
    Daren Daren November 2006 Chit chat
  • Election of the new maintainer of the TZX formatHi folks, the topic says all, let the discussion begin :) Luca

    ... . An example for the Checksum function is e.g. Gremlin 2 ...
    Mikie Mikie November 2006 Emulators
  • Election of the new maintainer of the TZX formatHi folks, the topic says all, let the discussion begin :) Luca

    ... . An example for the Checksum function is e.g. Gremlin 2 ...
    Philip Kendall Philip Kendall November 2006 Emulators
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... the cp/m line input function, and then must work with ...
    NotFound NotFound November 2006 Development
  • AMSTRAD monitor for SPECTRUM+3I have a monitor color Amstrad CTM644, can it function on a ZX Spectrum+3? So yes which is the connection? Sorry but I don't have the plans of the co…

    ... color Amstrad CTM644, can it function on a ZX Spectrum+3 ...
    Jmk Jmk November 2006 Hardware
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... please somehow implement a PASTE function. That is, I'd love ...
    Skarpo Skarpo December 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... please somehow implement a PASTE function. That is, I'd love ...
    Kiwi Kiwi December 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... spectrum model where a fast function can be called to recolour ... tiles) as background. The sp1_PrintString() function is meant to print composite ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Best build game?Which Build game do you think was the best? The Build engine was the game engine used for a fair few first person shooters in the mid/late '90s, th…

    ... this forum has an edit function, so please excuse my seventeen ...
    ewgf ewgf December 2006 Chit chat
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... understand how the COPY/PASTE function works while in the Screen ...
    Skarpo Skarpo December 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... understand how the COPY/PASTE function works while in the Screen ...
    Kiwi Kiwi December 2006 Development
  • New years resolutions (Spectrum)Spectrum related only please Mine to finally get into Jonathan Cauldwell's Anno Domini

    ... you can use the shell function.

    If my memory ...
    Lee Fogarty Lee Fogarty December 2006 Chit chat
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    Hmm... anyone have a function to find the modulus of a division in BASIC? Alternately, how would one determine whether a number is perfectly divisible by 2?
    Arjun Arjun December 2006 Sinclair Basic
  • New years resolutions (Spectrum)Spectrum related only please Mine to finally get into Jonathan Cauldwell's Anno Domini

    ... it's simply calling that "function" in the OnClick event of ...
    Vampyre Vampyre December 2006 Chit chat
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... =Arjun]Hmm... anyone have a function to find the modulus of ... in [B]b[/B]. The function should return [B]1[/B ...
    Marcelo Marcelo December 2006 Sinclair Basic
  • REVENGE from George K.Very old demo of ZX game REVENGE from George K. (PROXIMA) On ZX128 is possible use function REPLAY !!! ZIP file contain .SNA and .TAP versions. TAP …

    ... /> On ZX128 is possible use function REPLAY !!!
    ZIP file contain ... game
    new levels
    function REPLAY ( "R" in game menu ...
    kyv_triumph kyv_triumph December 2006 Games
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ... respective values specified in the function arguments.
    [/QUOTE]
    DonkeyPong DonkeyPong January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... involves first pushing the function parameters in left to right ... />
    Back to the grab() function, the first thing done is ... into HL before leaving the function. In all small C variations ... at the end of the function -- small C does not 'reserve ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... /> It looks like my blit function would be more efficient regardless ...
    DonkeyPong DonkeyPong January 2007 Development
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ... call to the corresponding basic function:

    [code]
    int ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... IY all the time as function pointers. Then something like:< ... call to a user supplied function. A couple of examples ... implementation of the ansi C function [URL="http://z88dk.cvs.sourceforge ... =markup"]strtol[/URL]. This function converts an ascii string into ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... implementation of the ansi C function [URL="http://z88dk.cvs.sourceforge ... ;view=markup"]strtol[/URL]. This function converts an ascii string into ...
    Winston Winston January 2007 Development
  • ZXSP Emulator running too fastHi All, I was wondering if any of you have had a problem whereby the zxsp emulator runs too fast so won't load games etc? For example, when loading…

    ... 's perhaps more 'form' than 'function', but on the other hand ...
    Paul van der Laan Paul van der Laan January 2007 Emulators
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... /> The overhead for function calls can be drastically reduced ... use the function with function pointers since function pointer invocation ... CALLEE linkage means the function itself is responsible for cleaning ... concerns the overhead of function calls. While they ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... they have to call a function on it ( which causes it ...
    Quazar Quazar January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... #asm lines within a C function), then easy enough.

    Quazar Quazar January 2007 Development
  • Who knows how to program a "pathfinder"?Hi all. I like to play games like "Colour Lines" and I think, I will create a version of this game for the SAM Coupe. It looks easy - until this "dam…

    ... ). You supply a custom compare function and an array holding two ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Syntax checkingI want to capture the command for i.e. microdrive in a standard ROM. The editor will give an error, but how can I redirect to my own routine? I will …

    ... checking is not a separate function, is part ot the interpreter ...
    NotFound NotFound January 2007 Development
  • Syntax checkingI want to capture the command for i.e. microdrive in a standard ROM. The editor will give an error, but how can I redirect to my own routine? I will …

    ... checking is not a separate function, is part ot the interpreter ...
    Dr BEEP Dr BEEP January 2007 Development
  • Looking for a Windows based Z80 compilerCan anybody recommend a windows XP based Z80 compiler that lets you export your code as a Z80 snapshot or TZX or TAP file? If not, what is the best …

    ... actively pull in a library function in a specific segment would ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
<1…28293031323334>

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