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PS2 Resident Evil 4!!Just played the PS2 demo of RE4....fantastic!! Anybody else played it yet?
... nor the Classic Controller will function in this capacity"[/I] -
Election of the new maintainer of the TZX formatHi folks, the topic says all, let the discussion begin :) Luca
... . An example for the Checksum function is e.g. Gremlin 2 ... -
Election of the new maintainer of the TZX formatHi folks, the topic says all, let the discussion begin :) Luca
... . An example for the Checksum function is e.g. Gremlin 2 ... -
Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […
... the cp/m line input function, and then must work with ... -
AMSTRAD monitor for SPECTRUM+3I have a monitor color Amstrad CTM644, can it function on a ZX Spectrum+3? So yes which is the connection? Sorry but I don't have the plans of the co…
... color Amstrad CTM644, can it function on a ZX Spectrum+3 ... -
What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?
... please somehow implement a PASTE function. That is, I'd love ... -
What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?
... please somehow implement a PASTE function. That is, I'd love ... -
ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... spectrum model where a fast function can be called to recolour ... tiles) as background. The sp1_PrintString() function is meant to print composite ... -
Best build game?Which Build game do you think was the best? The Build engine was the game engine used for a fair few first person shooters in the mid/late '90s, th…
... this forum has an edit function, so please excuse my seventeen ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
... understand how the COPY/PASTE function works while in the Screen ... -
TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …
... understand how the COPY/PASTE function works while in the Screen ... -
New years resolutions (Spectrum)Spectrum related only please Mine to finally get into Jonathan Cauldwell's Anno Domini
... you can use the shell function.
If my memory ... -
Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …
Hmm... anyone have a function to find the modulus of a division in BASIC? Alternately, how would one determine whether a number is perfectly divisible by 2? -
New years resolutions (Spectrum)Spectrum related only please Mine to finally get into Jonathan Cauldwell's Anno Domini
... it's simply calling that "function" in the OnClick event of ... -
Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …
... =Arjun]Hmm... anyone have a function to find the modulus of ... in [B]b[/B]. The function should return [B]1[/B ... -
REVENGE from George K.Very old demo of ZX game REVENGE from George K. (PROXIMA) On ZX128 is possible use function REPLAY !!! ZIP file contain .SNA and .TAP versions. TAP …
... /> On ZX128 is possible use function REPLAY !!!
ZIP file contain ... game
new levels
function REPLAY ( "R" in game menu ... -
Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…
... respective values specified in the function arguments.
[/QUOTE] -
Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …
... involves first pushing the function parameters in left to right ... />
Back to the grab() function, the first thing done is ... into HL before leaving the function. In all small C variations ... at the end of the function -- small C does not 'reserve ... -
Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …
... /> It looks like my blit function would be more efficient regardless ... -
Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…
... call to the corresponding basic function:
[code]
int ... -
Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …
... IY all the time as function pointers. Then something like:< ... call to a user supplied function. A couple of examples ... implementation of the ansi C function [URL="http://z88dk.cvs.sourceforge ... =markup"]strtol[/URL]. This function converts an ascii string into ... -
Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …
... implementation of the ansi C function [URL="http://z88dk.cvs.sourceforge ... ;view=markup"]strtol[/URL]. This function converts an ascii string into ... -
ZXSP Emulator running too fastHi All, I was wondering if any of you have had a problem whereby the zxsp emulator runs too fast so won't load games etc? For example, when loading…
... 's perhaps more 'form' than 'function', but on the other hand ... -
Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …
... /> The overhead for function calls can be drastically reduced ... use the function with function pointers since function pointer invocation ... CALLEE linkage means the function itself is responsible for cleaning ... concerns the overhead of function calls. While they ... -
Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …
... they have to call a function on it ( which causes it ... -
Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …
Who knows how to program a "pathfinder"?Hi all. I like to play games like "Colour Lines" and I think, I will create a version of this game for the SAM Coupe. It looks easy - until this "dam…
... ). You supply a custom compare function and an array holding two ...Syntax checkingI want to capture the command for i.e. microdrive in a standard ROM. The editor will give an error, but how can I redirect to my own routine? I will …
... checking is not a separate function, is part ot the interpreter ...Syntax checkingI want to capture the command for i.e. microdrive in a standard ROM. The editor will give an error, but how can I redirect to my own routine? I will …
... checking is not a separate function, is part ot the interpreter ...Looking for a Windows based Z80 compilerCan anybody recommend a windows XP based Z80 compiler that lets you export your code as a Z80 snapshot or TZX or TAP file? If not, what is the best …
... actively pull in a library function in a specific segment would ...