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<1…28293031323334>
  • Sabre WulfI just got my hands on Sabre Wulf for the GBA. It is completely different from the original but really excellent all the same. One really cool thing …

    ... good.. but very vulgar,.. their characters sucks!! but nintendo can produce ...
    judasEZT judasEZT March 2004 Games
  • Chuckie EggHi peeps, a long time ago I wrote the original version of chuckie egg on the speccy. I've just heard about this board and was told I should say hello…

    ... ' in one (the Donkey Kong characters in a fairly decent conversion ...
    Malc74 Malc74 March 2004 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... A. You can use UDG characters A through T? or U ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... A. You can use UDG characters A through T? or U ... you can print all your characters and read them back with ... , but you can make more characters in only 1 set (128 ... ) you can define your own characters.
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... one, an array of 10 characters:

    MyArray:
    defb ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... , AT and TAB control
    characters are printed at e.g ...
    dalmudlee dalmudlee April 2004 Sinclair Basic
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... ', 0 (zero) would store the characters in consecutive memory locations (zero ...
    Arjun Arjun April 2004 Sinclair Basic
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... ', 0 (zero) would store the characters in consecutive memory locations (zero ...
    cyborg cyborg April 2004 Sinclair Basic
  • Speccy VinylHey! [url="http://www.kempa.com/blog/archives/000053.html"]A web page about records in the 80s that had speccy games on them[/url]! I'm sure they u…

    ... that can display the ASCII characters in it.
    mulder mulder April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... in 256 colours mode these characters look at garbled. I can ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... in 256 colours mode these characters look at garbled. I can ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... , usually there are some blank characters used to redraw the paper ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... that uses the standard graphic characters to draw. I found the ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... that uses the standard graphic characters to draw. I found the ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... that uses the standard graphic characters to draw. I found the ...
    na_th_an na_th_an April 2004 Emulators
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... the thing with Special Graphics characters, etc., is a problem. I ...
    Sadako Sadako April 2004 Development
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    Fair enough Paul, but you aren't getting off so easily! Where the hell are the animated images for the other characters on the WoS home page? :p ;)
    Arjun Arjun April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... animated images for the other characters on the WoS home page ...
    Paul van der Laan Paul van der Laan April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... some odd colours when the characters overlap some objects. I've ...
    Arjun Arjun April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... all the debate about the characters in [I]Dun Darach[/I ...
    Alessandro Grussu Alessandro Grussu April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... all the debate about the characters in [I]Dun Darach[/I ...
    Refrenz Refrenz April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... so much funnyer and the characters look like their animated cartoons ...
    Arm73 Arm73 April 2004 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... so much funnyer and the characters look like their animated cartoons ...
    Arm73 Arm73 April 2004 Emulators
  • Beats of Rage: Speccy modI don't know if many of you know about Beats of Rage. It's a side-scoller beat em up for pc and Dreamcast that comes with a nifty but timeconsuming …

    ... finished putting in the main characters and am now working on ... can think of any decent characters that have a few moves ...
    Bluce_Ree Bluce_Ree April 2004 Games
  • Playing games in co-operative mode!Although there were far too few games on the Speccy that required more than 1 person on the keyboard, I found that some games were more playable or m…

    ... of action games allowed two characters simultaneously, and it was great ...
    kmatveev kmatveev April 2004 Games
  • Playing games in co-operative mode!Although there were far too few games on the Speccy that required more than 1 person on the keyboard, I found that some games were more playable or m…

    The Goonies had to be played in cooperative mode, because using 1 player mode and switching characters it was impossible to pass level 5.
    Metalbrain Metalbrain April 2004 Games
  • Question about Knight ForceHas anyone ever got past the first screen/first enemy on this game? I can't, and the reviewers I checked from the archived magazine scans couldn't e…

    I'd venture to guess that Knight Force was released with crippling bugs; what's there seems little more than (non)playable demo. There is no options screen, no way to redefine keys, only one of the four levels is actually selectable...
    Clibanarius Clibanarius April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... with the masking of other characters. It doesn't seem to ...
    Arjun Arjun April 2004 Emulators
  • new games you want?some questions about games for Speccy you want to see/play: 1. type? (strategy, action etc) 2. maybe sequel of some cool old game? ;) 3. 48k/128k? 4…

    ... non-linear behaviour of all characters (starting position, movement, some attributes ...
    Alex_Lux Alex_Lux April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... with the masking of other characters. It doesn't seem to ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
<1…28293031323334>

Latest Posts

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