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<1234567…34>
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    ... ever eliminate (or reduce) the effects of colour clash or is this ...
    spainboy spainboy February 2009 Development
  • The death of the SpectrumI was reflecting the other day about life and the significance of those interests that we develop during childhood. For many, its football or physic…

    ... colour clash and less frequently, games that were well designed to reduce ... the colour clash. Scrolling was often choppy ... everything without any kind of clash. The clash is a Speccy phenomenon ...
    takapa takapa July 2010 Chit chat
  • England reinstated as best team in the worldSwitzerland were the last team to beat Spain and England have just beaten them. Therefore England are the best team in the year. Phew!

    ... ever going to vote to reduce the number of games it ... . There is already a potential clash between this season's FA ...
    merman merman September 2010 Chit chat
  • England reinstated as best team in the worldSwitzerland were the last team to beat Spain and England have just beaten them. Therefore England are the best team in the year. Phew!

    ... ever going to vote to reduce the number of games it ... . There is already a potential clash between this season's FA ...
    psj3809 psj3809 September 2010 Chit chat
  • Gilligans GoldI used to be really good at [URL="http://zxspectrumgames.blogspot.com/2010/12/spectrum-games-gilligans-gold-classic.html"]Gilligans Gold[/URL] but f…

    ... an obvious attempt to reduce the colour clash which mostly worked quite ...
    Matt_B Matt_B December 2010 Games
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... start from scratch that can reduce development time greatly and increase ... pointed out that some tools reduce greatly the amount of 'punch ... portions of a 64x48 no clash mode that had never seen ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... you've overcome the colour clash on those sprites.

    reduce the playfied by a couple ...
    AndyOaks AndyOaks August 2011 Development
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... prepared to accept pretty nasty clash you'd be limited to ... foreground. You could still gracefully reduce them to mono as they ...
    chev chev May 2012 New game ideas
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... prepared to accept pretty nasty clash you'd be limited to ... foreground. You could still gracefully reduce them to mono as they ...
    deadpan666 deadpan666 May 2012 New game ideas
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... decent frame-rate, avoiding colour clash, and coming up with games ... on modern hardware that massively reduce development time. And even then ...
    chev chev May 2012 Sinclair Miscellaneous
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... two aspects:
    1. Reduce attribute clash in both vertical and horizontal ... of the issue of attribute clash. Supporting additional colours alone, ... xx9F. It therefore will not clash with port $7FDF used by ... behind SPECTRA it will only clash if its driver does ...
    Fruitcake Fruitcake August 2012 Sinclair Miscellaneous
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... ) able to avoid colour clash), then you can reduce that number substantially ... above, I as able to reduce the map to 240-256 ...
    kgmcneil kgmcneil January 2013 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... ) able to avoid colour clash), then you can reduce that number substantially ... above, I as able to reduce the map to 240-256 ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…

    ... transparency. If you simply reduce dithering (instead of completely ... possible to completely eliminate color clash. Even so, the greatest ... is to minimize color clash without affecting image quality. ... appropriate position, where color clash is less evident but ...
    Einar Saukas Einar Saukas November 2013 New game ideas
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... , since minor changes to reduce color clash make screens look closer to ... that didn't have color clash either!
    [/LIST]

    Einar Saukas Einar Saukas March 2014 Games
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... one was to try to reduce the obviousness of the blocky ... to remove the jagged colour clash.

    [IMG]http://i1089 ...
    Muig Muig May 2014 Games
  • Abbaye Des Morts Final VersionGOTO [url]http://www.worldofspectrum.org/forums/showpost.php?p=769312&postcount=291[/url] Full game [url]https://www.dropbox.com/s/ujocw6b3uv30yov…

    ... clash is however very visible.

    Did you try to reduce ...
    Ralf Ralf May 2014 Brand new software
  • Abbaye Des Morts Final VersionGOTO [url]http://www.worldofspectrum.org/forums/showpost.php?p=769312&postcount=291[/url] Full game [url]https://www.dropbox.com/s/ujocw6b3uv30yov…

    ... clash is however very visible.

    Did you try to reduce ...
    Jerri Jerri May 2014 Brand new software
  • That game that looks like Xenon 2I was gutted when Xenon 2 failed to arrive on the Speccy but I remember finding an unofficial version of the game that had a different name. Can anyo…

    ... . You wouldn't have to reduce it to a starfield, just ... blue so it doesn't clash so much with the foreground ...
    joefish joefish June 2014 Games
  • Hardware damage due to software?<p>I'm not afraid to ask a stupid question, and I find it incredibly easy to do so in the hardware forum!</p><p>Is it possible to damage your Spectru…

    ... emulate key bounce, or key clash? Even individual floating data bus ... /> It’d be great to reduce the risk of finding “surprises ...
    zub zub June 2015 Hardware
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    ... . A slightly simplified background would reduce color clash, for example.
    4throck 4throck July 2015 New game ideas
  • Modern Speccy games with good scrollingOne of the things I like the most on the Spectrum is also one of the hardest to pull off - a good scroll in an arcade type game. Uridium is one of my…

    ... , to prevent attribute clash, also works to reduce the number of 'transition ...
    joefish joefish November 2018 Games
  • Subject Areas That the Spectrum did not "get into" Yup, the Speccy covered a lot of ground but regrettably it did not "get into" these areas :- Psycholinguistics , Philology , and Sociometry . Any…

    ... 's no or little colour clash so they do "look good ... good, keep it cheap and reduce the display's memory overhead ...
    Cosmium Cosmium October 2019 Chit chat
  • spectrum mode smiilar to c64?i dont know much about machine code assembler routines, zilch actually to be honest, ive always fiddled with basic on my spectrum, only doing maybe a…

    ... because it means, NO COLOR CLASH, each of these dots can ... , i mean, damn, no color clash, all things considered i think ...
    tommy tommy July 2001 Sinclair Miscellaneous
  • Spectaculator 2.0 availableHi, I've just released a new version of Spectaculator. It should be on WOS in a few days. Here's a cut 'n' paste from comp.sys.sinclair: Spectacula…

    ... effect. Spectaculator will
    automatically reduce the frame rate to keep ...
    Jon Needle Jon Needle April 2002 Emulators
  • HAPPY 20TH BIRTHDAY MR SPECTRUM!It's the 23rd of April, so it's been twenty years since this all started, and that's quite frankly unbelievable. Twenty years! Can it be that long? T…

    ... to twenty years of colour clash BEEP's and killer gameplay ...
    Spector Spector April 2002 Games
  • Out Run EuropaOk, so first of all there was the version that was previewed way back in may of 1989 (preview: [url="http://www.ysrnry.co.uk/articles/outruneuropaori…

    ... review even mentions the colour clash.

    Did anyone actually ... a wee bit of colour clash occasionally, but nothing too drastic ...
    Swainy Swainy December 2002 Games
  • The Spectrum and it's rivals...This has no doubt been posted and debated many times before, across hundreds of messages boards and across hundreds of playgrounds before that, but h…

    ... fact the C64 didn't clash it's colours like the ...
    MattLamb MattLamb January 2003 Sinclair Miscellaneous
  • Spectrum 2003 News and Info Special at PEEK N' POKE[url="http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.html"]http://peeknpoke.emuunlim.com/spectrum2003/pnpspectrumnews2003index.h…

    ... : ZX Spectrum Graphic Modes - Color Clash to "Color SMASH"

    Amigo Amigo January 2003 Announcements
  • Spectrum modficationsThere is a post about Outrun on the games forum, which makes the fair point that the game is playable when you double the speed on an emulator. Other…

    ... connection with the original colour-clash glory. But playing a faster ...
    Spector Spector March 2003 Sinclair Miscellaneous
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