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  • Interview with VERONIKA MEGLER ("The Hobbit" programmer)This interview with Veronika Megler (The Hobbit) has been published by elmundodelspectrum.com in Spanish, I copy it here for you all in its original …

    ... C on Unix, and in Assembler on a PDP8. My first ... -80. We wrote it in Assembler, initially using a simple text ... tired of writing and testing Assembler and wanted to do something ...
    jmvbok jmvbok March 2012 Games
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... 64939,128: POKE 64940,0: REM 2 frames per animation
    {
    // POKE 56787,254: REM slow animations
    #asm
    {
    // POKE 56787,198: REM fast animations
    #asm
    REM tile images
    #asm
    Timmy Timmy March 2012 Development
  • extension to Z80 opcodes spreadsheetI've set up an extra Excel spreadsheet which references Einar's v.helpful Z80TABLE spreadsheet and allows a list of Z80 assembler commands to be type…

    ... allows a list of Z80 assembler commands to be typed in ...
    Battle Bunny Battle Bunny March 2012 Development
  • BIT/RES/SET b,r where b is variableWhat's the best way to use the bit flag group of commands if it's not known in advance which bit should be referenced; ie. where it's dependent upon …

    ... to be explicitly coded in assembler the options I can see ...
    Battle Bunny Battle Bunny March 2012 Development
  • Giving Away ZX Spectrum Collection Free - Adelaide, South AustraliaI will give away my collection of ZX Spectrum stuff to anyone who can pick it up. Please PM me if you are interested. [U]Books[/U] The Spectrum Oper…

    ...
    The Artist
    Zeus Assembler
    Machine Code Tutor
    Count Zero Count Zero March 2012 Sales
  • Games written in BASICHi all, I've been racking my brain trying to think of a game which was definitely written in BASIC (ie not in assembler). The only thing that I can …

    ... in BASIC (ie not in assembler). The only thing that I ...
    perini-ps perini-ps March 2012 Games
  • I am the maker of murtrum en el templo de cepecHi, my name is Fabio Mastrolorenzo, in 1988 I made the game "Murtrum en el templo de Cepec" in Argentina. developed 100% in assembler Z80, more i…

    ... .

    developed 100% in assembler Z80,

    more info ...
    murtrum murtrum April 2012 Announcements
  • New Game: THE LOST TAPES OF ALBIONOkay here's my present for the Speccies 30th birthday: [B] [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Lost+Tapes+of+Albion%2c+The$&pu…

    ... before progressing :-P.

    -REM-Teleporters go UP and DOWN ...
    R-Tape R-Tape April 2012 Brand new software
  • Screen2StringFurther to writing that BASIC one-liner to redirect CAT to a string I thought that I'd do a general redirection routine for anything which normally p…

    ... 3 CLEAR appropriately
    REM 23563=DEFADD; 23631=CHANS; ... 23730=RAMTOP
    REM so=standard channel 'S' ... 100
    10 REM -----------------------
    REM start redirection
    ... sa): RETURN
    REM update string definition
    ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • enhanced GOSUB/GOTO (in BASIC)Further to my previous post under "BREAK from GOSUB" here's the two ideas mentioned there put together. Note that to keep it quick it expects the DEF…

    ... break=FN p(prog+19): REM break=number_of_levels
    ...1 FOR ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... BASIC:

    [CODE]100 REM FAST
    110 BORDER 0 ... ;64): NEXT a
    150 REM SLOW[/CODE]

    When ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... at 0x8000 and then my assembler code can switch in whichever ...
    Sdw Sdw May 2012 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... someone please give me an assembler routine that would do this ...
    zxbruno zxbruno May 2012 Development
  • Lame BASIC BEEPer editor - alphaI like music, like BASIC and find all current music utilities complicated. Since I enjoy Sinclair BASIC so much, I came up with a simple BEEPer edito…

    ... /> Don't mind all the REM statements and the complicated/non ...
    zxbruno zxbruno May 2012 Sinclair Basic
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... spin or basin. ( iused the assembler in both and i tried ...
    Saboteur Saboteur May 2012 Development
  • OpenSE BASIC 3.1.1The eagle-eyed will have noticed that [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]SE BASIC[/url] got an update last week. As a te…

    ... the line. Anything after a REM statement is not tokenized. The ...
    chev chev May 2012 Sinclair Basic
  • Beginner questionThis might sound and be daft.... I've just been reading J Cauldwell's "how to write a Spectrum game" but was thinking of writing something in C as I…

    ... /> Is it possible, without inlining assembler, to call Spectrum ROM routines ...
    JerzyBulovski JerzyBulovski May 2012 Development
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question.

    What I've been doing so far is this (example just draws a solid 8x8 block).

    [CODE]
    ld hl,16384 ...
    Sokurah Sokurah June 2012 Development
  • A "bit" of a curiosityHaving to use a bit of m/code to do the AND in that key check function, I was prompted to revisit the "AND,XOR,OR,...for BASIC" topic and came up wit…

    ... bits.

    [code]
    REM a = val1 = 1st number
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • Microhobby's Pixel A Pixel restoration: releasesThe first three pages are ready and have been released at the DiHalt 2012 lately to support the Wild compo. [url]http://zx.maros.pri.ee/microhobby/M…

    ... unbelievably automatized self-compiling cross-assembler viewer/player
    [B]AER ...
    moroz1999 moroz1999 July 2012 Sinclair Miscellaneous
  • Happy Birthday Marko!Marko Birthday! Please note the Spin assembler does not recognise the out (c),h command. Please could you fix it before you celebrate. :-D Arf.

    Marko Birthday!

    Please note the Spin assembler does not recognise the out (c),h command. Please could you fix it before you celebrate.

    :-D Arf.
    R-Tape R-Tape July 2012 Chit chat
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    ... where I could write a REM statement in basic, but I ...
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • What would you like to see?I am just starting to grasp zx assembler programming for the zx spectrum. What type of game would you like to see me try to make in 4k of code? Keep …

    ... just starting to grasp zx assembler programming for the zx spectrum ...
    Zxogger Zxogger July 2012 Development
  • INKEY$ giving me troubleHello, I have been using BASin (great program by the way...) Sad though it seems during the typhoon here I have been re-learning my spec-skills an…

    ... code...

    [CODE]1 REM BALIC BALIC ADVENTURE \* WIBBLE 2012 ...
    2 REM INITIALIZATION PHASE
    5 CLS ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • redirecting Z80 sub-routine CALLsI'm working on changing a TR-DOS disk program to work from standard +128k tape and thought that rather than painstakingly working through the code ma…

    ... to code this in Z80 assembler to work automatically, or do ...
    Battle Bunny Battle Bunny August 2012 Development
  • Best books & Sugested reading..Hi i was trying to search the forum but couldnt find it. Looking at WOS there is a number of books on BASIC, programming, machine code ect.. I mess…

    ... assumed you were using a assembler already..) usualy it ended up ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Hep needed with a bit of code...I've written a bit of code to make a character move across the screen, but the counter stops at 29 when the 3 lines to delete the characters trail ar…

    ... do you copy and paste assembler files to these boards?
    daveysludge daveysludge August 2012 Development
  • Interesting tip to speed up user experience...Hi Folks, I suspect many of you will already know this but it only dawned on me a couple of weeks ago. Whilst trying to improve the speed on my XIN…

    ... use:

    [CODE]1000 REM Set REPDEL & REPPER to ... 23562,1
    ...
    2000 REM Reset REPDEL & REPPER to ...
    Paddy Coleman Paddy Coleman August 2012 Sinclair Basic
  • Any ideas on speeding up this assembler segment?It copies a pixel column of a rectangle which may be anywhere in the display file to a pixel column in d$. The source column may start at any bit pos…

    It copies a pixel column of a rectangle which may be anywhere in the display file to a pixel column in d$. The source column may start at any bit position; the destination column always starts at bit 7. An enclosing loop not shown here repeats for up to ...
    Battle Bunny Battle Bunny September 2012 Development
  • BeepFX ProblemHi All, I'm currently trying to integrate the BeepFX engine in my 100% Assembler Game and it plays the sound fine, but then plays the sound again, a…

    ... BeepFX engine in my 100% Assembler Game and it plays the ...
    Shando Shando September 2012 Development
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Latest Posts

  • How Do You Categorize Your Speccy Software and Games?
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