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<1…19202122232425…34>
  • So you want to make a cardgame......but you haven't got a good deck to display. Well here is a fully relocatable routine that will do the job for you. Place the code anywhere in me…

    [code]
    ; CARDS can be ... br /> ; PRINT USR 4e4;"*H": REM Joker of Hearts
    ; PRINT ... USR 4e4;"KS": REM King of Spades
    ; PRINT ... USR 4e4;"BB": REM backside of card
    ; etc ... 149,128,255

    [/code]
    Dr BEEP Dr BEEP January 2009 Development
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... release.

    The following code must run before the game ... />
    The first block of code was saved like this:

    SAVE "2" CODE 23400,1200: RANDOMIZE USR 24100 ... first code block (by changing the first Randomize to a REM) and ...
    zxbruno zxbruno January 2009 Games
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... do it?

    [code]
    10 REM fast
    20 LET ... /> 130 STOP

    140 REM CLS
    150 FOR x ...
    200 RETURN

    [/code]
    Arda Arda January 2009 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... corners )

    [code]
    10 REM ------------------------------------
    11 REM Plots a Square ... /> 200 STOP
    1000 REM ------------------------------------
    1010 REM convert degrees to radians ...
    Saboteur Saboteur January 2009 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... quicker.

    [code]
    10 REM ------------------------------------
    11 REM Plots a Square ... /> 200 STOP
    1000 REM ------------------------------------
    1010 REM convert degrees to radians ...
    Saboteur Saboteur January 2009 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... program, a very large binary code could overlap the UDG memory ... a predefined array:

    [code]DIM UDG(7) as byte ... , 15, 31, 64, 127}
    REM Now set the UDG address ... )
    REM @x means "Address of x"
    PRINT "\a"[/code]
    boriel boriel February 2009 Development
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... just load the CODE block somewhere in memory, poke REM command at ...
    Fikee Fikee March 2009 Sinclair Basic
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    ... trouble figuring out where code jumps to once loading ... of protected BASIC loaders, code blocks with 49152 bytes ... again (!) and add REM Look at me I' ... loading screens corrupted by machine code and stuff made from ... (some games move the code after loading), I think ...
    zxbruno zxbruno May 2009 Emulators
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    ... trouble figuring out where code jumps to once loading ... of protected BASIC loaders, code blocks with 49152 bytes ... again (!) and add REM Look at me I' ... screens corrupted by machine code and stuff made from ... will unpack the other code, overwriting the data you ...
    LCD LCD May 2009 Emulators
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... you define a line with REM and 512 spaces, assuming it ... /c data in REM mines.
    [code]
    1 REM ****256 of any ... )
    50 next a
    [/code]
    You can even store ...
    LCD LCD May 2009 Sinclair Miscellaneous
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... you define a line with REM and 512 spaces, assuming it ... /c data in REM mines.
    [code]
    1 REM ****256 of any ... )
    50 next a
    [/code]
    You can even store ... characters to use in the REM made up of 8x8 pixel ...
    brownb2 brownb2 May 2009 Sinclair Miscellaneous
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... tap format :)[/QUOTE]

    [code]
    10 LOAD ""SCREEN$
    30 REM And that's all there is to it...
    [/code]
    gasman gasman May 2009 Sinclair Basic
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    [QUOTE=gasman;351488][code]
    10 LOAD ""SCREEN$
    ... REM And that's all there is to it...
    [/code][/QUOTE ...
    brownb2 brownb2 May 2009 Sinclair Basic
  • Draw (x1,y1) to (x2, y2)?I was never very good at math. :( Given the above variables, what should I do to draw a line between the two pixels? How do I calculate the values fo…

    ... BASIC:

    [code]PLOT x1, y1
    DRAW ... x2 - x1, y2 - y1[/code]

    So you ... the complete piece of code which ain't working ...
    [code] 10 GOTO 100
    20 REM this subroutine does ... - y1: RETURN
    99 REM
    100 LET x1 = INT ...
    na_th_an na_th_an May 2009 Sinclair Basic
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... -256
    Print "Test"
    [/CODE]
    This displays the Amstrad ... . Try:
    [CODE]10 PRINT PAPER 2; STR$ 0: REM Temporary ATTR ... "+STR(0.5) : REM Should print "A0.5"[/CODE]

    Some ...
    boriel boriel May 2009 Development
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... like:
    [code]
    PRINT "0909"(3 TO 4) : REM Prints "09 ... br /> PRINT "CONSTANT"(2): REM Prints "O"[/code]
    ...are allowed. BTW ... . Something like:

    [code]
    LIBRARY.LABEL: ; A label ... , but C++ and Perl style[/code]

    So if ...
    boriel boriel May 2009 Development
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... like:
    [code]
    PRINT "0909"(3 TO 4) : REM Prints "09 ... "
    PRINT "CONSTANT"(2): REM Prints "O"[/code]
    ...are allowed. BTW ... talking about memory contention. Interpreted code is always much slower than ...
    Dunny Dunny May 2009 Development
  • Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …

    ... like:
    [code]
    PRINT "0909"(3 TO 4) : REM Prints "09 ... br /> PRINT "CONSTANT"(2): REM Prints "O"[/code]
    ...are allowed. BTW ... . Something like:

    [code]
    LIBRARY.LABEL: ; A label ... , but C++ and Perl style[/code]

    So if ...
    LCD LCD May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... (total 106 T-states)
    [/code]

    This gives another ... />
    RANDOMIZE USR multi : REM start multicolour mode in IM ...
    10 RANDOMIZE USR 60000 : REM start multi
    20 FOR ... br /> 60 RANDOMIZE USR 60001 : REM normal screen

    ...
    Dr BEEP Dr BEEP May 2009 Development
  • Help loading OPUS data block ?Hi folks, A while back I obtained a Daton Software Card Games compilation which will be in the next Vault update: http://www.worldofspectrum.org/inf…

    ... forcing another piece of
    code in the printer buffer to ... of file'
    error. This code in turn decodes the encrypted ... Opus manual. (Example below) The code in the printer
    buffer ... /> MOVE 2;"magicland" TO #4: REM fetch a screen$
    CLOSE ...
    roko roko May 2009 Sinclair Miscellaneous
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... />
    I hid all the code, loader and compressed screen(banner ... the basic loader as a rem statement.

    I'll ...
    FrankT FrankT June 2009 Games
  • Adv. Lawnmower Sim FAQ[url]http://www.gamefaqs.com/computer/sinclair/file/947541/57287[/url] Thanks to my mate Tom for having the bright idea to do this and sending me th…

    ... , press 'Break', and type: 130 REM 1439[/quote]

    Interesting ... with a bogus line of code to make it look profound ...
    gasman gasman August 2009 Games
  • Machine Code Microdrive File LoaderI've been experimenting with transferring games to run from microdrive. Typically I like to see a loading screen while things are happening, and I li…

    ... /> 10 LOAD *"m";1;"decomp"CODE 23296
    10 LOAD *"m ... ";1;"SCREEN"CODE 16384
    20 PRINT USR decomproutine+address : REM decomp ... ";1;"GAME"CODE 25000
    40 PRINT USR decomproutine+address : REM decomp ...
    Dr BEEP Dr BEEP August 2009 Development
  • 2 questions about matrix and string handlingI was never good at understanding how to do something random in Sinclair Basic without repeating something that was already done. Had problems unders…

    ... words like this
    [code]
    10 INPUT W$< ... A$(N) THEN STOP : REM FOUND
    40 NEXT ... NOT FOUND" : STOP
    [/code]

    However when W ...
    [code]
    5 DIM W$(10) : REM ALWAYS SIZE 10 ... for ANY word in W$
    [/code]
    Dr BEEP Dr BEEP October 2009 Sinclair Basic
  • 2 questions about matrix and string handlingI was never good at understanding how to do something random in Sinclair Basic without repeating something that was already done. Had problems unders…

    ... per iteration:

    [code]
    10 REM a$=word to shuffle ... $
    80 NEXT n
    [/code]

    To find words ...
    Alcoholics Anonymous Alcoholics Anonymous October 2009 Sinclair Basic
  • 2 questions about matrix and string handlingI was never good at understanding how to do something random in Sinclair Basic without repeating something that was already done. Had problems unders…

    ... a code:
    [code]
    10 for x = 1 to n : rem n ... /> 60 stop

    1000 rem search in each direction the ... /> 1010 rem when found delete
    1020 rem return to 40
    [/code]
    Dr BEEP Dr BEEP October 2009 Sinclair Basic
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ...

    Warning, the code itself is extremely crappy. It ... .

    [code]
    1 REM fast
    10 GO ... SUB 7100
    15 REM slow
    17 PAUSE ... /> 1999 STOP
    2000 REM ** kucuk yazi rutini ***
    ... $)
    2020 LET cc=CODE (y$(z))
    2025 ...
    Arda Arda October 2009 Sinclair Miscellaneous
  • John Grant InterviewHere is an interview, from Tuesday, with John Grant - director of a 'small firm of Cambridge mathematicians' (ZX81 manual) who wrote Sinclair BASIC f…

    ... Jongg
    [code]
    10 REM Mah-jongg scoring
    REM winning player, 0 if ... = 1
    800 REM display new position
    ... 220
    2000 REM display headings of scoresheet< ...
    2370 RETURN
    [/code]

    I notice ...
    Geoff Geoff October 2009 Sinclair Miscellaneous
<1…19202122232425…34>

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