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<1…15161718192021…34>
  • help needed...Hi there, i'm trying to figure out a possible typo in William Tang's 'Spectrum Machine Language for the Absolute Beginner' on page 23 there's a prog…

    ... BASin:

    [CODE]100 REM decimal to hexdecimal conversion
    Matt_B Matt_B February 2007 Sinclair Basic
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... games are done are as REM statements in a BASIC program ...
    Matt_B Matt_B February 2007 Development
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... ]
    0 RANDOMIZE USR xxxxx: REM machine-code

    Since ... looks like 0, and the REM keyword and carriage return ()
    Dr BEEP Dr BEEP February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... :-):
    [code]
    5000 REM compress map data
    5010 ... LET scr=42410: REM $A5AA
    5020 LET ... 5040

    5100 REM >=3 codes are same ... 5104

    5170 REM End of screen
    5200 ... REM no longer the same code ...
    48K 48K February 2007 Development
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... already does. In fact, the REM keyword, as well as the ...
    Paolo Ferraris Paolo Ferraris February 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... ...

    [code]
    5 REM AVENTURA
    10 CLEAR 28799 ...
    mulder mulder March 2007 Development
  • 16k Spectrum.How come emulator's in 16k mode don't provide 32 ram-pack support.

    ... FORTH commands (e.g. 1010 REM # DUP DUP . .
    REM # statement

    ... 50 REM ! ld bc,2048
    60 REM ! ldir
    70 REM ! ... options. Try inserting 15 REM ! OPT 46. See ... placed immediately after the REM ! without a space e ...
    BloodBaz BloodBaz March 2007 Emulators
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... : LET z=127
    3120 REM cursor movement
    3130 POKE ...
    48K 48K March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... TO 3120

    4120 REM selection size
    4130 POKE ... TO 3050

    3120 REM cursor movement
    3130 POKE ...
    48K 48K March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... TO 3050

    3120 REM cursor movement
    3130 POKE ...
    48K 48K March 2007 Sinclair Basic
  • Elite LenslockHey Hey, I have just purchased "Elite" for my trusty ZX spectrum, unfortuantly it does not have the "lenslock" thingy with it! arggggggggggghhhhhhhh…

    ... 10:

    [code]10 REM ELITE HACKING PROGRAM, (C) ZZKJ ...
    StuBruise StuBruise March 2007 Games
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ...
    let V=peek a : rem save original value
    for ... b = 0 to 255 :rem setup loop2
    poke a ... then print “Error at “; a :rem display error address, if found ...
    DEATH DEATH March 2007 Development
  • Whats up wi mi speccy ? M RAMTOP no good 0:3I bought a speccy on ebay tried to load Mission Impossible but about 30 secs into loading it stopped and i got the error message ... M RAMTOP no good…

    ... with pushing more DATA and REM stuff in.

    And ...
    Skarpo Skarpo March 2007 Sinclair Miscellaneous
  • Whats up wi mi speccy ? M RAMTOP no good 0:3I bought a speccy on ebay tried to load Mission Impossible but about 30 secs into loading it stopped and i got the error message ... M RAMTOP no good…

    ... with pushing more DATA and REM stuff in.

    And ...
    rich_chandler rich_chandler March 2007 Sinclair Miscellaneous
  • So Jetpak hits Xbox LiveNot sure what section of the forum to post this is, but Jetpack in now on Xbox Live as of this morning: [url]http://www.gamestyle.net/news/3013[/url]…

    ... aboot it? :

    1 REM this is BASIC
    A ... REM Connect to internet-enabled computer ... system
    3 rem GoTo line 469
    19 ... ReM GoSub line 10, extension a3< ...
    Skarpo Skarpo March 2007 Games
  • New Spectrum Game! Cannon BubbleAs some of you already know, our new game "Cannon Bubble" is available to download in our web page! Go get it and don't forget to tell us what you th…

    ... then:

    [code]10 REM Cannon Bubble hack
    20 ... REM by Stu
    30 LET ... [/code]

    [code]10 REM Cannon Bubble v2 hack
    20 REM by Stu
    30 LET ...
    StuBruise StuBruise April 2007 Games
  • Pussy: Love Story from TitanicDoes anyone else have the full version of this game which has a demo in the archive? I have the TR-DOS disk image but I can't get it to run. I can g…

    ... line:
    RANDOMIZE USR 15619: REM: RUN "PUSSY"
    (That's ...
    gasman gasman April 2007 Games
  • New Game - JustinA new isometric 3D Game for ZX Spectrum, Justin: [url]http://cpce.emuunlim.com/justin.tap.zip[/url] It can be played in spanish and english languaj…

    ...
    [code]10 REM Justin hack
    20 REM Pokes by Goodboy ...
    30 REM Loader by ... 62,182,50,201,226 : REM Infinite lives
    210 ... ,182,50,47,225 : REM Infinite time
    220 ... 241,195,0,255,999 : REM End marker[/code]
    ...
    StuBruise StuBruise April 2007 Games
  • trdhas anybody any idea which emulator could one use for russion trd files like this one, please? (i cannot run it in spectaculator, spin, emuzwin)

    It looks like the game isn't compatible with 128K mode, so you need to go to 48 BASIC and type the following to boot the disk:

    [code]RANDOMIZE USR 15619: REM : RUN[/code]
    StuBruise StuBruise April 2007 Emulators
  • trdhas anybody any idea which emulator could one use for russion trd files like this one, please? (i cannot run it in spectaculator, spin, emuzwin)

    ... />
    [code]RANDOMIZE USR 15619: REM : RUN[/code][/QUOTE]

    cichlasoma cichlasoma April 2007 Emulators
  • Multi Disk - corrupt?Hello, all.. Could someone check check Multi Disk? It appears to be corrupt - the BASIC is corrupted. Toodle-pip! Gerard

    ... for.
    The line 0 REM statement, may be to stop ...
    Andrew Barker Andrew Barker April 2007 MIA/STP/SDP
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... (the code was written into REM statements - to compile the code ...
    icabod icabod April 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... (the code was written into REM statements - to compile the code ...
    icabod icabod April 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... : I recall coding assembler in REM statements as well, I wrote ...
    ghbearman ghbearman April 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... my compiler used code in REM statements, which were compiled to ...
    bobs bobs April 2007 Development
  • How did people write large assembler programs on real Spectrums?I have been wondering how people did their development back on real Spectrums. If you should write a large program, there would first be an assembler…

    ... : I recall coding assembler in REM statements as well, I wrote ... Currah MicroSource would compile from REM ! statements. Having a hardware assembler ...
    BloodBaz BloodBaz May 2007 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... /> i found a cpu frequency slider in basin, but didn't ...
    Konstantin Elfimov Konstantin Elfimov May 2007 Emulators
  • So, who's entering the csscgc 2007?Anybody entering the comp.sys.sinclair Crap Games Copmo 2007? I'm thinking of entering this year. I put two games in in 2005, Kilroy's Caravan Caper…

    ... its open-ended structure featuring REM and GOSUB statements. Plus RND ...
    Shuggy Shuggy May 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    I take it that REM statements and USR calls are not allowed then?

    Otherwise, all my programs are one-liners. :)
    Matt_B Matt_B May 2007 Development
  • So, who's entering the csscgc 2007?Anybody entering the comp.sys.sinclair Crap Games Copmo 2007? I'm thinking of entering this year. I put two games in in 2005, Kilroy's Caravan Caper…

    ... its open-ended structure featuring REM and GOSUB statements. Plus RND ...
    Daren Daren May 2007 Games
<1…15161718192021…34>

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