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<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 256 planes lying above the background. A sprite in plane 0 lies ... all sprites and the background while a sprite in plane 255 lies ... z88dk/include/sprites/sp1.h after you make the library) and ... a character to the background or move a sprite around, SP1 adds ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... displayed (ie, just after creation or after moving the sprite off screen). The ... sprite character type should only ... edges mix nicely with the background. Since sprite type (and draw function ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... very large (and non-moving) sprite?[/QUOTE]

    Ah ... cell[/I] in a sprite has a struct_sp1_cs created for ... your entire screen$ a LOAD sprite, that would be 32x24 characters ... really need the screen$ as background after reading the above, I will ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ...

    By default the background is CYAN.

    If ... s already on the GREEN background. But the first CYAN square ... now just stick with CYAN background after all?)[/QUOTE]

    ... it needs to remove the sprite indicator from the map. The ...
    R-Tape R-Tape July 2013 Brand new software
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... any flicker.

    Most sprite engines will not work like ... will instead try to coordinate background and sprite erase/draw to the ... scans horizontally. Game logic happens after the screen is drawn and ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... it, however my sprite
    flickers ... 1. Store background
    2. Draw sprite into background
    ... 3. Delay loop
    4. Draw stored background into sprite ...
    5. Change sprite coordinates
    Ralf Ralf October 2004 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... clipping region) after SPRITE NEW
    Converted Sprite movement systems ... editable
    SPRITE FLIP and SPRITE MIRROR didn't ... sprite-to-sprite collision
    ON COLLIDE is cleared properly after ... invalid characters
    Sprite collision now only ...
    Dunny Dunny December 2013 Sinclair Basic
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... Store background
    2. Draw sprite into background
    3. Delay loop
    4. Draw stored background into sprite ...
    5. Change sprite coordinates< ... "examples" under Sprite Pack. This particular ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... also slowed-down the animating background after a couple of comments that ...
    bobs bobs July 2007 Games
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... (instead frozen screen) in the background, after transparency activated?
    This is ...
    Pegaz Pegaz March 2010 Emulators
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... (instead frozen screen) in the background, after transparency activated?
    This is ...
    Madonna Mk 2 Madonna Mk 2 March 2010 Emulators
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... everything underneath so even background and lower priority sprite graphics don't ... get drawn. Typical sprite implementations will draw background, then sprite #1 to the ... might be saving screen background under each sprite and may be erasing ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... on merging sp1_GetTiles (copies background to an array) and ... array to background) by describing a character sprite as a ... current background for the char square. Printing the sprite would ... the sprite tile array for storing covered background and sprite tiles ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... Beret[/I] in Hysteria's background rendering routine. It just ... every single frame but the background only scrolls every other frame ... meant that by drawing the background after the raster in one frame ... two frames for the scrolling background and sprites but the ...
    kphair kphair January 2012 Development
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... .

    By default the background is CYAN.

    If ... 's still on the CYAN background. When later he moves - he ... 's already on the GREEN background. But the first CYAN square ... now just stick with CYAN background after all?)

    Or is ...
    Yerzmyey Yerzmyey July 2013 Brand new software
  • wanted zx-style graphics / remake in the workswell, I`m not so sure where to put this, it is to summon people here at wos to join me at the graphics side of my project, a remake of one of the mos…

    ... respectful over original
    The background: after so many years working with ...
    manicAlien manicAlien March 2017 Announcements
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... as a store for the background. The benefit of this ... to restore a complicated background under a sprite, the downsides are ... background from buffer to screen to delete
    OR the sprite ... ldi ;replace 3 bytes of background under sprite
    ld e,a ...
    R-Tape R-Tape June 2017 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    Well it's finally arrived, after a month of "a few ... first before doing background tiles to ensure that each sprite is drawn ... with the background tile colours directly instead.

    6. Sprite colours ... get SP1 and the one after will give an overview and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ...
    After all the suggestions ... BACKBUFFER 0E000H
    #DEFINE BACKGROUND 0C800h

    ...
    ; BC now contains background

    ; HL ...
    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... , I must create a sprite for every single instance of ... sprites, so it's 3x3 after adding the null sprites. ... 10x 14 bytes allocations per sprite, a lot of memory ... and use a kind of "sprite instancing"? I mean, I ... , and say "I want sprite 1 drawn at coordinate (X ...
    utopian utopian October 2005 Development
  • The day after... (25year hardware woes)...so there we were, about to play some ROM-cartridge games on my grey +2... but it didn't seem to like the Ram Turbo interface, won't even boot, ju…

    ... 48K instead... it worked! But after about a minute the buzzer ... still be playing in the background. Any thoughts?

    Finally ...
    bobs bobs April 2007 Hardware
  • Problem with replacing all upper memory with 4164 chipsGuys, i have a problem with the high memory of a 4B issue. At first the board had OKI chips for high memory and one of them was faulty. Since its ea…

    ... big game it resets immediately after loading. I tried other new ... to do something more when replacing OKI chips with 4164?
    gtsamour gtsamour December 2007 Hardware
  • +3 disk drive belt replacingwell, I tried replacing the belt but some piece fell out of the drive. I don't know from where :( . It looks like a small screw but without the groov…

    well, I tried replacing the belt but some piece fell out of the drive. I don't know from where :( . It looks like a small screw but without the groove.
    it happened after trying to remove PCB.
    where does it go?
    orange orange May 2008 Hardware
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    After the recent discussions, BASin has ... - Animation strip to the UDG/Sprite editor. This allows you to ... Paintbox for opening the Graphic/Sprite/UDG Editor.

    ... /> Fixed - Access violations when searching/replacing with empty search terms.(Jimmy ...
    Dunny Dunny September 2008 Emulators
  • Issue 3B problemHi! I have an issue 3B board that is having a strange problem: when I got it it didn't had the -5V and +12v, as usual. After replacing TR4 and TR5 t…

    ... -5V and +12v, as usual. After replacing TR4 and TR5 the -5V ... and moving interference with black background. LM1889 was replaced and socketed ...
    Hernán Pablo Álvarez Hernán Pablo Álvarez April 2009 Hardware
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... games, and noticed they have sprite followed by mask. Usually a ... is:

    Get the background byte
    AND it with ... it with the sprite to add in the sprite.

    Repeat ... ?

    Why does the sprite come first - and for at ...
    Gedlion Gedlion June 2010 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... behind having a vector table, after reading a number of the ... to use them?

    Background - at the moment I'm ... , and I'm not using sprite masks at this time because ... , you're not running over background graphics so all graphics are ...
    Morkin Morkin February 2012 Development
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... is more apocalyptic. But the sprite may seem to disappear there ... (it's a dirty hack after all :) )and I'm not ...
    Ralf Ralf July 2012 Games
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... .c -obifrost_h1.bin
    *
    * After compiling it, use the following ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... ) a tile in the background (which happens periodically for ... -obifrost_h3.bin
    *
    * After compiling it, use the following ...
    // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer, INSIDE_COLOR ...
    Einar Saukas Einar Saukas July 2012 Development
<1234567…34>

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