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<1…26272829303132…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... that is automatically reset in a loop, so that its expiry ... that address to deal with maskable interrupts. This is the mode ... at a constant rate.
    [*] The Basic system's interrupt routine ... in the interrupt vector table with a single byte so that no ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... for the fan blades and a fixed rate for the pacman munching ... main loop, sp1_MoveSprRel() was called with the "frame" parameter set to 0. This ... ,'a'}, {0x46,'a'}, {0x46,'a'}, {0x46,'a'}, {0x46,'a'}, {0x46,'a'}, {0x46,'a'},
    {0x46,'a'}, {0x47,'A'}, { ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Playing Denied Ultimate GamesHmmm, maybe this belongs in Emulators but it is game specific. Just been leafing through Games(TM) in Smiths and there's an article about a (strong)…

    ... it and replacing its great operability with flashy gimicks with each new ... stopped and exited rather rudely with a message declaring that Adobe ... />
    This is the tactic with DVD - you can buy a player for ... (I ended up using a Perl routine to run in the DOS ...
    Count Count August 2006 Games
  • OpenGL - how to install it and whatever?How do you actually install OpenGL, if it needs installing at all? I seem to remember for Quake 3, when it came out in 1999, that I had to install a …

    ... would like a more powerful laptop, certainly, and with a widescreen screen ( ... though hopefully that will be fixed by the time of the ... away and buying a new one is replacing, not upgrading.

    Still, this does explain why you prefer ...
    ewgf ewgf August 2006 Chit chat
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... to do some better than this: ;-)

    [code]
    10 ... * dbuf2.bas *
    30 rem *A crap and slow game *
    NotFound NotFound November 2006 Sinclair Basic
  • ZXSpin 0.61 Available nowHi all! Well, after a lengthy few testing cycles, I'm taking the plunge and uploading the latest version of ZXSpin, to replace the rather aged old 0…

    ... 's quite a CPU-intensive routine, but I get good results with it ... :
    1) Select Pentagon mode. This resets the speccy and brings ... other speccy model and reset. This resets the speccy and bring ... Woody says, we've already fixed a few bugs so the new ...
    Dunny Dunny December 2006 Emulators
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... 16k), as does the interrupt routine -- these two things are constantly ... a
    ld hl,text
    loop:
    ld a,(hl)
    or a ... does not specify catalogues -- this is something that has to ... and you eventually end up with a 100% asm program (or ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • NMI : especially PitersHello Piters, here the link to your NMI-button. [url]http://members.tripod.com/~piters/nmibutto.htm[/url] I don't understand your reason to place …

    ... NMI usable or useful in a +3e? Or it just resets ... ?[/QUOTE]

    Amstrad fixed the NMI routine with the +3, so it ... , +3e and +2A.

    This is one of the things ... , since some games check for a fixed NMI routine.
    glancaster glancaster April 2007 Hardware
  • New protection systemsAs a follow-up to [URL="http://www.worldofspectrum.org/forums/showthread.php?t=14311&page=2"]this[/URL] thread regarding relatively new protection sy…

    ... /> 1) Bleepload type thing with a hyperload (why didn't Firebird ... means emulating the load routine's instruction-by-instruction cycles ... never seen a custom loader do anything except fixed loading ... />
    Thing is, is this possible? It would be interesting ...
    ghbearman ghbearman May 2007 Development
  • Reading the Kempston & AMX mouse...Does anybody know which ports & values are used to read the AMX and/or the Kempston mouse? I'm playing with developing a shoot-em-up at the moment, …

    ... These routines use 8.8 fixed point for mouse coordinate ... .


    This reads the Kempston Mouse coordinates ... you also end up with a significant amount of deadspace ... the experience too. So this routine prevents coordinates from wrapping across ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    Fixed the code to account to ... 're testing code which does a timing loop... don't have anything ... />
    I just tested it with this code and it works fine ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... 've not posted in this thread for a couple hours, how ' ... size could probably be lowered with some careful (and clever) ... /> ; and jump to the correct routine from the table.


    ; now loop subtracting the loop length (21t) from HL ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    First :
    The shortest loop should be as fast as ... l,a ; pointer for remains
    ld h,128 ; end of this routine ... /> no-exit sub 27 ; decrease with overhead no-exit
    dec ... ; H and A holds next value to decrease in loop
    [/code ...
    Dr BEEP Dr BEEP May 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... calculations were done as fixed point with the low byte holding ... used look-up tables with rotations done cummulatively rather than ... remember extracting the sound effects routine too, which I didn ... Si[/QUOTE]

    This post is a jewel. I really enjoyed ...
    wokani wokani June 2007 Games
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... sllooooooooowwwwwwww

    With one UDG on screen everything ... the main loop the array is set with random x ...
    In the main loop the only way I can ... enermy udg is to loop through each udg in ... the routine slows to a crawl.

    At this point ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... return from this function is a new byte but with the ... if I begin with a specific value in "bmp" with binary representation " ... loop running four times) one at a time. Inside the loop we have this ... indeed, "res" ends up with the result "77665544" as advertised ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • New Spectrum HardwareHi all. Well its Friday so it seems as good a time as any (business is a bit slack at the moment) to start up a thread about creating new Spectrum ha…

    ... /> [/QUOTE]
    I know. This is really a problem because it requires ... deals with printing color codes) and this implementation involves constant changing output routine ... course new BASIC should have this stuff fixed.
    [QUOTE]
    RSXes ...
    Sonic Sonic July 2007 Hardware
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... /> rr h ;char 8x8 block. This trick taken
    rr h ... is the routine anyway.

    BTW, the loop routine writes a 8x8 black ... . To use the routine poke address 40000 with the X-coord ( ... upto 56). Execute the routines with a USR 40002.

    ...
    Arjun Arjun July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... which does not. This all checked with Spectaculators T state counter ... to work on going faster with this method, attacking that 34000 ... inside the double width helper routine loop is run 64 times for ... get the same scroll speed. With a display on every frame we ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... can do as the sprite routine is of the slow shifter ... collecting an item, a collision with a nasty, starting a new screen, etc.< ... of the main game loop.

    In this way the entire ... .

    The problem with nasties leaving different coloured bars ...
    jonathan jonathan July 2007 Development
  • GP2X or DS: which is best for the speccyHi - just joined but have been reading posts for years and I know ye are as passionate about the Speccy as I am! :-) I've waited so long to buy eit…

    ... , it was coded this way before I started ... Basically, v1.1 had a fixed frameskip 1, but when ...
    [QUOTE=Dunny]This is the trend for all ... as "massively improved, with near fullspeed emulation", but ... were only some of those with idle-loop elimination.

    Metalbrain Metalbrain August 2007 Emulators
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... br />

    a) Save 2 positions replacing this:

    [CODE]< ... :
    [/CODE]

    with this:

    [CODE]
    ... the sign of the FOR loop step. I never thought ... ]
    d) Save 10 positions replacing this:

    [CODE]
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... in.[/QUOTE]

    Thanks! This time it was really hard ... me know if you disagree with any of these reasons[/QUOTE ... ]

    I agree with all your arguments!

    a)=52+a-(a=1):
    PRINT AT a,0;m$(a*w-11 TO a ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... QUOTE=Einar Saukas;209455]Thanks! This time it was really hard ... />


    I agree with all your arguments!

    a)=52+a-(a=1):
    PRINT AT a,0;m$(a*w-11 TO a ... *w):
    NEXT a:< ... -CODE INKEY$:
    FOR a=1 TO l+2:
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... better. Save another 3 positions replacing this:

    [CODE]
    PRINT ... ;...
    ...
    LET u=p(a)=28*(f>50):
    [/CODE]

    with this:

    [CODE]
    LET ... to the beginning of the loop (before the RND stuff for ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... do better. Save 3 positions replacing this:

    [CODE]
    ... -f*(p(a)=28)*u:
    [/CODE]

    with this:
    ... better. Save another 3 positions replacing this:

    [CODE]
    ... to the beginning of the loop (before the RND stuff ...
    Digital Prawn Digital Prawn August 2007 Development
  • A few questions about machine codeOh no... another noob. I'm giving my first steps in assembler (finally, after 20 years stuck in BASIC). I read a SU article explaining that if I wan…

    ... you can download from Zilog. This is the complete reference manual ... .

    However, in a nutshell, by convention, HL usually ... . When I write a routine that does something with a block of memory, ... djnz uses B as the loop counter, and some instructions ...
    Winston Winston August 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the two selected plots with a maximum of 3 ... this can be fixed later on.

    The for loop ... we flip a coin come up with heads and ... loop will continue to run until we've selected a plot with ... will call "place_crystite" with each plot vertically and ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... s gone ahead and fixed things ahead of schedule, ... b]. The pixel scroll routine requirement has changed (the ... ()" is called by "sp1_IterateUpdateRect()" with a struct SP1 uses to describe ... graphics in a character cell. This struct is a "struct sp1_update ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... Yes, this makes sense. There's a slight practical difficulty with the ... something like this happens in the main game loop (simplified, ... the middle of the FOR loop! Obviously, the problem ... you call RND only once, replacing this:

    [CODE]
    Digital Prawn Digital Prawn September 2007 Development
<1…26272829303132…34>

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