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<1…16171819202122…34>
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... 23675, lsb: POKE 23676, msb: RETURN[/code]

    Replace give ... />
    [code]LET address=65368: GOSUB 9000[/code]

    Will ...
    olaf olaf January 2011 Sinclair Basic
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... RETURN adres it wil be 3 bytes per depth (see how GOSUB ...
    Dr BEEP Dr BEEP January 2011 Sinclair Basic
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... /> LET y2=88+82:
    GOSUB 3000
    999 STOP
    mcleod_ideafix mcleod_ideafix January 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... (with the possible exception of GOSUB/RETURN), but keeps the memory overheads ...
    RST#08 RST#08 February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... /> And yet Spectrum had alarming return rates early on. I heard ... and access to proper peripherals without having to buy stick on ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Frequent Power Blips.I've noticed that in the last few months and increasingly so over January to Feb of 2011 we have been experiencing an unusual number of Power blips. …

    ... substation and the power would return.

    This went on ... was -- you have to be without power for a long time ...
    ccowley ccowley February 2011 Chit chat
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... big the listing is, and without having to do any manual ... , DATA, RESTORE (and probably GOTO/GOSUB ), to enhance compatibility (I think ...
    boriel boriel February 2011 Development
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... />
    1. Never GOTO or GOSUB to a REM line e ... "] 100 GOSUB 1000
    ...
    1000 REM Routine
    1010 RETURN[/FONT ... "] 100 GOSUB 1010
    ...
    1000 REM Routine
    1010 RETURN[/FONT ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Beepola Source CodeAs I haven't done much with it for a few months, I'm releasing the Beepola source code in case anybody wants to play about, add to, or otherwise use …

    ... of GetAsm() is to return the supplied songdata as ... - if TRUE, return only the music data without the player code ... the song, otherwise it should RETurn
    // IN: iPlayerType - 0 ... next
    // note and RETurn (only for those engines that ...
    ccowley ccowley March 2011 Development
  • PS2 megathreadRight i was searching for ps2 discussions, couldnt even find the one id previously done about retro collection packs so thought id start a new one :)…

    ... /> Lord of the Rings: The Return of the King
    Harry ... collection wouldn't be complete without this one)
    Ace Combat ...
    zeropolis79 zeropolis79 March 2011 Chit chat
  • Specific memories attached to certain gamesThought it might be interesting to share a few memories attached to certain games. For me a few spring to mind... [B]Agent X[/B] One morning I had …

    ... my parents bought for me without me asking for it. I ... on my door demanding the return of Cobra, even though it ... Droid (which we did complete without cheating - it was hard!).
    Mousey Mousey March 2011 Games
  • Specific memories attached to certain gamesThought it might be interesting to share a few memories attached to certain games. For me a few spring to mind... [B]Agent X[/B] One morning I had …

    ... we were both eager to return back home to try our ... into machine code and all without the need for an assembler ...
    Hercules Hercules March 2011 Games
  • Memory upgrade for ZX Spectrum 16/48This is external memory upgrade for ZX Spectrum models with 16kB ram. Can be connect also to 48kB models, but need remove 8 dram chips (from sockets …

    ... work incorrect and port FF return value FF as ZX128+2A ... use same layout as ZX48 without extend mode...
    velesoft velesoft March 2011 Hardware
  • Memory upgrade for ZX Spectrum 16/48This is external memory upgrade for ZX Spectrum models with 16kB ram. Can be connect also to 48kB models, but need remove 8 dram chips (from sockets …

    ... work incorrect and port FF return value FF as ZX128+2A ... use same layout as ZX48 without extend mode...[/QUOTE]

    Alien 8 Alien 8 March 2011 Hardware
  • Dungeon CrawlersHello there my fellow ZX'ers =) I have been immersing myself with as much Retrolicious Spectrum Yummyness as I can and there is such a diverse genre…

    ... joins my party and then return to where I should have ... I got teleported/spun around without realising and then my map ...
    scunny scunny March 2011 Games
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... :
    cp 0x0d ; check for return
    jr z, do_cr ; to ... carriage return if so
    call pr_64 ... ; column 64?
    ret nz ; return if not

    do_cr ... DE
    ld e, l ; without using the stack
    add ...
    chev chev March 2011 Development
  • Memory upgrade for ZX Spectrum 16/48This is external memory upgrade for ZX Spectrum models with 16kB ram. Can be connect also to 48kB models, but need remove 8 dram chips (from sockets …

    ... work incorrect and port FF return value FF as ZX128+2A ... use same layout as ZX48 without extend mode...[/QUOTE]

    zub zub March 2011 Hardware
  • SAVEing without waiting for keypresshello, here's question for y'all. is there a way in BASIC to bypass the "Start tape, then press any key" prompt when SAVEing an array? sorry if it'…

    ... to the MIC port immediately, without the lead-in tone and ... flag byte, and without any pause or message. I ... /> PUSH HL ; 32612 229 stack return address to SA/LD-RET ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... chunks of RAM around quickly without needing to use machine code ... (23675): LET deftmp=udg-18: RETURN

    33 FOR m ... ,0: POKE defadd+1,0: RETURN :
    REM This line will ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Goobye... and thanks for all the fish!Hi. The ones that know me probably know that I used to love the spectrum "retro" scene, from the start on the comp.sys.sinclair, the first emulators…

    ... their free time, without asking for anything in return. There is not ... a forum topic on WOS today without ...
    jp jp April 2011 Sinclair Miscellaneous
  • Goobye... and thanks for all the fish!Hi. The ones that know me probably know that I used to love the spectrum "retro" scene, from the start on the comp.sys.sinclair, the first emulators…

    ... their free time, without asking for anything in return. There is not ... a forum topic on WOS today without ...
    ewgf ewgf April 2011 Sinclair Miscellaneous
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... never going to happen, not without a serious overhaul, too much ... featuring Rubberkeys called "The Triumphant Return (For Now?)", but he's ...
    dm_boozefreek dm_boozefreek April 2011 Games
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... to slay their own beasts without asking anything in return.

    ;)
    Arda Arda April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... slay their own beasts without asking anything in return.

    ;)[/QUOTE ...
    chev chev April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... slay their own beasts without asking anything in return.[/QUOTE]

    joefish joefish April 2011 Development
  • The Royal Weddingthought I might as well.. as Mel likes em so much ;) Kate's sister scrubbed up well and Miles fav Elton was there :lol:

    ... give you 100 coconuts in return....would you pay me?
    without noticing the cost?[/b]
    beanz beanz April 2011 Chit chat
  • The Ring Of Darkness (something missing?)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0006897&loadpics=3&model=spectrum"]The Ring Of Darkness[/URL] SD1 upper left. Artist? Versio…

    ... for the Dragon 32 called "Return of The Ring"[/URL] but ... is just me BSing outloud without any foundation of truth to ...
    ZnorXman ZnorXman April 2011 Infoseek database
  • I`m getting out of here[SIZE=3][FONT=Calibri]Dear oh dear oh dear[/FONT][/SIZE] [FONT=Calibri][SIZE=3] [/SIZE][/FONT] [SIZE=3][FONT=Calibri]The WOS-forums are becoming an u…

    ... some time they usually return quietly without trumpets and drums and just ... oaths.

    So Rick, return any time you wish when ...
    Ralf Ralf May 2011 Chit chat
<1…16171819202122…34>

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