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  • URIDIUMDoes anyone actually like the Spectrum version of this game? Or was it some sinister plot to make the Spectrum look silly trying to compete with the…

    ... screen (ok *2 with the attributes) ! also there were multiple possible ...
    Tom-Cat Tom-Cat May 2004 Games
  • Early Speccy Memories ThreadHiya. Right Ok. I want to start a thread going here and I want to know all about your early days with speccys. I am 31 now. I got involved with spec…

    ... down on the front, to reveal about a bazillion buttons, onboard ...
    thx1138 thx1138 June 2004 Games
  • Atlas Assignment - questions...(1) How do you know you have to fly to Quimper? If it's in the inlay of the "proper" version of the game, that's why I don't know - my copy was on a…

    ... with Wordpad. It didn't reveal the program itself, but did ...
    The Mighty Dopethrone The Mighty Dopethrone July 2004 Games
  • ZX-Paintbrush for Windows platforms publishedDear ZX-Spectrum and emulator fans, I want to announce that a new program has been published for your pleasure. It's still under construction, but t…

    ... means that pixels and colour attributes are calculated from the source ...
    Seejay Seejay July 2004 Announcements
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... computer, there are 2 basic attributes about that software that applies ...
    Kiwi Kiwi August 2004 Development
  • 128k and BRIGHT?Just loaded up Arcadia (nice game, BTW). I have side by side a 128k and 48k Speccies and both are connected to the same tape player. So, I loaded the…

    ... you can see some forgoten attributes here in there in many ...
    Anestis Anestis August 2004 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... step is to calculate the attributes, I will post more code ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    Here, with attributes (new .z80 file available from [ ...
    robpearmain robpearmain August 2004 Development
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    I can't really curse the attributes problem because IMO it really adds something to JSW and MM, which is virtually all I use the Speccy for anyway.

    So I'll vote for the long load times :)
    Arcane Design Arcane Design September 2004 Games
  • Activision's Ghostbusters (1984 version)Did anyone ever manage to work out (or hack) the account numbers? If so, are they the same for the 1986 rehash?

    ... , the screen scrolls up to reveal the 'temple' thing at the ...
    Lee Tonks Lee Tonks September 2004 Games
  • Activision's Ghostbusters (1984 version)Did anyone ever manage to work out (or hack) the account numbers? If so, are they the same for the 1986 rehash?

    ... , the screen scrolls up to reveal the 'temple' thing at the ...
    dave_beer_uk dave_beer_uk September 2004 Games
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... do that.

    2. Attributes. Applying StructLayout (intended for API ...
    AndyC AndyC September 2004 Development
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... though with it's serial attributes, as you can get colour ...
    chaosmongers chaosmongers September 2004 Games
  • Starting from scratchHello, I'd lack to have a crack at writing a Spectrum game. I have very limited programming experience from mucking around with javascript and VB an…

    ... a quick Google search will reveal. You may also want to ...
    monty.mole monty.mole October 2004 Development
  • The old magicFirst post since registering - although did post occasionally, long ago... At the risk of getting philosophical... what has happened to the days whe…

    ... same time, insofar as cultural attributes are shared by large and ...
    SpecMem SpecMem October 2004 Games
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... de.

    ; ---- Set the attributes (rough experimental version) ----

    robpearmain robpearmain October 2004 Development
  • Most popular new features? I know some people like a spectrum to be emulated as authentically as possible, while others like myself like features which improve the gfx, sound,…

    ... one or more of these attributes. Usually they have the desire ...
    monty.mole monty.mole October 2004 Emulators
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... has only 2 attributes, but 2 sets of attributes are allowed per ...
    darkman darkman October 2004 Sinclair Miscellaneous
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... has only 2 attributes, but 2 sets of attributes are allowed per ...
    cyborg cyborg October 2004 Sinclair Miscellaneous
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... way the screen would handle attributes and colors, and at the ...
    Arm73 Arm73 October 2004 Sinclair Miscellaneous
  • You want to read this. Oh yes you do.1) Go to [url="http://www.livepublishing.co.uk/retro/retro9.shtml"]http://www.livepublishing.co.uk/retro/retro9.shtml[/url] 2) Read to the very bott…

    ... himself, so I won't reveal his feelings on the matter ...
    Rev. Stuart Campbell Rev. Stuart Campbell October 2004 Sinclair Miscellaneous
  • You want to read this. Oh yes you do.1) Go to [url="http://www.livepublishing.co.uk/retro/retro9.shtml"]http://www.livepublishing.co.uk/retro/retro9.shtml[/url] 2) Read to the very bott…

    ... himself, so I won't reveal his feelings on the matter ...
    AndyC AndyC October 2004 Sinclair Miscellaneous
  • You want to read this. Oh yes you do.1) Go to [url="http://www.livepublishing.co.uk/retro/retro9.shtml"]http://www.livepublishing.co.uk/retro/retro9.shtml[/url] 2) Read to the very bott…

    ... himself, so I won't reveal his feelings on the matter ...
    spectecjr spectecjr October 2004 Sinclair Miscellaneous
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... addressing for scanlines, and separate attributes per scanline. Add in a ...
    spectecjr spectecjr November 2004 Sinclair Miscellaneous
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    This has all gone right over my head.

    But I do remember Robber - it had a very crude loading screen made entirely of single coloured character squares, so it only loaded the attributes rather than the whole screen block.
    The Mighty Dopethrone The Mighty Dopethrone November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... per frame, because of the attributes. The CPC version scrolls at ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... per frame, because of the attributes. The CPC version scrolls at ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • DilemmaHi all i had a member on my forums asking me a question and i would like to know what you think..if anyone could help it would be great because i hav…

    I can reveal to you all that those ...
    itsallgood itsallgood December 2004 Games
  • Retro Gamer and Trashman Retro Gamer issue 11 hits the shelves around 19th December. Speccy fans will love the Trashman 20th anniversary feature which includes an interview …

    ... moment, but they couldn't reveal what he was doing at ...
    darkman darkman December 2004 Sinclair Miscellaneous
  • Retro Gamer and Trashman Retro Gamer issue 11 hits the shelves around 19th December. Speccy fans will love the Trashman 20th anniversary feature which includes an interview …

    ... moment, but they couldn't reveal what he was doing at ... has never been able to reveal!!!
    rich_chandler rich_chandler December 2004 Sinclair Miscellaneous
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