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<1…28293031323334>
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> DOS: C:\Program Files (x86)\TommyGun.AGD\AGD\AgdCompile.exe 10 ... /> DOS: C:\Program Files (x86)\TommyGun.AGD\AGD\AgdCompile.exe 11 ... DOS: C:\Program Files (x86)\TommyGun.AGD\AGD\AgdCompile.exe 12 ... DOS: C:\Program Files (x86)\TommyGun.AGD\AGD\AgdCompile.exe 13 ...
    mulder mulder February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... Arrow with Document" icon and TommyGun will update the images/sounds ... version and that is what TommyGun is looking for and thus ...
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... the moment anyway)

    TommyGun compiles using the AGD engine ...
    BiNMaN BiNMaN March 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... that Kiwi started work on Tommygun again, as I am also ... will be future updates of Tommygun.

    Thanks, Kiwi ...
    Speccyman Speccyman March 2013 Development
  • Zelda Like gamethat I recall, there was never mada a zelda (NES) like game for speccy... why is it so? I'm sure the machine could handle it...

    ... involved were Tony Thomson of TommyGun, Arjun (I think), me, and ...
    Sadako Sadako March 2013 New game ideas
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... even easier. I just wish TommyGun or SevenuP would also provide ...
    Einar Saukas Einar Saukas March 2013 Development
  • Computer shops that copied games while you waitI was talking to a workmate today about buying games from shops in York when we were nippers. He was an Amstrad owner and mentioned that towards the…

    I recall that the tapes they used were much longer playing than the usual tapes used for videogames with about 15 or 20 minutes to a side. Seemed such a waste and meant you had to rewind rather than flip over when you wanted to play the game again.
    Zagreb Zagreb March 2013 Games
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    Don't delete the unused screens from TommyGun.
    Click the Add All Screens button.
    Close the project.
    Reload it.
    Screen indexes will be fixed.

    Don't worry TommyGun only puts in the screens that are used.
    Kiwi Kiwi March 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... it should be ready for TommyGun AGD.
    jonathan jonathan March 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... with AGD 3, and the Tommygun with AGD support.

    dm_boozefreek dm_boozefreek March 2013 Games
  • FBZX Wii ReleasedJust tried this out on my Wii and it seems pretty good. 128K AY sound not very good but the emulator is highly configurable. Not bad for a first rele…

    ...
    * Option to disable tape rewind on reset
    * Option to ...
    Oibaf Oibaf March 2013 Emulators
  • I thought I'd give assembly a goAnd well being an absolute newb,I'm absolutely useless.I need your help. I thought I'd give this a go in zxspin [url]http://chuntey.wordpress.com/20…

    ... />
    ZX Spin and probably TommyGun FWIW.
    Arjun Arjun April 2013 Sinclair Basic
  • Games with reflections in (i.e. with working mirrors)On another forum, the question arose of why modern games mostly don't have reflective mirrors, when they have almost every other visual effect you co…

    ... or Killing Game Show (Fatal Rewind) on 16-bit.
    The ...
    jammajup jammajup April 2013 Chit chat
  • Cassettes are the future![url]http://www.newscientist.com/article/mg21628875.500-cassette-tapes-are-the-future-of-big-data-storage.html[/url]

    [quote]35 terabytes of data[/quote]
    Bugger that, I'm not gonna try and rewind that with a pencil...
    rich_chandler rich_chandler April 2013 Chit chat
  • Cassettes are the future![url]http://www.newscientist.com/article/mg21628875.500-cassette-tapes-are-the-future-of-big-data-storage.html[/url]

    [url=http://www.dumpaday.com/wp-content/uploads/2013/03/use-a-pencil-to-rewind-a-cassette-tape-demotivational-posters1.jpg]Fond memories....[/url] :D
    Muppetboy Muppetboy April 2013 Chit chat
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... missing! [/B]
    [D:\Games\TommyGun.AGD\AGD\AgdCompile.exe]
    NRA NRA April 2013 Development
  • Games with time travel in themOn another forum the topic came up about time travel related video games, and it is disappointing how few games involve something as interesting as t…

    ... if you die you can rewind (providing you have any rewinds ...
    dm_boozefreek dm_boozefreek May 2013 Chit chat
  • Games written in White LightningI've just got my hands on the White Lightning package from Oasis (courtesy Bobs), and it seems to be a fairly powerful system with a comprehensive ma…

    ... led to the beginning of TommyGun, which in its first incarnation ...
    Sadako Sadako May 2013 Games
  • I am currently watching.....This stems from a rant Mel did months ago on the currently listening to thread, and he suggested starting a thread like this to somebody (sorry can't…

    ... - WOW - I guarantee you'll rewind! Season 5 Walt hits new ...
    Vampyre Vampyre June 2013 Chit chat
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    sorry, I thought you were on about TommyGunAGD not the original TommyGun
    BiNMaN BiNMaN July 2013 Development
  • Tape loading - blocks with checksumThese were sometimes used for 128K games and had a searching / loading message, ie. Loading Block 08, then if a block didn't load right one could rew…

    ... a small error you could rewind and try again although given ...
    spider spider July 2013 Development
  • Tape loading - blocks with checksumThese were sometimes used for 128K games and had a searching / loading message, ie. Loading Block 08, then if a block didn't load right one could rew…

    ... a small error you could rewind and try again although given ...
    leespoons leespoons July 2013 Development
  • Tape loading - blocks with checksumThese were sometimes used for 128K games and had a searching / loading message, ie. Loading Block 08, then if a block didn't load right one could rew…

    ... forgiving as Bleepload - pause then rewind the tape for some reset ...
    jp jp July 2013 Development
  • Tape loading - blocks with checksumThese were sometimes used for 128K games and had a searching / loading message, ie. Loading Block 08, then if a block didn't load right one could rew…

    ... had an error you could rewind.
    Hairy Hairy July 2013 Development
  • List of 128 only games and 128 games that were different to the 48k versions.Can anyone think of any 128 games that were different to 48k and i'm not talking about music enhancments but more graphical,or speed or bigger maps e…

    ... was a pain to constantly rewind the cassette. TR-DOS 48K ...
    Alone Coder Alone Coder July 2013 Games
  • List of 128 only games and 128 games that were different to the 48k versions.Can anyone think of any 128 games that were different to 48k and i'm not talking about music enhancments but more graphical,or speed or bigger maps e…

    ... was a pain to constantly rewind the cassette. TR-DOS 48K ...
    chev chev July 2013 Games
  • Tape loading - blocks with checksumThese were sometimes used for 128K games and had a searching / loading message, ie. Loading Block 08, then if a block didn't load right one could rew…

    ... waiting. You could add a "Rewind tape" prompt at that point ...
    Jonathan Harston Jonathan Harston July 2013 Development
  • Tape loading - blocks with checksumThese were sometimes used for 128K games and had a searching / loading message, ie. Loading Block 08, then if a block didn't load right one could rew…

    Did anyone ever try forward error correction? You could put an extra block at the end which was the XOR of all other blocks, then if you only had one failed block you wouldn't need to rewind the tape. It would make the loader a bit more complex though.
    i love the z80s i love the z80s July 2013 Development
  • Tape loading - blocks with checksumThese were sometimes used for 128K games and had a searching / loading message, ie. Loading Block 08, then if a block didn't load right one could rew…

    [QUOTE=jp;709634]It's not as forgiving as Bleepload - pause then rewind the tape for some reset fun... ;)[/QUOTE]

    Was about to say the same. 131 byte blocks; presumably 128 bytes of data, 2 bytes for block id and 1 byte checksum.
    BloodBaz BloodBaz July 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    With regards to Tommygun/AGD - I was very excited ...
    Gedlion Gedlion July 2013 Development
<1…28293031323334>

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