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<1234567…34>
  • Binary sprite grabber[IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG] [URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL]

    [QUOTE=zxbruno;653865]And Spin and some other utilities. But the more the merrier. I like the GUI.[/QUOTE]

    the purpose were to rip sprites from Atari 'Aztec' game and from some PC bbstros.
    g0blinish g0blinish September 2012 Brand new software
  • Best way to rip zx spectrum graphicsHi, I'm in the process to create a clone of REX just for fun. I'm just a programmer so, if I could rip the graphics from the z80/sna/tap image it …

    ... programmer so, if I could rip the graphics from the z80 ... some characters with their different sprites but other things like tiles ...
    HexDump HexDump September 2021 Development
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS). HELP ME, PLEASE.

    Need sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).
    HELP ME, PLEASE.
    Ozzy Ozzy September 2001 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :

    3a. Have "preshifted" sprites.

    3b. AND + OR ... from preshifted sprites to screen.


    windenNTW windenNTW July 2003 Games
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... /c rountine that can send sprites designed in SevenUp to the ...
    mulder mulder April 2004 Development
  • 3d SpritesThe project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently working on sprites - tho…

    ... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... is

    Machine Code Sprites and Graphics for the ZX ...
    dmsmith dmsmith August 2004 Wanted
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... for the total number of sprites

    Spriteloop:
    RET

    sprites:
    ; 0=xpos,1=ypos ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ...
    LD IX,sprites ; Point to sprite data< ... screenaddress

    ;sprites:
    ; 0=xpos,1= ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... demo of using char based sprites using the Page flip method ... into the buffer, draws the sprites and when finished, sets the ... up the drawing of the sprites too.
    [code]
    ; ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... assembly example for character-based sprites in the other thread with ... a clue how character-based sprites are supposed to work.
    Lee Tonks Lee Tonks September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... BUFFER
    MOVE AND DRAW SPRITES TO BUFFER
    SET UPDATED ... , or:
    Have the moving sprites B&W.

    LD B,6 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... was 16k, and yet the sprites were impressively fast.

    sprites so quickly and relatively flicker ...
    robpearmain robpearmain September 2004 Development
  • Why I like Atari 8-Bit and Amiga and respect the SpectrumI mentioned this on my other topic already, but I like these two computers because they were designed by an absolute visionary in the computer field,…

    ... think up things like hardware sprites, DMA, custom chips to free ... , and he is now dead. RIP Jay Miner.

    I ...
    Foebane72 Foebane72 November 2004 Sinclair Miscellaneous
  • Graphics Ripper UtilityHi all ! A "new" utility is available at the following url : [url="http://retrospec.sgn.net/game-overview.php?link=gfxrip"]http://retrospec.sgn.net…

    ... /> Graphics Ripper allows you to rip any kind of graphics from ... be able to rip Amiga graphics, tile sets and sprites with full ...
    Tom-Cat Tom-Cat November 2004 Sinclair Miscellaneous
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... be easiest for me to rip some platformer source from previous ... they have masks so that sprites move behind them as seen ...
    jonathan jonathan December 2005 Games
  • RIP Paul Hunter - Terrible news...Just returned to work from a long weekend away - been to a Wedding in London. Just read about Paul Hunter's death. Devastating news. 27 years old - …

    ... anyone at anytime.

    RIP Paul - Very sad loss. Our ...
    misguided_fool misguided_fool October 2006 Chit chat
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... the documentation refers to creating sprites of a limited size. How ...
    Toxitalk Toxitalk November 2006 Development
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... to convert images into ZX sprites, I now want something that ...
    icabod icabod November 2006 Development
  • how to rip from compilation?Hello, I have several disk game compilations in trd and scl formats, and I want to rip particular game(s) and use them as any other games in tzx (or …

    ... formats, and I want to rip particular game(s) and use ...
    Deus64 Deus64 August 2007 Emulators
  • RIP NetscapeWell, its glory days are long over but it's almost sad to hear that good old [URL="http://www.msnbc.msn.com/id/22422675/wid/11915829?gt1=10737"]Netsc…

    Well, its glory days are long over but it's almost sad to hear that good old [URL="http://www.msnbc.msn.com/id/22422675/wid/11915829?gt1=10737"]Netscape is going[/URL] belly up as of Feb1, 2008.

    RIP Netscape.

    Skarpo
    :-(
    Skarpo Skarpo December 2007 Chit chat
  • Mark Haigh-Hutchinson RIPJust saw [url=http://kotaku.com/345834/retro-studios-loses-one-of-its-own-to-cancer]this story[/url] posted on Kotaku that former Speccy programmer M…

    ... =spectrum]here[/url].

    RIP Mark.
    Malc74 Malc74 January 2008 Sinclair Miscellaneous
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... fastest way for drawing masked sprites at any screen position without ... />
    So I need masked sprites at any coord...

    popmilo popmilo June 2008 Development
  • Do you know any Spectrum game with small 8x8 pixel sprites ?Do you know any Spectrum game with small 8x8 pixel sprites ? I guess majority of games used 16x16 pixel sprites, like 99% of games :) I can not find…

    ... game with small 8x8 pixel sprites ?

    I guess majority ... of games used 16x16 pixel sprites, like 99% of games :)
    sprites moving around, and I mean ...
    popmilo popmilo February 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... having an issue wrapping my sprites around the screen,


    I have sprites that can move in 1 ...
    robpearmain robpearmain April 2009 Development
  • Micheal Jackson RIPJust heard that Micheal Jackson has died of a heart attack, aged 50. Whatever you thought of the guy and all the weirdness surrounding him, can't fa…

    ... that he had.

    RIP Micheal :(
    ToxieDogg ToxieDogg June 2009 Chit chat
  • RIP Zelda Rubenstein[youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/c7v5lDA5Pxs&hl=en_US&fs=1&"></param><param name="allowF…

    [youtube]
    deadpan666 deadpan666 January 2010 Chit chat
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... . have anyone experience with shifting sprites by table ? some neat tricks ...
    Fikee Fikee February 2010 Development
  • RIP Harry Carpenter....[url]http://www.guardian.co.uk/sport/2010/mar/22/harry-carpenter-dies[/url] RIP Harry.... You knew what he meant.....:(

    [url]http://www.guardian.co.uk/sport/2010/mar/22/harry-carpenter-dies[/url]

    RIP Harry....

    You knew what he meant.....:(
    deadpan666 deadpan666 March 2010 Chit chat
  • Joffa Smiff RIP :(Hi All, Couldn't see a thread on here for it, but over on the rllmuk forum I heard that Joffa has sadly passed away... Gutted that another gaming l…

    ... sad day indeed.

    RIP Joffa

    Game Under
    luth714 luth714 June 2010 Games
<1234567…34>

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Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

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