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<1234567…34>
  • Boomshine in SpecBASHere's a little game called "Boomshine": [url]http://www.k2xl.com/games/boomshine/[/url] It's a really nice, relaxing puzzle game about exploding b…

    ... 80 LET blobs(f,7)=RND*360: PALETTE HSV f,blobs ... : LET blobs(f,2)=RND*(SCRw-2*blobs(f,1 ... 1): LET blobs(f,4)=(RND*(maxspeed-minspeed))+minspeed: LET ... blobs(f,5)=(RND*(maxspeed-minspeed))+minspeed: LET blobs ... )=0
    100 IF RND>=.5 THEN LET blobs ...
    Dunny Dunny November 2014 Sinclair Basic
  • 48K Upper memory issues?Having more issues with the 48K spectrum I just fixed that had the black screen in this thread [URL="http://www.worldofspectrum.org/forums/showthread…

    ... the result 32804 (should be 65535)

    So I then ...
    whoremoan whoremoan November 2014 Hardware
  • Issue 2 Upper Ram, Loading & ResettingI have a 48k Issue 2 Speccy and for the life of me can't track down what the problem is with it. I initially thought that some of the uppe ram ic's w…

    ... and poked and was getting 65535 returned as expected for 48K ... guide and didn't get 65535 but something completely different. Rinsed ... the last step and get 65535 again.

    I have ... with same suffix and get 65535 returned as expected. But now ...
    retrogamemart retrogamemart December 2014 Hardware
  • RANDOMIZE - still not sure what it does...Whenever I wish a random number I use RND like: 10 LET a=RND*100 20 PRINT a 30 GO TO 0 and "a" will truly be random. But if is do the following: …

    ... a random number I use RND like:

    10 LET ... a=RND*100
    20 PRINT a ... RANDOMIZE
    10 LET a=RND*100
    20 PRINT a ... number
    10 LET a=RND*100
    20 PRINT a ...
    princm princm January 2015 Sinclair Basic
  • 48K Not booting properlyBought another faulty spectrum from Ebay. This one, when you turn it on, it looks like it's going to boot OK, but when it gets to the point where it…

    ... * 256' and I get back 65535 which you would expect for ...
    whoremoan whoremoan January 2015 Hardware
  • Zero 0.7 / Zero 0.6.5 releasedAfter months of grueling work, I?m proud to announce the Vanilla version of Zero, which is a regular Windows version of the emulator. I?ve tried to m…

    ... if calculated address is > 65535, in the Debugger.
    ? Fixed ...
    Arjun Arjun January 2015 Emulators
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    Here's one I wrote just recently. I wanted to see if SpecBAS can handle a raycasting engine - which doesn't mean doom-style texture mapping (though I may try that later!) but a rather nice algorithm that matches nicely up with the old "3D Maze" games you ...
    Dunny Dunny May 2015 Sinclair Basic
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... d=INT(mind+INT(1+(RND*(maxd-mind)))/2)*2
    LET x=3+(INT(RND*((mw-4)/2))*2),y ... =3+(INT(RND*((mh-4)/2))*2):
    RND*3)+2,e$="1234":
    LET a=1+RND*LEN e$,d$=d$+CHR ...
    Dunny Dunny October 2015 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    Hi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker but, in the end - I just learned how to use Soundtracker anyway (Thanks to ZXF for those tutorials!).
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Mr. Jido makes some noiseA little something to analyse and discuss for you. [code] ORG 60000 ; RND Generator: RND LD HL,EARTH LD A,(WIND) ADD A,L LD …

    ... 60000

    ; RND Generator:

    RND LD HL,EARTH
    DESTROY PUSH BC
    CALL RND
    POP BC
    DJNZ ...
    Andy Schraepel Andy Schraepel December 2015 Development
  • 48K Memory MapHi, I'm having some trouble understanding the top of the 48K Memory Map. From reading elsewhere I have this as the memory map: 0 to 16383 - …

    ... - Available Memory
    65368 to 65535 - User Defined Graphics

    jonesypeter jonesypeter March 2016 Development
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    Hey there,

    I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak speaking people like most of you (I guess ;-) )

    The contest is about making a ...
    Factor6 Factor6 May 2016 Sinclair Basic
  • +3e and disk geometry questionsI've bought a ZX-UNO and I want to use a mixt disk (IDEDOS+FAT) on it. That ZX-UNO has +2e DivMMC ROMs version 1.43 (the only version that works with…

    ... /> 62333952 (fdisk)
    ZX-UNO: 65535 2 128 16776960 (!)
    DivIDE ...
    Zup Zup September 2016 Hardware
  • Simple Pattern GeneratorI'm pretty happy with this so very simple. 10 LET s=RND*16: FOR x=16384 TO 23296 STEP s 20 PRINT AT 0,0;s 30 POKE x,170 40 NEXT x

    I'm pretty happy with this so very simple.
    10 LET s=RND*16: FOR x=16384 TO 23296 STEP s
    20 PRINT AT 0,0;s
    30 POKE x,170
    40 NEXT x
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • Print (to screen) avalue held in a register pairHi guys, looking for a routine that will print any value from 0 to 65535 to the current position on the screen. I once heard that there was a PRIN…

    ... any value from 0 to 65535 to the current position on ...
    DEATH DEATH October 2016 Development
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... LET a(n,1)=INT(RND*30)
    40 LET a ... (n,2)=INT(RND*24)
    50 NEXT n ...
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • Starting lives for Space Raiders ?:) I was wondering if anyone could point me in the right direction for this please. I've examined the code quite a bit but I'm unable to quite figur…

    ... />
    [b]25952[/b] LD (65535), A
    [b]25955[/b ...
    spider spider November 2016 Games
  • Where does the the Spectrum store the PLOT position ?So try this and it works just fine. The Spectrum must store the PLOT position somewhere as the line moves along. I'm sure someone knows where this is…

    ... 0,0
    20 DRAW RND*20,RND*20
    30 GO ...
    ivanb303 ivanb303 December 2016 Sinclair Basic
  • Memory questionsQuestion 1: PRINT PEEK 23732+256*PEEK 23733 returns 65535 for a 48K Spectrum and 32767 for a 16K Spectrum. PRINT PEEK 16388+256*PEEK 16389 return…

    ... 23732+256*PEEK 23733 returns 65535 for a 48K Spectrum and ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Miscellaneous
  • A game from an other machine.if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy. An image: http://www.ep128.…

    ... 6,STYLE 77,PITCH 55+RND(10),LEFT 40,RIGHT 40 ...
    endi endi June 2017 Sinclair Basic
  • New BasinC v1.7 I was away from sinclair scene for a long time, I cannot find any time to log on to wos forums. I hope everybody is doing well here. As many of…

    ... printing first keywords correctly (eg. RND/SPECTRUM).
    // Fixed - File dialogs ...
    Arda Arda November 2017 Sinclair Basic
  • Help with a TIMEX TC2048 and memory problemBought a 2nd hand Timex TC2048 but unfortunately I detected a problem with the machine which is preventing it from working properly. I believe it …

    ... 40959.
    It should be 65535.

    I thought this ...
    Renegade Renegade December 2017 Hardware
  • Restoring AY registersAfter doing (not still finished) the sna to tap converter, I'm going to try to do the same for 128k snapshots. I've got threee ideas about what to do…

    ... .- Load RAM from 25000 to 65535. That loads part of RAM ...
    Zup Zup April 2018 Development
  • "Monty Hall" problem in Spectrum BasicFollowing a rather odd conversation with my wife regarding the probability puzzle "[url="https://en.wikipedia.org/wiki/Monty_Hall_problem"]The Monty …

    ...
    160 LET c=INT (RND*3)+1
    170 LET ...
    200 LET d=INT (RND*3)+1
    210 PRINT ...
    240 LET m=INT (RND*3)+1
    250 IF ...
    mroshaw mroshaw April 2018 Sinclair Basic
  • LOADING screen ?Ok, so - I accidentally decided to make some improvements on my 25year old BASIC text game 'Graveyard Nights' ...I used SPIN to muck about with the …

    ... . Oh - also - on emulation the RND statements play out the same ...
    retromad retromad June 2018 BASIC
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... .25
    30 LET a=(RND*768)+22528
    40 POKE ...
    spider spider July 2018 Sinclair Miscellaneous
  • Getting an even random numberWhat would be the best, simplest way to do this ? I was thinking of say: A = RND*100 Then a conditional along the lines of: IF A / 2 <> I…

    ... of say:

    A = RND*100

    Then a ...
    spider spider November 2018 Sinclair Basic
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... retrieve data in the 45152-65535 address range. I prepared some ...
    oblo oblo December 2018 Development
  • counting in assembleri have this program which cycles through the character set. how do i do this with numbers say 0 to 65535? org 40000 ld b,120 ld (23612),a L…

    ... with numbers say 0 to 65535?

    org 40000
    digital digital February 2019 Assembler
  • 'Mike's' moon lander in SpecBAShttps://youtu.be/1mjwLD6juB8 As modified and turned into a video by Dunny. I put my name in single quotes because it really is only thanks to Dunn…

    ... ,y+16;ink 10+(int(rnd*1.5)*4);"^"
    55 ...
    mik3d3nch mik3d3nch September 2019 Sinclair Basic
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