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ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…
Yes, the project I'm working on now is mainly asm with a little bit of basic. So, I'll continue to use SPIN for the asm part, but Basin remains invaluable for typing in those pesky basic tokens, Cheers DP -
Suggestion for EmulatorsHi, Could I make a suggestion as to a feature to be included in future emulator updates. Not so much an emulator feature, rather a feature of the b…
Phillip, surely you are not saying its easier to write code using an asm. external to the emu.?
RE: New features - One other suggestion: Local Labels -
Spectrum SE emulator for WindowsAre there binaries for a Spectrum SE emulator for Windows available anywhere? For instance, FUSE compiled for Windows. Anything with installation in…
... seems from testing) I*256+RND(255)? If the latter, is ... -
Spectrum SE emulator for WindowsAre there binaries for a Spectrum SE emulator for Windows available anywhere? For instance, FUSE compiled for Windows. Anything with installation in…
... seems from testing) I*256+RND(255)? If the latter, is ... -
Spectrum SE emulator for WindowsAre there binaries for a Spectrum SE emulator for Windows available anywhere? For instance, FUSE compiled for Windows. Anything with installation in…
... seems from testing) I*256+RND(255)? If the latter, is ... -
Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…
... it for including Binary and ASM files, so hopefully the author ... here PASMO would be their ASM of choice.
Derek -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
... bug:
In the ASM when using DEFW with a ... -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
I still working on it. Fixing bugs (mainly in asm), speeding up (so on), etc. If something wrong please e-mail, I'll read. New updated is planned today tonight (31-Aug). -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
EmuZWin 2.7 Build 1.4 uploaded. Fixes in asm (again), small improvements in asm (again). Nothing else. -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
Version 2.7 build 1.8 (small fix in asm for RST n, now it s compiled like directive, allowing argument 0..7 or 0,8,16,...56 in any numeric base or as an expression). -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
include aaa.asm
and do not forget to add a path to include list:
C:\myasmdir\
next time i'll fix it and "aaa.asm" and c:\mydirasm also will be working. -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
The emulator/assembler locks up when I assemble using the include directive.
For example:
INCLUDE C:\ASMINC\ ; SET THE PATH
INCLUDE TILEGFX.ASM ; FILE TO INCLUDE
Derek -
Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... combined, ie. sprite masking and ASM code creation on Tommy Gun ... -
Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…
Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... combined, ie. sprite masking and ASM code creation on Tommy Gun ... /level editing, and coding in ASM (others later eg. C, Forth ...Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... /level editing, and coding in ASM (others later eg. C, Forth ...Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.
Use an asm block with the HALT opcode?Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.
Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…
... great assembler.
I started asm programming on my Speccy using ...z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…
z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…
... />
[code]
;###
;### uncrunch.asm -- Standalone Pucrunch decompressor
;### Based ...z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …
... by editing the sp_CreateSpr.asm and sp_AddColSpr.asm functions and then recompiling ...Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…
[quote]
On 2005-08-20 11:16, maten149 wrote:
There must be some de-facto standard like the ASM-One on amiga or something like that
[/quote]
I always though PhxAss was the de-facto standard assembler for the Amiga.Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …
using USR RND in any way (either PRINT USR RND or LET A = USR RND etc) will always reset SpeccyCool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …
... /10 wrote:
using USR RND in any way (either PRINT ... USR RND or LET A = USR RND etc) will always ... course,
because 0 < RND < 1
so the ... to 0 or 1 (when RND > .5)
But ...Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …
[quote]
On 2005-11-08 19:40, FRGT/10 wrote:
using USR RND in any way (either PRINT USR RND or LET A = USR RND etc) will always reset Speccy
[/quote]
Not always ;)Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …
... /10 wrote:
using USR RND in any way (either PRINT ... USR RND or LET A = USR RND etc) will always ...Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …
... /10 wrote:
using USR RND in any way (either PRINT ... USR RND or LET A = USR RND etc) will always ... course,
because 0 < RND < 1
so the ... to 0 or 1 (when RND > .5)
But ...