World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.004s
<1…17181920212223…34>
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... in BASIC with a little asm thrown in :-)

    D ...
    Dunny Dunny June 2005 Sinclair Basic
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    Yes, the project I'm working on now is mainly asm with a little bit of basic. So, I'll continue to use SPIN for the asm part, but Basin remains invaluable for typing in those pesky basic tokens, Cheers DP
    Digital Prawn Digital Prawn July 2005 Sinclair Basic
  • Suggestion for EmulatorsHi, Could I make a suggestion as to a feature to be included in future emulator updates. Not so much an emulator feature, rather a feature of the b…

    Phillip, surely you are not saying its easier to write code using an asm. external to the emu.?

    RE: New features - One other suggestion: Local Labels
    dmsmith dmsmith July 2005 Emulators
  • Spectrum SE emulator for WindowsAre there binaries for a Spectrum SE emulator for Windows available anywhere? For instance, FUSE compiled for Windows. Anything with installation in…

    ... seems from testing) I*256+RND(255)? If the latter, is ...
    Jonathan Harston Jonathan Harston August 2005 Emulators
  • Spectrum SE emulator for WindowsAre there binaries for a Spectrum SE emulator for Windows available anywhere? For instance, FUSE compiled for Windows. Anything with installation in…

    ... seems from testing) I*256+RND(255)? If the latter, is ...
    Jonathan Harston Jonathan Harston August 2005 Emulators
  • Spectrum SE emulator for WindowsAre there binaries for a Spectrum SE emulator for Windows available anywhere? For instance, FUSE compiled for Windows. Anything with installation in…

    ... seems from testing) I*256+RND(255)? If the latter, is ...
    mel the bell mel the bell August 2005 Emulators
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    ... it for including Binary and ASM files, so hopefully the author ... here PASMO would be their ASM of choice.

    Derek
    dmsmith dmsmith August 2005 Development
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    ... bug:

    In the ASM when using DEFW with a ...
    dmsmith dmsmith August 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    I still working on it. Fixing bugs (mainly in asm), speeding up (so on), etc. If something wrong please e-mail, I'll read. New updated is planned today tonight (31-Aug).
    Vladimir Kladov Vladimir Kladov August 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    EmuZWin 2.7 Build 1.4 uploaded. Fixes in asm (again), small improvements in asm (again). Nothing else.
    Vladimir Kladov Vladimir Kladov August 2005 Emulators
  • wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…

    ... a mixture of C and asm to be used. The most ...
    Alcoholics Anonymous Alcoholics Anonymous August 2005 Sinclair Miscellaneous
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    Version 2.7 build 1.8 (small fix in asm for RST n, now it s compiled like directive, allowing argument 0..7 or 0,8,16,...56 in any numeric base or as an expression).
    Vladimir Kladov Vladimir Kladov September 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    include aaa.asm

    and do not forget to add a path to include list:

    C:\myasmdir\

    next time i'll fix it and "aaa.asm" and c:\mydirasm also will be working.
    Vladimir Kladov Vladimir Kladov September 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    The emulator/assembler locks up when I assemble using the include directive.

    For example:

    INCLUDE C:\ASMINC\ ; SET THE PATH
    INCLUDE TILEGFX.ASM ; FILE TO INCLUDE

    Derek
    dmsmith dmsmith September 2005 Emulators
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... combined, ie. sprite masking and ASM code creation on Tommy Gun ...
    dmsmith dmsmith September 2005 Development
  • Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…

    ... different formats. eg. .bmp, .scr, .asm, .c etc etc etc
    Kiwi Kiwi September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... combined, ie. sprite masking and ASM code creation on Tommy Gun ... /level editing, and coding in ASM (others later eg. C, Forth ...
    Kiwi Kiwi September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... /level editing, and coding in ASM (others later eg. C, Forth ...
    dmsmith dmsmith September 2005 Development
  • Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.

    Use an asm block with the HALT opcode?
    Dunny Dunny September 2005 Development
  • Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.

    ... for next interrupt.

    #asm
    halt
    #endasm
    na_th_an na_th_an September 2005 Development
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    ... great assembler.
    I started asm programming on my Speccy using ...
    Kiwi Kiwi September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... **addr, int n)
    {
    #asm
    ld hl,2
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    [code]
    ;###
    ;### uncrunch.asm -- Standalone Pucrunch decompressor
    ;### Based ...
    na_th_an na_th_an October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... by editing the sp_CreateSpr.asm and sp_AddColSpr.asm functions and then recompiling ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    [quote]
    On 2005-08-20 11:16, maten149 wrote:

    There must be some de-facto standard like the ASM-One on amiga or something like that

    [/quote]
    I always though PhxAss was the de-facto standard assembler for the Amiga.
    rich_chandler rich_chandler October 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    using USR RND in any way (either PRINT USR RND or LET A = USR RND etc) will always reset Speccy
    FRGT/10 FRGT/10 November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /10 wrote:
    using USR RND in any way (either PRINT ... USR RND or LET A = USR RND etc) will always ... course,
    because 0 < RND < 1
    so the ... to 0 or 1 (when RND > .5)

    But ...
    Dr BEEP Dr BEEP November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    [quote]
    On 2005-11-08 19:40, FRGT/10 wrote:
    using USR RND in any way (either PRINT USR RND or LET A = USR RND etc) will always reset Speccy
    [/quote]


    Not always ;)
    Woody Woody November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /10 wrote:
    using USR RND in any way (either PRINT ... USR RND or LET A = USR RND etc) will always ...
    Dr BEEP Dr BEEP November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /10 wrote:
    using USR RND in any way (either PRINT ... USR RND or LET A = USR RND etc) will always ... course,
    because 0 < RND < 1
    so the ... to 0 or 1 (when RND > .5)

    But ...
    Alessandro Tommasi Alessandro Tommasi November 2005 Sinclair Basic
<1…17181920212223…34>

Latest Posts

  • Goodbye Z80
    zx1 on 7:11PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 6:04PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
rnd 2.9K 4.1K
asm 3.8K 6.7K

Related Threads

  • RND not random?I recently wrote a simple Alien style game where the bad guys shoot you at random, it works fine, but after a while the Variable that is supposed to …
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23.<br /> <br /> Any ideas on …
  • saving to asmMy another question...<br /> I know I can save part of Spectrum memory to .bin file. However I would like to save it (or convert .bin file)into .txt …
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as <br /> "Grabbed" by SmallC. I can see the assembler implementation …
  • Wanted: z80 asm routines...for the Sam.<br /> <br /> This call goes out to Colin and others who know how it should be done.<br /> <br /> If you look on the Sam C disk you ca…
  • Happy birthday RNDThink of a number between 0-100 RND, go on, any number.<br /> <br /> <br /> Huppy Burthus-day.
  • searching for ASM bookI am searching for a book with simple examples of assembler code. I found one, but i cant remember where.. i forgot even the title.. it was a scanned…
  • [WANTED] ASM routinesHi there,<br /> 1.) <br /> i really need 5-6 working and well commented routines, showing assembler capabilities. They should be simple, but not too …
  • Happy birthday RND!!Merry birthday... Get absolutely sloshed!! (And play lots of [I]Chaos[/I]) :)
  • How do I load .ASM text files into an assembler ?I notice that the old Sinclair magazines contain assembler routines that someone has put into .ASM files. These files are text files.<br /> <br /> I …

Related Searches

  • print a char in asm
  • asm draw character
  • circle in asm
  • asm examples
  • asm
  • asm zx7
  • http clrhome org asm
  • asm tzx
  • rnd
  • new rnd
  • rutine rnd
  • asm poke function
  • asm text print
  • stack pointer location asm
  • change stack pointer location asm
  • keyboard asm
  • asm snapshot loading tape
  • snapshot loading asm
  • user asm
  • asm noise

Copyright © 2024 World of Spectrum