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<1234567…34>
  • Were there any Spectrum games based on horror movies?On an American based BBoard someone is trying to compile a list of video games based upon horror movies. Does anyone know if there were any for the …

    On an American based BBoard someone is trying to compile a list of video games based upon horror movies.

    Does anyone know if there were any for the Spectrum either based on horror movies or official movie tie-ins?

    thanks :)
    thx1138 thx1138 April 2002 Games
  • Are there any games based on Alfred Hitchcock films?Following on from a discussion in the chatroom, are there any games based on films by the legendary director? I would be very interested in playing …

    Following on from a discussion in the chatroom, are there any games based on films by the legendary director? I would be very interested in playing them as I'm going through a phase of buying his dvds right now.

    Necros.
    Ian Hamilton Ian Hamilton February 2005 Games
  • Spectrum games based on comicsWhat games are based on comics? These are the ones I know so far: Asterix Batman (4 games) Superman (2 games) Dr Doom's Revenge Snoopy Garfield

    What games are based on comics? These are the ones I know so far:
    Asterix
    Batman (4 games)
    Superman (2 games)
    Dr Doom's Revenge
    Snoopy
    Garfield
    PopoCop PopoCop August 2005 Games
  • Game based on/inspired by ...[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0016851"]MPThrilla: The Metal Miner[/URL] is based on/inspired by Metallica. EDIT [B]INFO ADD…

    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0016851"]MPThrilla: The Metal Miner[/URL] is based on/inspired by Metallica.

    EDIT
    [B]INFO ADDED[/B]

    Skarpo
    :-)
    Skarpo Skarpo July 2007 Infoseek database
  • Games based on booksI'm looking for games inspired or based on books. I know [I]The Hobbit, The Lord of the Rings and The Hunt for Red October[/I]. Any others?

    I'm looking for games inspired or based on books. I know [I]The Hobbit, The Lord of the Rings and The Hunt for Red October[/I]. Any others?
    JuanF. Ramirez JuanF. Ramirez December 2007 Games
  • Cataloguing games based on Historical WarfareI'm currently trying to catalogue all games based on historical warfare (i.e. allowing you to replay battles that actually happened). A preliminary l…

    ... trying to catalogue all games based on historical warfare (i.e. allowing ...
    mheide mheide August 2009 Games
  • Adventure Island: based on Hudson Soft NES game[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0025139"]Adventure Island[/URL] is based on the Hudson Soft game of the same name (the NES ver…

    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0025139"]Adventure Island[/URL] is based on the Hudson Soft game of the same name (the NES version).

    [url]http://en.wikipedia.org/wiki/Adventure_Island_(video_game[/url])
    Alarm Alarm October 2010 Infoseek database
  • Games based on YahtzeeThe following games are based on Milton Bradley's [I]Yahtzee[/I] game: [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0015601"]Kockapoker[/U…

    The following games are based on Milton Bradley's [I]Yahtzee[/ ...
    Alarm Alarm October 2010 Infoseek database
  • Games based on BlockadeAs I've just uploaded one of these, I thought I'd start a thread on all the games of this type to add to Martijn's workload. ;) You probably know i…

    ... I'd start a thread on all the games of this ... ]"light cycle" game segment is based on this too.

    So ...
    Alarm Alarm December 2010 Games
  • 'Freeway' based on...Like [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0021104"]Gridlock[/URL], [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0025068"]…

    ... ?id=0025068"]Freeway[/URL] is based on the [I]Rush Hour[/I ... [I]Gridlock[/I] bases itself on a Flash version).

    Alarm Alarm September 2011 Infoseek database
  • Krtek a Auticko based on cartoon characterThis Czech game is based on the famous czech cartoon "Krtek": [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002774[/url] [url]http://en.wi…

    This Czech game is based on the famous czech cartoon "Krtek":

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002774[/url]

    [url]http://en.wikipedia.org/wiki/Mole_(Zden%C4%9Bk_Miler_character[/url])
    Ivanzx Ivanzx July 2012 Infoseek database
  • Would love to see something based on Cosgrove Hall ProductionsWould love to see summat based on the old Cosgrove Hall stuff. Chorlton And The Wheelies is a personal fav of mine but you could make a beltin' Supe…

    Would love to see summat based on the old Cosgrove Hall stuff.< ...
    wile e coyote wile e coyote June 2013 New game ideas
  • ZX Taper - tape recorder simulator based on AVR ATmega128.I was busy over last few months playing with a tape recorder simulator created by [url="http://trolsoft.ru/en/sch/zx-tapper"]TrolSoft[/url]. Make the…

    ... .baw (single bit wave). Based on information published on Oleg's website I ... .tap files are stored on SD card. On the board there is ... the Taper you can see on the youtube there: [url="https ...
    Claudius Claudius November 2017 Hardware
  • New colour palette for 16K/48K/+ machines, based on ULA YUV voltagesI’ve made a colour palette for 16K/48K/+ machines, based on the YUV voltage tables in Chris Smith’s book The ZX Spectrum ULA. This colour palette …

    ... palette for 16K/48K/+ machines, based on the YUV voltage tables in ...
    rga24 rga24 February 2018 Emulators
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... for the array - using RND, presumably. It's quite ... the "Crash Compo" program on my [url=http://www. ... is "Random Plot" - also on that page - which plots all ... not so random" thread on c.s.s. back ... FN r(RND*255,255,PEEK 23672),FN r(RND*175,175,PEEK 23672)
    ...
    Battle Bunny Battle Bunny March 2008 Sinclair Basic
  • The Non Randomness of Sam BasicHows about this for weird. Hardly ever bothered with such simple stuff before but this is what I just did on the Sam ( as in a real one now I've got …

    ... FN r(RND*255,255,PEEK 23672),FN r(RND*175,175,PEEK 23672)
    20 ...
    Dunny Dunny June 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... TO 1e9:
    LET r=RND:
    LET i=(INKEY$="7 ... ,28;t;"s";AT 21,RND*29+1; INK 3-2 ... $ 145+"_"+CHR$ 145 AND PEEK 23672
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... TO 1e9:
    LET r=RND:
    LET i=(INKEY$="7 ... ,28;t;"s";AT 21,RND*29+1; INK 3-2 ... $ 145+"_"+CHR$ 145 AND PEEK 23672
    Digital Prawn Digital Prawn August 2007 Development
  • Random numbers...Hi Folks, I am not an expert when it comes to random numbers. If I have the RANDOMIZE statement the beginning of a program and then proceed to gene…

    ... parameter, this sequence is chosen based on how much time has passed ... =Paddy Coleman;532359]10 RANDOMIZE PEEK 23672+256*PEEK 23672[/QUOTE]

    ... 20
    30 LET a=PEEK 23672
    40 IF INKEY$"" THEN ... /> 120 LET b=1+INT (RND*100)
    130 PRINT b ...
    Einar Saukas Einar Saukas May 2011 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... DEF FN p(a)=PEEK a+256*PEEK (a+1): CLEAR ... ;equivalent to RANDOMIZE 0 for RND routine below
    InitS: ld ... +2),hl
    ld hl,(23672) ;HL=(FRAMES)
    ld ...

    RND: LD HL,(SEED32+2) ;based on a routine by ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • RANDOMIZE - still not sure what it does...Whenever I wish a random number I use RND like: 10 LET a=RND*100 20 PRINT a 30 GO TO 0 and "a" will truly be random. But if is do the following: …

    ... the WOS forums and is based on Xorshift RNG theory. The machine ... FRAMES
    230 LET v=PEEK 23672
    240 REM SEED values ...
    280 PAUSE 1+INT (RND*31)
    290 NEXT a ... 250 ED 4B 39 FA rnd ld bc,(seed) ; xz -> ...
    Paddy Coleman Paddy Coleman January 2015 Sinclair Basic
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... gives the maximum possible speed (on a standard Spectrum with no ... /> DEF FN P(a)=PEEK a+256*PEEK (a+1)
    [/code ... /> DEF FN T()=(1 AND PEEK (1+FN P(23639))=34 ... )+(2 AND PEEK (FN P(23639))>13 ... AND PEEK (1+FN P(23639))> ...
    chev chev November 2004 Sinclair Basic
  • Turn based games (on/off line)Can you recommend any turn based games? Human vs human, human vs CPU, online/offline/via email. I tried the online UFO-like game made by the origin…

    Can you recommend any turn based games?

    ... But I do love turn-based games ... probably my favourite ... versions (Final Fantasy, menu based t-b, etc), though ... I've googled for turn based games but haven't ... a game or two based on what I've mentioned ...
    ZnorXman ZnorXman September 2008 Chit chat
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... : LET p$(a)=CHR$ (65+RND*25): NEXT a
    140 ... =(65536*PEEK 23674+256*PEEK 23673+PEEK 23672)/50: RETURN [/CODE]

    On average ... : LET p$(a)=CHR$ (65+RND*25): NEXT a
    140 ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Dedicated Spectrum Emulation Machine Based on Raspberry PiI've mentioned this in another thread, so I thought I'd give it a thread of its own. I've wanted to build a dedicated Spectrum emulator for a long t…

    ... machine to base my emulator on.
    It's tiny, ... decided to build a machine based upon the ZX Spectrum ... have been horrible to type on....

    It' ... has the entire WoS archive on it :D

    on startup, and get rid ...
    Jamesbeat Jamesbeat October 2012 Emulators
  • Freescape based on reverse engineered "I of the Mask" code?That's what Sandy White has said in this interview just published on Eurogamer: [url]http://www.eurogamer.net/articles/2013-03-06-code-britannia-san…

    ... in this interview just published on Eurogamer:

    [url]http ... engineered my code and based the Freescape engine on it. I was ...
    Mousey Mousey March 2013 Games
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ...
    paper
    pause
    peek
    plot
    poke
    randomize
    return
    rnd
    save
    sgn
    pkersey pkersey February 2014 Development
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... for printing.) The standard Spectrum RND (on the left) gives an exceptionally ... test loop processing overhead, RND took 8.82 seconds for ... being "much, much faster" than RND. The '500' timings for ... number function 3*speed of RND and with almost identical ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Computer Haiku (converted from C64)[url=https://archive.org/details/Computer_Haiku_1983_CES]Here's the original C64/PET program - "Computer Haiku" by Commodore Educational Software, 19…

    ... was brought to my attention on [url=https://spectrumcomputing.co. ... I thought it unnecessary to PEEK 23672 (the Spectrum's equivalent) ... routines which were unnecessary on the C64 but which ... the program
    Write computing-based haiku
    You have ...
    The Mighty Dopethrone The Mighty Dopethrone September 2020 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... you a binary number depending on which keys are pressed. ... :

    POKE PEEK 23633 + 256 * PEEK 23634, 111

    -------------------------

    On 48K without interface 1

    On other machines: search in VARS ...
    na_th_an na_th_an April 2005 Development
<1234567…34>

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